8a839ba56745a3601f25cb3dd66b3f1ddf553fab
YAZE - Yet Another Zelda3 Editor
A cross-platform Zelda 3 ROM editor with a modern C++ GUI, Asar 65816 assembler integration, and an automation-friendly CLI (z3ed). YAZE bundles its toolchain, offers AI-assisted editing flows, and targets reproducible builds on Windows, macOS, and Linux.
Highlights
- All-in-one editing: Overworld, dungeon, sprite, palette, and messaging tools with live previews.
- Assembler-first workflow: Built-in Asar integration, symbol extraction, and patch validation.
- Automation & AI:
z3edexposes CLI/TUI automation, proposal workflows, and optional AI agents. - Testing & CI hooks: CMake presets, ROM-less test fixtures, and gRPC-based GUI automation support.
- Cross-platform toolchains: Single source tree targeting MSVC, Clang, and GCC with identical presets.
Project Status
0.3.x builds are in active development. Release automation is being reworked, so packaged builds may lag behind main. Follow develop for the most accurate view of current functionality.
Quick Start
Clone & Bootstrap
git clone --recursive https://github.com/scawful/yaze.git
cd yaze
Run the environment verifier once per machine:
# macOS / Linux
./scripts/verify-build-environment.sh --fix
# Windows (PowerShell)
.\scripts\verify-build-environment.ps1 -FixIssues
Configure & Build
# macOS
cmake --preset mac-dbg
cmake --build --preset mac-dbg
# Linux
cmake --preset lin-dbg
cmake --build --preset lin-dbg
# Windows
cmake --preset win-dbg
cmake --build --preset win-dbg --target yaze
# Enable AI + gRPC tooling (any platform)
cmake --preset mac-ai
cmake --build --preset mac-ai --target yaze z3ed
Applications & Workflows
./build/bin/yaze– full GUI editor with multi-session dockspace, theming, and ROM patching../build/bin/z3ed --tui– CLI/TUI companion for scripting, AI-assisted edits, and Asar workflows../build_ai/bin/yaze_test --unit|--integration|--e2e– structured test runner for quick regression checks.
Typical commands:
# Launch GUI with a ROM
./build/bin/yaze zelda3.sfc
# Apply a patch via CLI
./build/bin/z3ed asar patch.asm --rom zelda3.sfc
# Run focused tests
cmake --build --preset mac-ai --target yaze_test
./build_ai/bin/yaze_test --unit
Testing
./build_ai/bin/yaze_test --unitfor fast checks; add--integrationor--e2e --show-guifor broader coverage.ctest --preset devmirrors CI’s stable set;ctest --preset allruns the full matrix.- Set
YAZE_TEST_ROM_PATHor pass--rom-pathwhen a test needs a real ROM image.
Documentation
- Human-readable docs live under
docs/public/with an entry point atdocs/public/index.md. - Run
doxygen Doxyfileto generate API + guide pages (build/docs/htmlandbuild/docs/latex). - Agent playbooks, architecture notes, and testing recipes now live in
docs/internal/.
Contributing & Community
- Review
CONTRIBUTING.mdand the build/test guides indocs/public/. - Conventional commit messages (
feat:,fix:, etc.) keep history clean; use topic branches for larger work. - Chat with the team on Oracle of Secrets Discord.
License
YAZE is licensed under the GNU GPL v3. See LICENSE for details and third-party notices.
Screenshots
Description
Languages
C++
85.8%
JavaScript
3.7%
Assembly
2.3%
CMake
2%
Shell
1.6%
Other
4.6%