Update Bitmap pointer management
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@@ -222,9 +222,9 @@ void Editor::DrawGraphicsSheet(int offset) {
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((rom_.data()[0x513E + offset]))));
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pc_addr = core::SnesToPc(snes_addr);
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std::cout << "Decompressing..." << std::endl;
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char *decomp = rom_.Decompress(pc_addr);
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auto decomp = rom_.Decompress(pc_addr);
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std::cout << "Converting to 8bpp sheet..." << std::endl;
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sheet_buffer = rom_.SNES3bppTo8bppSheet((uchar *)decomp);
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sheet_buffer = rom_.SNES3bppTo8bppSheet(decomp);
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std::cout << "Assigning pixel data..." << std::endl;
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surface->pixels = sheet_buffer;
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std::cout << "Creating texture from surface..." << std::endl;
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@@ -2,6 +2,8 @@
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#include <SDL2/SDL.h>
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#include <memory>
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#include "app/core/constants.h"
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#include "app/gfx/snes_palette.h"
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@@ -50,6 +52,8 @@ void Bitmap::Create(int width, int height, int depth, int size) {
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surface_->format->palette->colors[i].g = i * 31;
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surface_->format->palette->colors[i].b = i * 31;
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}
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pixel_data_ = (uchar *)SDL_malloc(size);
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surface_->pixels = pixel_data_;
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}
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@@ -57,9 +61,7 @@ void Bitmap::CreateTexture(std::shared_ptr<SDL_Renderer> renderer) {
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texture_ = SDL_CreateTextureFromSurface(renderer.get(), surface_);
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}
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void Bitmap::ApplyPalette(const SNESPalette& palette) {
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palette_ = palette;
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}
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void Bitmap::ApplyPalette(const SNESPalette &palette) { palette_ = palette; }
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} // namespace gfx
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} // namespace app
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@@ -3,6 +3,8 @@
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#include <SDL2/SDL.h>
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#include <memory>
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#include "app/core/constants.h"
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#include "app/gfx/snes_palette.h"
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@@ -18,9 +20,9 @@ class Bitmap {
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void Create(int width, int height, int depth, uchar *data);
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void Create(int width, int height, int depth, int data_size);
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void CreateTexture(std::shared_ptr<SDL_Renderer> renderer);
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void ApplyPalette(const SNESPalette& palette);
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void ApplyPalette(const SNESPalette &palette);
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int GetWidth() const { return width_; }
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int GetHeight() const { return height_; }
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uchar *GetData() const { return pixel_data_; }
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@@ -12,10 +12,8 @@ using namespace gfx;
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void Overworld::Load(ROM& rom) {
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rom_ = rom;
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overworldMapPointer = std::make_shared<uchar[]>(0x40000);
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mapblockset16 = std::make_shared<uchar[]>(1048576);
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currentOWgfx16Ptr = std::make_shared<uchar[]>((128 * 512) / 2);
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mapblockset16.Create(128, 8192, 8, 1048576);
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currentOWgfx16.Create(128, 512, 4, (128 * 512) / 2);
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AssembleMap32Tiles();
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AssembleMap16Tiles();
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@@ -30,9 +28,9 @@ void Overworld::Load(ROM& rom) {
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auto size = tiles16.size();
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for (int i = 0; i < 160; i++) {
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overworld_maps_[i].BuildMap(mapParent, size, gameState, allmapsTilesLW,
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allmapsTilesDW, allmapsTilesSP,
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currentOWgfx16Ptr.get(), mapblockset16.get());
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overworld_maps_[i].BuildMap(
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mapParent, size, gameState, allmapsTilesLW, allmapsTilesDW,
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allmapsTilesSP, currentOWgfx16.GetData(), mapblockset16.GetData());
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}
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isLoaded = true;
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@@ -252,9 +250,8 @@ void Overworld::FetchLargeMaps() {
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}
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void Overworld::LoadOverworldMap() {
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overworldMapBitmap.Create(128, 128, 8, overworldMapPointer.get());
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auto ptr = overworldMapPointer;
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overworldMapBitmap.Create(128, 128, 8, 0x40000);
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auto ptr = overworldMapBitmap.GetData();
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int pos = 0;
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for (int sy = 0; sy < 16; sy++) {
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@@ -9,6 +9,7 @@
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#include "app/core/constants.h"
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#include "app/gfx/bitmap.h"
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#include "app/gfx/psuedo_vram.h"
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#include "app/gfx/snes_tile.h"
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#include "app/rom.h"
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#include "app/zelda3/overworld_map.h"
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@@ -21,8 +22,8 @@ class Overworld {
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public:
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void Load(ROM& rom);
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auto GetTiles16() const { return tiles16; }
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auto GetCurrentGfxSetPtr() { return currentOWgfx16Ptr; }
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auto GetMapBlockset16Ptr() { return mapblockset16; }
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auto GetCurrentGfxSetPtr() { return currentOWgfx16.GetData(); }
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auto GetMapBlockset16Ptr() { return mapblockset16.GetData(); }
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private:
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ushort GenerateTile32(int i, int k, int dimension);
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@@ -41,17 +42,15 @@ class Overworld {
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std::vector<std::vector<ushort>> allmapsTilesDW; // 64 maps * (32*32 tiles)
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std::vector<std::vector<ushort>> allmapsTilesSP; // 32 maps * (32*32 tiles)
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std::shared_ptr<uchar[]> mapblockset16;
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std::shared_ptr<uchar[]> currentOWgfx16Ptr;
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gfx::Bitmap mapblockset16;
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gfx::Bitmap currentOWgfx16;
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gfx::Bitmap overworldMapBitmap;
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std::vector<gfx::Tile16> tiles16;
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std::vector<gfx::Tile32> tiles32;
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std::vector<gfx::Tile32> map16tiles;
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std::vector<OverworldMap> overworld_maps_;
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gfx::Bitmap overworldMapBitmap;
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std::shared_ptr<uchar[]> overworldMapPointer;
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const int map32address[4] = {
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core::constants::map32TilesTL, core::constants::map32TilesTR,
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core::constants::map32TilesBL, core::constants::map32TilesBR};
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