160 lines
3.8 KiB
C
160 lines
3.8 KiB
C
#ifndef YAZE_H
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#define YAZE_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include <stddef.h>
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#include <stdint.h>
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#include "dungeon.h"
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#include "overworld.h"
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#include "snes_color.h"
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#include "sprite.h"
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typedef struct z3_rom z3_rom;
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typedef struct yaze_project yaze_project;
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typedef struct yaze_command_registry yaze_command_registry;
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typedef struct yaze_event_dispatcher yaze_event_dispatcher;
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typedef struct yaze_editor_context {
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z3_rom* rom;
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yaze_project* project;
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yaze_command_registry* command_registry;
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yaze_event_dispatcher* event_dispatcher;
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} yaze_editor_context;
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void yaze_check_version(const char* version);
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int yaze_init(yaze_editor_context*);
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void yaze_cleanup(yaze_editor_context*);
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struct yaze_project {
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const char* name;
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const char* filepath;
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const char* rom_filename;
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const char* code_folder;
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const char* labels_filename;
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};
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yaze_project yaze_load_project(const char* filename);
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struct z3_rom {
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const char* filename;
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const uint8_t* data;
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size_t size;
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void* impl; // yaze::Rom*
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};
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z3_rom* yaze_load_rom(const char* filename);
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void yaze_unload_rom(z3_rom* rom);
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typedef struct yaze_bitmap {
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int width;
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int height;
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uint8_t bpp;
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uint8_t* data;
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} yaze_bitmap;
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yaze_bitmap yaze_load_bitmap(const char* filename);
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snes_color yaze_get_color_from_paletteset(const z3_rom* rom, int palette_set,
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int palette, int color);
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z3_overworld* yaze_load_overworld(const z3_rom* rom);
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z3_dungeon_room* yaze_load_all_rooms(const z3_rom* rom);
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struct yaze_command_registry {
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void (*register_command)(const char* name, void (*command)(void));
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};
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struct yaze_event_dispatcher {
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void (*register_event_hook)(void (*event_hook)(void));
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};
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typedef void (*yaze_initialize_func)(yaze_editor_context* context);
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typedef void (*yaze_cleanup_func)(void);
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typedef void (*yaze_extend_ui_func)(yaze_editor_context* context);
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typedef void (*yaze_manipulate_rom_func)(z3_rom* rom);
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typedef void (*yaze_command_func)(void);
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typedef void (*yaze_event_hook_func)(void);
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typedef enum {
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YAZE_EVENT_ROM_LOADED,
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YAZE_EVENT_ROM_SAVED,
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YAZE_EVENT_SPRITE_MODIFIED,
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YAZE_EVENT_PALETTE_CHANGED,
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} yaze_event_type;
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/**
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* @brief Extension interface for Yaze.
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*
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* @details Yaze extensions can be written in C or Python.
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*/
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typedef struct yaze_extension {
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const char* name;
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const char* version;
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/**
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* @brief Function to initialize the extension.
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*
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* @details This function is called when the extension is loaded. It can be
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* used to set up any resources or state needed by the extension.
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*/
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yaze_initialize_func initialize;
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/**
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* @brief Function to clean up the extension.
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*
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* @details This function is called when the extension is unloaded. It can be
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* used to clean up any resources or state used by the extension.
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*/
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yaze_cleanup_func cleanup;
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/**
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* @brief Function to manipulate the ROM.
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*
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* @param rom The ROM to manipulate.
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*
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*/
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yaze_manipulate_rom_func manipulate_rom;
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/**
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* @brief Function to extend the UI.
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*
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* @param context The editor context.
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*
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* @details This function is called when the extension is loaded. It can be
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* used to add custom UI elements to the editor. The context parameter
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* provides access to the project, command registry, event dispatcher, and
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* ImGui context.
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*/
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yaze_extend_ui_func extend_ui;
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/**
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* @brief Register commands in the yaze_command_registry.
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*/
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yaze_command_func register_commands;
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/**
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* @brief Register custom tools in the yaze_command_registry.
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*/
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yaze_command_func register_custom_tools;
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/**
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* @brief Register event hooks in the yaze_event_dispatcher.
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*/
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void (*register_event_hooks)(yaze_event_type event,
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yaze_event_hook_func hook);
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} yaze_extension;
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#ifdef __cplusplus
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}
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#endif
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#endif // YAZE_H
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