46 lines
1.0 KiB
C++
46 lines
1.0 KiB
C++
#ifndef YAZE_APP_UTILS_BITMAP_H
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#define YAZE_APP_UTILS_BITMAP_H
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#include <SDL2/SDL.h>
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#include <memory>
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#include "app/core/constants.h"
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#include "app/gfx/snes_palette.h"
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namespace yaze {
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namespace app {
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namespace gfx {
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class Bitmap {
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public:
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Bitmap() = default;
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Bitmap(int width, int height, int depth, uchar *data);
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void Create(int width, int height, int depth, uchar *data);
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void Create(int width, int height, int depth, int data_size);
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void CreateTexture(std::shared_ptr<SDL_Renderer> renderer);
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void ApplyPalette(const SNESPalette &palette);
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int GetWidth() const { return width_; }
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int GetHeight() const { return height_; }
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uchar *GetData() const { return pixel_data_; }
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SDL_Texture *GetTexture() const { return texture_; }
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private:
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int width_;
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int height_;
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int depth_;
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int data_size_;
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uchar *pixel_data_;
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SDL_Surface *surface_;
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SDL_Texture *texture_;
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SNESPalette palette_;
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};
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} // namespace gfx
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} // namespace app
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} // namespace yaze
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#endif |