Files
yaze/incl/yaze.h
2024-12-31 21:00:27 -05:00

160 lines
3.8 KiB
C

#ifndef YAZE_H
#define YAZE_H
#ifdef __cplusplus
extern "C" {
#endif
#include <stddef.h>
#include <stdint.h>
#include "dungeon.h"
#include "overworld.h"
#include "snes_color.h"
#include "sprite.h"
typedef struct z3_rom z3_rom;
typedef struct yaze_project yaze_project;
typedef struct yaze_command_registry yaze_command_registry;
typedef struct yaze_event_dispatcher yaze_event_dispatcher;
typedef struct yaze_editor_context {
z3_rom* rom;
yaze_project* project;
yaze_command_registry* command_registry;
yaze_event_dispatcher* event_dispatcher;
} yaze_editor_context;
void yaze_check_version(const char* version);
int yaze_init(yaze_editor_context*);
void yaze_cleanup(yaze_editor_context*);
struct yaze_project {
const char* name;
const char* filepath;
const char* rom_filename;
const char* code_folder;
const char* labels_filename;
};
yaze_project yaze_load_project(const char* filename);
struct z3_rom {
const char* filename;
const uint8_t* data;
size_t size;
void* impl; // yaze::Rom*
};
z3_rom* yaze_load_rom(const char* filename);
void yaze_unload_rom(z3_rom* rom);
typedef struct yaze_bitmap {
int width;
int height;
uint8_t bpp;
uint8_t* data;
} yaze_bitmap;
yaze_bitmap yaze_load_bitmap(const char* filename);
snes_color yaze_get_color_from_paletteset(const z3_rom* rom, int palette_set,
int palette, int color);
z3_overworld* yaze_load_overworld(const z3_rom* rom);
z3_dungeon_room* yaze_load_all_rooms(const z3_rom* rom);
struct yaze_command_registry {
void (*register_command)(const char* name, void (*command)(void));
};
struct yaze_event_dispatcher {
void (*register_event_hook)(void (*event_hook)(void));
};
typedef void (*yaze_initialize_func)(yaze_editor_context* context);
typedef void (*yaze_cleanup_func)(void);
typedef void (*yaze_extend_ui_func)(yaze_editor_context* context);
typedef void (*yaze_manipulate_rom_func)(z3_rom* rom);
typedef void (*yaze_command_func)(void);
typedef void (*yaze_event_hook_func)(void);
typedef enum {
YAZE_EVENT_ROM_LOADED,
YAZE_EVENT_ROM_SAVED,
YAZE_EVENT_SPRITE_MODIFIED,
YAZE_EVENT_PALETTE_CHANGED,
} yaze_event_type;
/**
* @brief Extension interface for Yaze.
*
* @details Yaze extensions can be written in C or Python.
*/
typedef struct yaze_extension {
const char* name;
const char* version;
/**
* @brief Function to initialize the extension.
*
* @details This function is called when the extension is loaded. It can be
* used to set up any resources or state needed by the extension.
*/
yaze_initialize_func initialize;
/**
* @brief Function to clean up the extension.
*
* @details This function is called when the extension is unloaded. It can be
* used to clean up any resources or state used by the extension.
*/
yaze_cleanup_func cleanup;
/**
* @brief Function to manipulate the ROM.
*
* @param rom The ROM to manipulate.
*
*/
yaze_manipulate_rom_func manipulate_rom;
/**
* @brief Function to extend the UI.
*
* @param context The editor context.
*
* @details This function is called when the extension is loaded. It can be
* used to add custom UI elements to the editor. The context parameter
* provides access to the project, command registry, event dispatcher, and
* ImGui context.
*/
yaze_extend_ui_func extend_ui;
/**
* @brief Register commands in the yaze_command_registry.
*/
yaze_command_func register_commands;
/**
* @brief Register custom tools in the yaze_command_registry.
*/
yaze_command_func register_custom_tools;
/**
* @brief Register event hooks in the yaze_event_dispatcher.
*/
void (*register_event_hooks)(yaze_event_type event,
yaze_event_hook_func hook);
} yaze_extension;
#ifdef __cplusplus
}
#endif
#endif // YAZE_H