Files
yaze/yaze.vcxproj
scawful ab2198cde7 Add Visual Studio project files and enhance setup documentation
- Introduced `yaze.sln` and `yaze.vcxproj` files for easier integration with Visual Studio, supporting both x64 and x86 configurations.
- Updated the Visual Studio setup guide to reflect changes in project structure and provide clearer instructions for building and running the project.
- Enhanced asset management in the build process, ensuring automatic copying of necessary files during builds.
- Improved the setup script for vcpkg, adding checks for installation and dependencies, and clarifying user instructions for a smoother setup experience.
2025-09-27 21:03:00 -04:00

268 lines
13 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x86">
<Configuration>Debug</Configuration>
<Platform>x86</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x86">
<Configuration>Release</Configuration>
<Platform>x86</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>17.0</VCProjectVersion>
<Keyword>Win32Proj</Keyword>
<ProjectGuid>{A1B2C3D4-E5F6-7890-ABCD-EF1234567890}</ProjectGuid>
<RootNamespace>YAZE</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
<ProjectName>YAZE</ProjectName>
<VcpkgEnabled>true</VcpkgEnabled>
<VcpkgManifestInstall>true</VcpkgManifestInstall>
<VcpkgTriplet Condition="'$(Platform)'=='Win32'">x86-windows</VcpkgTriplet>
<VcpkgTriplet Condition="'$(Platform)'=='x64'">x64-windows</VcpkgTriplet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
<VcpkgEnabled>true</VcpkgEnabled>
<VcpkgManifestInstall>true</VcpkgManifestInstall>
<VcpkgTriplet>x64-windows</VcpkgTriplet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
<VcpkgEnabled>true</VcpkgEnabled>
<VcpkgManifestInstall>true</VcpkgManifestInstall>
<VcpkgTriplet>x64-windows</VcpkgTriplet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x86'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
<VcpkgEnabled>true</VcpkgEnabled>
<VcpkgManifestInstall>true</VcpkgManifestInstall>
<VcpkgTriplet>x86-windows</VcpkgTriplet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x86'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
<VcpkgEnabled>true</VcpkgEnabled>
<VcpkgManifestInstall>true</VcpkgManifestInstall>
<VcpkgTriplet>x86-windows</VcpkgTriplet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x86'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x86'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
<OutDir>$(SolutionDir)build\bin\$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)build\obj\$(ProjectName)\$(Configuration)\</IntDir>
<TargetName>yaze</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
<OutDir>$(SolutionDir)build\bin\$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)build\obj\$(ProjectName)\$(Configuration)\</IntDir>
<TargetName>yaze</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x86'">
<LinkIncremental>true</LinkIncremental>
<OutDir>$(SolutionDir)build\bin\$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)build\obj\$(ProjectName)\$(Configuration)\</IntDir>
<TargetName>yaze</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x86'">
<LinkIncremental>false</LinkIncremental>
<OutDir>$(SolutionDir)build\bin\$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)build\obj\$(ProjectName)\$(Configuration)\</IntDir>
<TargetName>yaze</TargetName>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<WarningLevel>Level4</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions);YAZE_BUILD_APP=1;YAZE_BUILD_LIB=1;YAZE_BUILD_EMU=1;YAZE_BUILD_TESTS=0</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<LanguageStandard>stdcpp23</LanguageStandard>
<AdditionalIncludeDirectories>src\lib;src\app;src\lib\asar\src;src\lib\asar\src\asar;src\lib\asar\src\asar-dll-bindings\c;incl;src;src\lib\imgui;$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>SDL2.lib;SDL2main.lib;zlibd.lib;libpng16d.lib;ws2_32.lib;winmm.lib;imm32.lib;version.lib;oleaut32.lib;ole32.lib;setupapi.lib;advapi32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(VcpkgRoot)installed\x64-windows\debug\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
<PostBuildEvent>
<Command>if not exist "$(OutDir)assets" mkdir "$(OutDir)assets"
if not exist "$(OutDir)assets\themes" mkdir "$(OutDir)assets\themes"
xcopy /Y /I "$(ProjectDir)assets\*" "$(OutDir)assets\"
if exist "$(ProjectDir)zelda3.sfc" copy /Y "$(ProjectDir)zelda3.sfc" "$(OutDir)"</Command>
<Message>Copying assets and ROM file...</Message>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level4</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions);YAZE_BUILD_APP=1;YAZE_BUILD_LIB=1;YAZE_BUILD_EMU=1;YAZE_BUILD_TESTS=0</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<LanguageStandard>stdcpp23</LanguageStandard>
<AdditionalIncludeDirectories>src\lib;src\app;src\lib\asar\src;src\lib\asar\src\asar;src\lib\asar\src\asar-dll-bindings\c;incl;src;src\lib\imgui;$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>SDL2.lib;SDL2main.lib;zlib.lib;libpng16.lib;ws2_32.lib;winmm.lib;imm32.lib;version.lib;oleaut32.lib;ole32.lib;setupapi.lib;advapi32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(VcpkgRoot)installed\x64-windows\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
<PostBuildEvent>
<Command>if not exist "$(OutDir)assets" mkdir "$(OutDir)assets"
if not exist "$(OutDir)assets\themes" mkdir "$(OutDir)assets\themes"
xcopy /Y /I "$(ProjectDir)assets\*" "$(OutDir)assets\"
if exist "$(ProjectDir)zelda3.sfc" copy /Y "$(ProjectDir)zelda3.sfc" "$(OutDir)"</Command>
<Message>Copying assets and ROM file...</Message>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x86'">
<ClCompile>
<WarningLevel>Level4</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions);YAZE_BUILD_APP=1;YAZE_BUILD_LIB=1;YAZE_BUILD_EMU=1;YAZE_BUILD_TESTS=0</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<LanguageStandard>stdcpp23</LanguageStandard>
<AdditionalIncludeDirectories>src\lib;src\app;src\lib\asar\src;src\lib\asar\src\asar;src\lib\asar\src\asar-dll-bindings\c;incl;src;src\lib\imgui;$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>SDL2.lib;SDL2main.lib;zlibd.lib;libpng16d.lib;ws2_32.lib;winmm.lib;imm32.lib;version.lib;oleaut32.lib;ole32.lib;setupapi.lib;advapi32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(VcpkgRoot)installed\x86-windows\debug\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
<PostBuildEvent>
<Command>if not exist "$(OutDir)assets" mkdir "$(OutDir)assets"
if not exist "$(OutDir)assets\themes" mkdir "$(OutDir)assets\themes"
xcopy /Y /I "$(ProjectDir)assets\*" "$(OutDir)assets\"
if exist "$(ProjectDir)zelda3.sfc" copy /Y "$(ProjectDir)zelda3.sfc" "$(OutDir)"</Command>
<Message>Copying assets and ROM file...</Message>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x86'">
<ClCompile>
<WarningLevel>Level4</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions);YAZE_BUILD_APP=1;YAZE_BUILD_LIB=1;YAZE_BUILD_EMU=1;YAZE_BUILD_TESTS=0</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<LanguageStandard>stdcpp23</LanguageStandard>
<AdditionalIncludeDirectories>src\lib;src\app;src\lib\asar\src;src\lib\asar\src\asar;src\lib\asar\src\asar-dll-bindings\c;incl;src;src\lib\imgui;$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>SDL2.lib;SDL2main.lib;zlib.lib;libpng16.lib;ws2_32.lib;winmm.lib;imm32.lib;version.lib;oleaut32.lib;ole32.lib;setupapi.lib;advapi32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(VcpkgRoot)installed\x86-windows\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
<PostBuildEvent>
<Command>if not exist "$(OutDir)assets" mkdir "$(OutDir)assets"
if not exist "$(OutDir)assets\themes" mkdir "$(OutDir)assets\themes"
xcopy /Y /I "$(ProjectDir)assets\*" "$(OutDir)assets\"
if exist "$(ProjectDir)zelda3.sfc" copy /Y "$(ProjectDir)zelda3.sfc" "$(OutDir)"</Command>
<Message>Copying assets and ROM file...</Message>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="src\app\main.cc" />
<ClCompile Include="src\app\rom.cc" />
<ClCompile Include="src\yaze.cc" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="incl\yaze.h" />
<ClInclude Include="incl\zelda.h" />
<ClInclude Include="src\yaze_config.h.in" />
</ItemGroup>
<ItemGroup>
<None Include="vcpkg.json" />
<None Include="CMakeLists.txt" />
<None Include="README.md" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="src\win32\yaze.rc" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>