51 lines
1.5 KiB
C++
51 lines
1.5 KiB
C++
#include "test_utils.h"
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#include "app/controller.h"
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#include "app/editor/editor_manager.h"
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#include "rom/rom.h"
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namespace yaze {
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namespace test {
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namespace gui {
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void LoadRomInTest(ImGuiTestContext* ctx, const std::string& rom_path) {
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yaze::Controller* controller = (yaze::Controller*)ctx->Test->UserData;
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if (!controller) {
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ctx->LogError("LoadRomInTest: Controller is null!");
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return;
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}
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// Check if ROM is already loaded
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Rom* rom = controller->GetCurrentRom();
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if (rom && rom->is_loaded()) {
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ctx->LogInfo("ROM already loaded, skipping...");
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return;
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}
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// Use LoadRomForTesting which performs the full initialization:
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// 1. Load ROM file into session
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// 2. ConfigureEditorDependencies()
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// 3. LoadAssets() - initializes all editors and loads graphics
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// 4. Updates UI state (hides welcome screen, etc.)
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auto status = controller->LoadRomForTesting(rom_path);
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if (!status.ok()) {
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ctx->LogError("LoadRomInTest: Failed to load ROM: %s",
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std::string(status.message()).c_str());
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return;
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}
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ctx->LogInfo("ROM loaded successfully with full initialization: %s",
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rom_path.c_str());
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ctx->Yield(10); // Give more time for asset loading and UI updates
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}
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void OpenEditorInTest(ImGuiTestContext* ctx, const std::string& editor_name) {
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// Editors are under the "View" menu in yaze's menu structure
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// See: src/app/editor/system/menu_orchestrator.cc BuildViewMenu()
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ctx->MenuClick(absl::StrFormat("View/%s", editor_name).c_str());
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}
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} // namespace gui
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} // namespace test
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} // namespace yaze
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