- Revamped README to reflect the new branding and major features of YAZE, including complete Asar 65816 assembler integration and enhanced CLI tools. - Added new documentation files for getting started, build instructions, Asar integration, and comprehensive testing guides. - Removed outdated documentation and streamlined the structure for better navigation. - Introduced a changelog to track version history and significant updates. - Updated API reference and added detailed guides for dungeon and overworld editing functionalities.
178 lines
6.1 KiB
Markdown
178 lines
6.1 KiB
Markdown
# YAZE - Yet Another Zelda3 Editor
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A modern, cross-platform editor for The Legend of Zelda: A Link to the Past ROM hacking, built with C++23 and featuring complete Asar 65816 assembler integration.
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[](https://github.com/scawful/yaze/actions)
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[](https://www.gnu.org/licenses/gpl-3.0)
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## 🚀 Version 0.3.0 - Major Release
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**Complete Asar Integration • Modern Build System • Enhanced CLI Tools • Professional CI/CD**
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### ✨ Key Features
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#### Asar 65816 Assembler Integration
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- **Cross-platform ROM patching** with assembly code support
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- **Symbol extraction** with addresses and opcodes from assembly files
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- **Assembly validation** with comprehensive error reporting
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- **Modern C++ API** with safe memory management
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#### ZSCustomOverworld v3
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- **Enhanced overworld editing** capabilities
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- **Advanced map properties** and metadata support
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- **Custom graphics support** and tile management
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- **Improved compatibility** with existing projects
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#### Advanced Features
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- **Message Editing**: Enhanced text editing interface with real-time preview
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- **GUI Docking**: Flexible workspace management with customizable layouts
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- **Modern CLI**: Enhanced z3ed tool with interactive TUI and subcommands
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- **Cross-Platform**: Full support for Windows, macOS, and Linux
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### 🛠️ Technical Improvements
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- **Modern CMake 3.16+**: Target-based configuration and build system
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- **CMakePresets**: Development workflow presets for better productivity
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- **Cross-platform CI/CD**: Automated builds and testing for all platforms
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- **Professional packaging**: NSIS, DMG, and DEB/RPM installers
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- **Enhanced testing**: ROM-dependent test separation for CI compatibility
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## 🏗️ Quick Start
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### Prerequisites
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- **CMake 3.16+**
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- **C++23 Compiler** (GCC 13+, Clang 16+, MSVC 2022 17.8+)
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- **Git** with submodule support
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### Build
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```bash
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# Clone with submodules
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git clone --recursive https://github.com/scawful/yaze.git
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cd yaze
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# Build with presets
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cmake --preset dev
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cmake --build --preset dev
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# Run tests
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ctest --preset stable
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```
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### Targets
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- **yaze**: GUI Editor Application with docking system
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- **z3ed**: Enhanced CLI Tool with Asar integration and TUI
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- **yaze_c**: C Library for extensions and custom tools
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- **yaze_test**: Comprehensive test suite executable
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- **yaze_emu**: Standalone SNES emulator application
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## 💻 Usage Examples
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### Asar Assembly Patching
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```bash
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# Apply assembly patch to ROM
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z3ed asar my_patch.asm --rom=zelda3.sfc
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✅ Asar patch applied successfully!
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📁 Output: zelda3_patched.sfc
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🏷️ Extracted 6 symbols:
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main_routine @ $008000
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data_table @ $008020
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# Extract symbols without patching
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z3ed extract my_patch.asm
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# Validate assembly syntax
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z3ed validate my_patch.asm
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✅ Assembly file is valid
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# Launch interactive TUI
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z3ed --tui
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```
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### C++ API Usage
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```cpp
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#include "app/core/asar_wrapper.h"
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yaze::app::core::AsarWrapper wrapper;
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wrapper.Initialize();
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// Apply patch to ROM
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auto result = wrapper.ApplyPatch("patch.asm", rom_data);
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if (result.ok() && result->success) {
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for (const auto& symbol : result->symbols) {
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std::cout << symbol.name << " @ $"
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<< std::hex << symbol.address << std::endl;
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}
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}
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```
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## 📚 Documentation
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### Core Documentation
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- **[Getting Started](docs/01-getting-started.md)** - Basic setup and usage
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- **[Build Instructions](docs/02-build-instructions.md)** - Detailed build guide
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- **[Asar Integration](docs/03-asar-integration.md)** - Complete 65816 assembler guide
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- **[API Reference](docs/04-api-reference.md)** - C/C++ API documentation
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### Development
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- **[Testing Guide](docs/A1-testing-guide.md)** - Comprehensive testing framework
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- **[Contributing](docs/B1-contributing.md)** - Development guidelines and standards
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- **[Changelog](docs/C1-changelog.md)** - Version history and changes
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- **[Roadmap](docs/D1-roadmap.md)** - Development plans and timeline
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### Technical Documentation
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- **[Assembly Style Guide](docs/E1-asm-style-guide.md)** - 65816 assembly coding standards
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- **[Dungeon Editor Guide](docs/E2-dungeon-editor-guide.md)** - Complete dungeon editing guide
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- **[Overworld Loading](docs/F1-overworld-loading.md)** - ZSCustomOverworld v3 implementation
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**[Complete Documentation Index](docs/index.md)**
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## 🔧 Supported Platforms
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- **Windows**: Full support with MSVC and MinGW compilers
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- **macOS**: Universal binaries supporting Intel and Apple Silicon
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- **Linux**: GCC and Clang support with package management
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- **Professional Packaging**: Native installers for all platforms
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## 🎮 ROM Compatibility
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- **Vanilla ROMs**: Original Zelda 3 ROMs (US/JP)
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- **ZSCustomOverworld v2/v3**: Enhanced overworld features and compatibility
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- **Custom Modifications**: Support for community ROM hacks and modifications
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## 🤝 Contributing
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We welcome contributions! Please see our [Contributing Guide](docs/B1-contributing.md) for:
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- Code style and C++23 standards
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- Testing requirements and ROM handling
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- Pull request process and review guidelines
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- Development setup with CMake presets
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### Community
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- **Discord**: [Oracle of Secrets Discord](https://discord.gg/MBFkMTPEmk)
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- **GitHub Issues**: Report bugs and request features
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- **Discussions**: Community discussions and support
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## 📄 License
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YAZE is distributed under the [GNU GPL v3](https://www.gnu.org/licenses/gpl-3.0) license.
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Third-party libraries (SDL2, ImGui, Abseil) are subject to their respective licenses.
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## 🙏 Acknowledgments
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Takes inspiration from:
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- [Hyrule Magic](https://www.romhacking.net/utilities/200/) - Original Zelda 3 editor
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- [ZScream](https://github.com/Zarby89/ZScreamDungeon) - Dungeon editing capabilities
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- [Asar](https://github.com/RPGHacker/asar) - 65816 assembler integration
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## 📸 Screenshots
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---
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**Ready to hack Zelda 3? [Get started now!](docs/01-getting-started.md)** |