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yaze/test/emu/ppu_test.cc

159 lines
4.8 KiB
C++

#include "app/emu/video/ppu.h"
#include <gmock/gmock.h>
#include "app/emu/cpu/clock.h"
#include "app/emu/memory/memory.h"
#include "app/emu/memory/mock_memory.h"
namespace yaze_test {
namespace emu_test {
using yaze::app::emu::Clock;
using yaze::app::emu::memory::MockClock;
using yaze::app::emu::memory::MockMemory;
using yaze::app::emu::video::BackgroundMode;
using yaze::app::emu::video::PpuInterface;
using yaze::app::emu::video::SpriteAttributes;
using yaze::app::emu::video::Tilemap;
using yaze::app::gfx::Bitmap;
/**
* @brief Mock Ppu class for testing
*/
class MockPpu : public PpuInterface {
public:
MOCK_METHOD(void, Write, (uint16_t address, uint8_t data), (override));
MOCK_METHOD(uint8_t, Read, (uint16_t address), (const, override));
MOCK_METHOD(void, RenderFrame, (), (override));
MOCK_METHOD(void, RenderScanline, (), (override));
MOCK_METHOD(void, RenderBackground, (int layer), (override));
MOCK_METHOD(void, RenderSprites, (), (override));
MOCK_METHOD(void, Init, (), (override));
MOCK_METHOD(void, Reset, (), (override));
MOCK_METHOD(void, Update, (double deltaTime), (override));
MOCK_METHOD(void, UpdateClock, (double deltaTime), (override));
MOCK_METHOD(void, UpdateInternalState, (int cycles), (override));
MOCK_METHOD(const std::vector<uint8_t>&, GetFrameBuffer, (),
(const, override));
MOCK_METHOD(std::shared_ptr<Bitmap>, GetScreen, (), (const, override));
MOCK_METHOD(void, UpdateModeSettings, (), (override));
MOCK_METHOD(void, UpdateTileData, (), (override));
MOCK_METHOD(void, UpdateTileMapData, (), (override));
MOCK_METHOD(void, UpdatePaletteData, (), (override));
MOCK_METHOD(void, ApplyEffects, (), (override));
MOCK_METHOD(void, ComposeLayers, (), (override));
MOCK_METHOD(void, DisplayFrameBuffer, (), (override));
MOCK_METHOD(void, Notify, (uint32_t address, uint8_t data), (override));
std::vector<uint8_t> internalFrameBuffer;
std::vector<uint8_t> vram;
std::vector<SpriteAttributes> sprites;
std::vector<Tilemap> tilemaps;
BackgroundMode bgMode;
};
/**
* \test Test fixture for PPU unit tests
*/
class PpuTest : public ::testing::Test {
protected:
MockMemory mock_memory;
MockClock mock_clock;
MockPpu mock_ppu;
PpuTest() {}
void SetUp() override {
ON_CALL(mock_ppu, Init()).WillByDefault([this]() {
mock_ppu.internalFrameBuffer.resize(256 * 240);
mock_ppu.vram.resize(0x10000);
});
ON_CALL(mock_ppu, Write(::testing::_, ::testing::_))
.WillByDefault([this](uint16_t address, uint8_t data) {
mock_ppu.vram[address] = data;
});
ON_CALL(mock_ppu, Read(::testing::_))
.WillByDefault(
[this](uint16_t address) { return mock_ppu.vram[address]; });
ON_CALL(mock_ppu, RenderScanline()).WillByDefault([this]() {
// Simulate scanline rendering logic...
});
ON_CALL(mock_ppu, GetFrameBuffer()).WillByDefault([this]() {
return mock_ppu.internalFrameBuffer;
});
// Additional ON_CALL setups as needed...
}
void TearDown() override {
// Common cleanup (if necessary)
}
const uint8_t testVRAMValue = 0xAB;
const uint16_t testVRAMAddress = 0x2000;
const std::vector<uint8_t> spriteData = {/* ... */};
const std::vector<uint8_t> bgData = {/* ... */};
const uint8_t testPaletteIndex = 3;
const uint16_t testTileIndex = 42;
};
// Test Initialization
TEST_F(PpuTest, InitializationSetsCorrectFrameBufferSize) {
// EXPECT_CALL(mock_ppu, Init()).Times(1);
// mock_ppu.Init();
// EXPECT_EQ(mock_ppu.GetFrameBuffer().size(), 256 * 240);
}
// Test State Reset
TEST_F(PpuTest, ResetClearsFrameBuffer) {
// EXPECT_CALL(mock_ppu, Reset()).Times(1);
// mock_ppu.Reset();
// auto frameBuffer = mock_ppu.GetFrameBuffer();
// EXPECT_TRUE(std::all_of(frameBuffer.begin(), frameBuffer.end(),
// [](uint8_t val) { return val == 0; }));
}
// Test Memory Interaction
TEST_F(PpuTest, ReadWriteVRAM) {
// uint16_t address = testVRAMAddress;
// uint8_t value = testVRAMValue;
// EXPECT_CALL(mock_ppu, Write(address, value)).Times(1);
// mock_ppu.Write(address, value);
// EXPECT_EQ(mock_ppu.Read(address), value);
}
// Test Rendering Mechanics
TEST_F(PpuTest, RenderScanlineUpdatesFrameBuffer) {
// Setup PPU with necessary background and sprite data
// Call RenderScanline and check if the framebuffer is updated correctly
}
// Test Mode and Register Handling
TEST_F(PpuTest, Mode0Rendering) {
// Set PPU to Mode0 and verify correct rendering behavior
}
// Test Interrupts and Counters
TEST_F(PpuTest, VBlankInterruptTriggered) {
// Simulate conditions for V-Blank and test if the interrupt is triggered
}
// Test Composite Rendering and Output
TEST_F(PpuTest, FrameComposition) {
// Setup various layers and sprites, call ComposeLayers, and verify the frame
// buffer
}
} // namespace emu_test
} // namespace yaze_test