634 lines
21 KiB
C++
634 lines
21 KiB
C++
#include "screen_editor.h"
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#include <fstream>
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#include <iostream>
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#include <string>
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#include "absl/strings/str_format.h"
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#include "absl/strings/string_view.h"
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#include "app/core/platform/file_dialog.h"
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#include "app/core/platform/renderer.h"
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#include "app/gfx/bitmap.h"
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#include "app/gfx/snes_tile.h"
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#include "app/gfx/tilesheet.h"
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#include "app/gui/canvas.h"
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#include "app/gui/color.h"
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#include "app/gui/icons.h"
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#include "app/gui/input.h"
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#include "imgui/imgui.h"
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#include "util/hex.h"
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#include "util/macro.h"
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namespace yaze {
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namespace editor {
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using core::Renderer;
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constexpr uint32_t kRedPen = 0xFF0000FF;
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void ScreenEditor::Initialize() {}
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absl::Status ScreenEditor::Update() {
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if (ImGui::BeginTabBar("##ScreenEditorTabBar")) {
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if (ImGui::BeginTabItem("Dungeon Maps")) {
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if (rom()->is_loaded()) {
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DrawDungeonMapsEditor();
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}
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ImGui::EndTabItem();
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}
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DrawInventoryMenuEditor();
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DrawOverworldMapEditor();
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DrawTitleScreenEditor();
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DrawNamingScreenEditor();
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ImGui::EndTabBar();
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}
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return status_;
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}
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void ScreenEditor::DrawInventoryMenuEditor() {
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TAB_ITEM("Inventory Menu")
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static bool create = false;
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if (!create && rom()->is_loaded()) {
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status_ = inventory_.Create();
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palette_ = inventory_.Palette();
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create = true;
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}
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DrawInventoryToolset();
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if (ImGui::BeginTable("InventoryScreen", 3, ImGuiTableFlags_Resizable)) {
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ImGui::TableSetupColumn("Canvas");
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ImGui::TableSetupColumn("Tiles");
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ImGui::TableSetupColumn("Palette");
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ImGui::TableHeadersRow();
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ImGui::TableNextColumn();
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screen_canvas_.DrawBackground();
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screen_canvas_.DrawContextMenu();
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screen_canvas_.DrawBitmap(inventory_.Bitmap(), 2, create);
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screen_canvas_.DrawGrid(32.0f);
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screen_canvas_.DrawOverlay();
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ImGui::TableNextColumn();
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tilesheet_canvas_.DrawBackground(ImVec2(128 * 2 + 2, (192 * 2) + 4));
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tilesheet_canvas_.DrawContextMenu();
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tilesheet_canvas_.DrawBitmap(inventory_.Tilesheet(), 2, create);
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tilesheet_canvas_.DrawGrid(16.0f);
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tilesheet_canvas_.DrawOverlay();
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ImGui::TableNextColumn();
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status_ = gui::DisplayPalette(palette_, create);
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ImGui::EndTable();
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}
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ImGui::Separator();
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END_TAB_ITEM()
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}
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void ScreenEditor::DrawInventoryToolset() {
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if (ImGui::BeginTable("InventoryToolset", 8, ImGuiTableFlags_SizingFixedFit,
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ImVec2(0, 0))) {
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ImGui::TableSetupColumn("#drawTool");
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ImGui::TableSetupColumn("#sep1");
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ImGui::TableSetupColumn("#zoomOut");
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ImGui::TableSetupColumn("#zoomIN");
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ImGui::TableSetupColumn("#sep2");
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ImGui::TableSetupColumn("#bg2Tool");
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ImGui::TableSetupColumn("#bg3Tool");
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ImGui::TableSetupColumn("#itemTool");
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ImGui::TableNextColumn();
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if (ImGui::Button(ICON_MD_UNDO)) {
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// status_ = inventory_.Undo();
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}
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ImGui::TableNextColumn();
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if (ImGui::Button(ICON_MD_REDO)) {
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// status_ = inventory_.Redo();
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}
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ImGui::TableNextColumn();
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ImGui::Text(ICON_MD_MORE_VERT);
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ImGui::TableNextColumn();
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if (ImGui::Button(ICON_MD_ZOOM_OUT)) {
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screen_canvas_.ZoomOut();
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}
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ImGui::TableNextColumn();
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if (ImGui::Button(ICON_MD_ZOOM_IN)) {
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screen_canvas_.ZoomIn();
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}
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ImGui::TableNextColumn();
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ImGui::Text(ICON_MD_MORE_VERT);
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ImGui::TableNextColumn();
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if (ImGui::Button(ICON_MD_DRAW)) {
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current_mode_ = EditingMode::DRAW;
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}
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ImGui::TableNextColumn();
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if (ImGui::Button(ICON_MD_BUILD)) {
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// current_mode_ = EditingMode::BUILD;
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}
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ImGui::EndTable();
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}
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}
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absl::Status ScreenEditor::LoadDungeonMaps() {
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std::vector<std::array<uint8_t, 25>> current_floor_rooms_d;
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std::vector<std::array<uint8_t, 25>> current_floor_gfx_d;
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int total_floors_d;
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uint8_t nbr_floor_d;
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uint8_t nbr_basement_d;
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for (int d = 0; d < 14; d++) {
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current_floor_rooms_d.clear();
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current_floor_gfx_d.clear();
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ASSIGN_OR_RETURN(int ptr,
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rom()->ReadWord(zelda3::kDungeonMapRoomsPtr + (d * 2)));
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ASSIGN_OR_RETURN(int ptr_gfx,
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rom()->ReadWord(zelda3::kDungeonMapGfxPtr + (d * 2)));
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ptr |= 0x0A0000; // Add bank to the short ptr
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ptr_gfx |= 0x0A0000; // Add bank to the short ptr
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int pc_ptr = SnesToPc(ptr); // Contains data for the next 25 rooms
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int pc_ptr_gfx = SnesToPc(ptr_gfx); // Contains data for the next 25 rooms
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ASSIGN_OR_RETURN(uint16_t boss_room_d,
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rom()->ReadWord(zelda3::kDungeonMapBossRooms + (d * 2)));
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ASSIGN_OR_RETURN(nbr_basement_d,
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rom()->ReadByte(zelda3::kDungeonMapFloors + (d * 2)));
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nbr_basement_d &= 0x0F;
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ASSIGN_OR_RETURN(nbr_floor_d,
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rom()->ReadByte(zelda3::kDungeonMapFloors + (d * 2)));
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nbr_floor_d &= 0xF0;
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nbr_floor_d = nbr_floor_d >> 4;
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total_floors_d = nbr_basement_d + nbr_floor_d;
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dungeon_map_labels_.emplace_back();
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// for each floor in the dungeon
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for (int i = 0; i < total_floors_d; i++) {
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dungeon_map_labels_[d].emplace_back();
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std::array<uint8_t, 25> rdata;
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std::array<uint8_t, 25> gdata;
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// for each room on the floor
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for (int j = 0; j < 25; j++) {
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gdata[j] = 0xFF;
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rdata[j] = rom()->data()[pc_ptr + j + (i * 25)]; // Set the rooms
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if (rdata[j] == 0x0F) {
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gdata[j] = 0xFF;
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} else {
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gdata[j] = rom()->data()[pc_ptr_gfx++];
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}
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std::string label = util::HexByte(rdata[j]);
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dungeon_map_labels_[d][i][j] = label;
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}
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current_floor_gfx_d.push_back(gdata); // Add new floor gfx data
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current_floor_rooms_d.push_back(rdata); // Add new floor data
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}
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dungeon_maps_.emplace_back(boss_room_d, nbr_floor_d, nbr_basement_d,
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current_floor_rooms_d, current_floor_gfx_d);
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}
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return absl::OkStatus();
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}
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absl::Status ScreenEditor::SaveDungeonMaps() {
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for (int d = 0; d < 14; d++) {
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int ptr = zelda3::kDungeonMapRoomsPtr + (d * 2);
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int ptr_gfx = zelda3::kDungeonMapGfxPtr + (d * 2);
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int pc_ptr = SnesToPc(ptr);
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int pc_ptr_gfx = SnesToPc(ptr_gfx);
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const int nbr_floors = dungeon_maps_[d].nbr_of_floor;
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const int nbr_basements = dungeon_maps_[d].nbr_of_basement;
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for (int i = 0; i < nbr_floors + nbr_basements; i++) {
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for (int j = 0; j < 25; j++) {
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RETURN_IF_ERROR(rom()->WriteByte(pc_ptr + j + (i * 25),
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dungeon_maps_[d].floor_rooms[i][j]));
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RETURN_IF_ERROR(rom()->WriteByte(pc_ptr_gfx + j + (i * 25),
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dungeon_maps_[d].floor_gfx[i][j]));
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pc_ptr_gfx++;
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}
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}
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}
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return absl::OkStatus();
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}
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absl::Status ScreenEditor::LoadDungeonMapTile16(
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const std::vector<uint8_t> &gfx_data, bool bin_mode) {
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tile16_sheet_.Init(256, 192, gfx::TileType::Tile16);
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for (int i = 0; i < 186; i++) {
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int addr = zelda3::kDungeonMapTile16;
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if (rom()->data()[zelda3::kDungeonMapExpCheck] != 0xB9) {
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addr = zelda3::kDungeonMapTile16Expanded;
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}
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ASSIGN_OR_RETURN(auto tl, rom()->ReadWord(addr + (i * 8)));
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gfx::TileInfo t1 = gfx::WordToTileInfo(tl); // Top left
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ASSIGN_OR_RETURN(auto tr, rom()->ReadWord(addr + 2 + (i * 8)));
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gfx::TileInfo t2 = gfx::WordToTileInfo(tr); // Top right
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ASSIGN_OR_RETURN(auto bl, rom()->ReadWord(addr + 4 + (i * 8)));
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gfx::TileInfo t3 = gfx::WordToTileInfo(bl); // Bottom left
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ASSIGN_OR_RETURN(auto br, rom()->ReadWord(addr + 6 + (i * 8)));
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gfx::TileInfo t4 = gfx::WordToTileInfo(br); // Bottom right
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int sheet_offset = 212;
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if (bin_mode) {
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sheet_offset = 0;
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}
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tile16_sheet_.ComposeTile16(gfx_data, t1, t2, t3, t4, sheet_offset);
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}
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RETURN_IF_ERROR(tile16_sheet_.mutable_bitmap()->SetPalette(
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*rom()->mutable_dungeon_palette(3)));
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Renderer::GetInstance().RenderBitmap(&*tile16_sheet_.mutable_bitmap().get());
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for (int i = 0; i < tile16_sheet_.num_tiles(); ++i) {
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auto tile = tile16_sheet_.GetTile16(i);
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tile16_individual_[i] = tile;
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RETURN_IF_ERROR(
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tile16_individual_[i].SetPalette(*rom()->mutable_dungeon_palette(3)));
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Renderer::GetInstance().RenderBitmap(&tile16_individual_[i]);
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}
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return absl::OkStatus();
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}
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absl::Status ScreenEditor::SaveDungeonMapTile16() {
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for (int i = 0; i < 186; i++) {
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int addr = zelda3::kDungeonMapTile16;
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if (rom()->data()[zelda3::kDungeonMapExpCheck] != 0xB9) {
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addr = zelda3::kDungeonMapTile16Expanded;
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}
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gfx::TileInfo t1 = tile16_sheet_.tile_info()[i].tiles[0];
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gfx::TileInfo t2 = tile16_sheet_.tile_info()[i].tiles[1];
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gfx::TileInfo t3 = tile16_sheet_.tile_info()[i].tiles[2];
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gfx::TileInfo t4 = tile16_sheet_.tile_info()[i].tiles[3];
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auto tl = gfx::TileInfoToWord(t1);
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RETURN_IF_ERROR(rom()->WriteWord(addr + (i * 8), tl));
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auto tr = gfx::TileInfoToWord(t2);
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RETURN_IF_ERROR(rom()->WriteWord(addr + 2 + (i * 8), tr));
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auto bl = gfx::TileInfoToWord(t3);
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RETURN_IF_ERROR(rom()->WriteWord(addr + 4 + (i * 8), bl));
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auto br = gfx::TileInfoToWord(t4);
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RETURN_IF_ERROR(rom()->WriteWord(addr + 6 + (i * 8), br));
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}
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return absl::OkStatus();
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}
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void ScreenEditor::DrawDungeonMapsTabs() {
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auto ¤t_dungeon = dungeon_maps_[selected_dungeon];
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if (ImGui::BeginTabBar("##DungeonMapTabs")) {
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auto nbr_floors =
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current_dungeon.nbr_of_floor + current_dungeon.nbr_of_basement;
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for (int i = 0; i < nbr_floors; i++) {
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int basement_num = current_dungeon.nbr_of_basement - i;
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std::string tab_name = absl::StrFormat("Basement %d", basement_num);
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if (i >= current_dungeon.nbr_of_basement) {
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tab_name = absl::StrFormat("Floor %d",
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i - current_dungeon.nbr_of_basement + 1);
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}
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if (ImGui::BeginTabItem(tab_name.c_str())) {
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floor_number = i;
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screen_canvas_.DrawBackground(ImVec2(325, 325));
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screen_canvas_.DrawTileSelector(64.f);
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auto boss_room = current_dungeon.boss_room;
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for (int j = 0; j < 25; j++) {
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if (current_dungeon.floor_rooms[floor_number][j] != 0x0F) {
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int tile16_id = current_dungeon.floor_gfx[floor_number][j];
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int posX = ((j % 5) * 32);
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int posY = ((j / 5) * 32);
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if (tile16_individual_.count(tile16_id) == 0) {
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tile16_individual_[tile16_id] =
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tile16_sheet_.GetTile16(tile16_id);
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Renderer::GetInstance().RenderBitmap(
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&tile16_individual_[tile16_id]);
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}
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screen_canvas_.DrawBitmap(tile16_individual_[tile16_id], (posX * 2),
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(posY * 2), 4.0f);
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if (current_dungeon.floor_rooms[floor_number][j] == boss_room) {
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screen_canvas_.DrawOutlineWithColor((posX * 2), (posY * 2), 64,
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64, kRedPen);
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}
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std::string label =
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dungeon_map_labels_[selected_dungeon][floor_number][j];
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screen_canvas_.DrawText(label, (posX * 2), (posY * 2));
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std::string gfx_id = util::HexByte(tile16_id);
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screen_canvas_.DrawText(gfx_id, (posX * 2), (posY * 2) + 16);
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}
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}
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screen_canvas_.DrawGrid(64.f, 5);
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screen_canvas_.DrawOverlay();
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if (!screen_canvas_.points().empty()) {
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int x = screen_canvas_.points().front().x / 64;
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int y = screen_canvas_.points().front().y / 64;
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selected_room = x + (y * 5);
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}
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ImGui::EndTabItem();
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}
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}
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ImGui::EndTabBar();
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}
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gui::InputHexByte(
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"Selected Room",
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¤t_dungeon.floor_rooms[floor_number].at(selected_room));
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gui::InputHexWord("Boss Room", ¤t_dungeon.boss_room);
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const ImVec2 button_size = ImVec2(130, 0);
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// Add Floor Button
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if (ImGui::Button("Add Floor", button_size) &&
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current_dungeon.nbr_of_floor < 8) {
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current_dungeon.nbr_of_floor++;
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dungeon_map_labels_[selected_dungeon].emplace_back();
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}
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ImGui::SameLine();
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if (ImGui::Button("Remove Floor", button_size) &&
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current_dungeon.nbr_of_floor > 0) {
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current_dungeon.nbr_of_floor--;
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dungeon_map_labels_[selected_dungeon].pop_back();
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}
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// Add Basement Button
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if (ImGui::Button("Add Basement", button_size) &&
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current_dungeon.nbr_of_basement < 8) {
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current_dungeon.nbr_of_basement++;
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dungeon_map_labels_[selected_dungeon].emplace_back();
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}
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ImGui::SameLine();
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if (ImGui::Button("Remove Basement", button_size) &&
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current_dungeon.nbr_of_basement > 0) {
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current_dungeon.nbr_of_basement--;
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dungeon_map_labels_[selected_dungeon].pop_back();
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}
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if (ImGui::Button("Copy Floor", button_size)) {
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copy_button_pressed = true;
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}
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ImGui::SameLine();
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if (ImGui::Button("Paste Floor", button_size)) {
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paste_button_pressed = true;
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}
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}
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void ScreenEditor::DrawDungeonMapsRoomGfx() {
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if (ImGui::BeginChild("##DungeonMapTiles", ImVec2(0, 0), true)) {
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tilesheet_canvas_.DrawBackground(ImVec2((256 * 2) + 2, (192 * 2) + 4));
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tilesheet_canvas_.DrawContextMenu();
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tilesheet_canvas_.DrawTileSelector(32.f);
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tilesheet_canvas_.DrawBitmap(*tile16_sheet_.bitmap(), 2, true);
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tilesheet_canvas_.DrawGrid(32.f);
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tilesheet_canvas_.DrawOverlay();
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if (!tilesheet_canvas_.points().empty()) {
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selected_tile16_ = tilesheet_canvas_.points().front().x / 32 +
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(tilesheet_canvas_.points().front().y / 32) * 16;
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current_tile16_info = tile16_sheet_.tile_info().at(selected_tile16_);
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// Draw the selected tile
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if (!screen_canvas_.points().empty()) {
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dungeon_maps_[selected_dungeon].floor_gfx[floor_number][selected_room] =
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selected_tile16_;
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tilesheet_canvas_.mutable_points()->clear();
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}
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}
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ImGui::Separator();
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current_tile_canvas_.DrawBackground(); // ImVec2(64 * 2 + 2, 64 * 2 + 4));
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current_tile_canvas_.DrawContextMenu();
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if (current_tile_canvas_.DrawTilePainter(tile8_individual_[selected_tile8_],
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16)) {
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// Modify the tile16 based on the selected tile and current_tile16_info
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}
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current_tile_canvas_.DrawBitmap(tile16_individual_[selected_tile16_], 2,
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4.0f);
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current_tile_canvas_.DrawGrid(16.f);
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current_tile_canvas_.DrawOverlay();
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gui::InputTileInfo("TL", ¤t_tile16_info.tiles[0]);
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ImGui::SameLine();
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gui::InputTileInfo("TR", ¤t_tile16_info.tiles[1]);
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gui::InputTileInfo("BL", ¤t_tile16_info.tiles[2]);
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ImGui::SameLine();
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gui::InputTileInfo("BR", ¤t_tile16_info.tiles[3]);
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if (ImGui::Button("Modify Tile16")) {
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tile16_sheet_.ModifyTile16(
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rom()->graphics_buffer(), current_tile16_info.tiles[0],
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current_tile16_info.tiles[1], current_tile16_info.tiles[2],
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current_tile16_info.tiles[3], selected_tile16_, 212);
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tile16_individual_[selected_tile16_] =
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tile16_sheet_.GetTile16(selected_tile16_);
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RETURN_VOID_IF_ERROR(tile16_individual_[selected_tile16_].SetPalette(
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*rom()->mutable_dungeon_palette(3)));
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Renderer::GetInstance().RenderBitmap(
|
|
&tile16_individual_[selected_tile16_]);
|
|
}
|
|
}
|
|
ImGui::EndChild();
|
|
}
|
|
|
|
void ScreenEditor::DrawDungeonMapsEditor() {
|
|
if (!dungeon_maps_loaded_) {
|
|
if (!LoadDungeonMaps().ok()) {
|
|
ImGui::Text("Failed to load dungeon maps");
|
|
}
|
|
|
|
if (LoadDungeonMapTile16(rom()->graphics_buffer()).ok()) {
|
|
// TODO: Load roomset gfx based on dungeon ID
|
|
sheets_.emplace(0, GraphicsSheetManager::GetInstance().gfx_sheets()[212]);
|
|
sheets_.emplace(1, GraphicsSheetManager::GetInstance().gfx_sheets()[213]);
|
|
sheets_.emplace(2, GraphicsSheetManager::GetInstance().gfx_sheets()[214]);
|
|
sheets_.emplace(3, GraphicsSheetManager::GetInstance().gfx_sheets()[215]);
|
|
int current_tile8 = 0;
|
|
int tile_data_offset = 0;
|
|
for (int i = 0; i < 4; ++i) {
|
|
for (int j = 0; j < 32; j++) {
|
|
std::vector<uint8_t> tile_data(64, 0); // 8x8 tile (64 bytes
|
|
int tile_index = current_tile8 + j;
|
|
int x = (j % 8) * 8;
|
|
int y = (j / 8) * 8;
|
|
sheets_[i].Get8x8Tile(tile_index, 0, 0, tile_data, tile_data_offset);
|
|
tile8_individual_.emplace_back(gfx::Bitmap(8, 8, 4, tile_data));
|
|
RETURN_VOID_IF_ERROR(tile8_individual_.back().SetPalette(
|
|
*rom()->mutable_dungeon_palette(3)));
|
|
Renderer::GetInstance().RenderBitmap(&tile8_individual_.back());
|
|
}
|
|
tile_data_offset = 0;
|
|
}
|
|
dungeon_maps_loaded_ = true;
|
|
} else {
|
|
ImGui::Text("Failed to load dungeon map tile16");
|
|
}
|
|
}
|
|
|
|
if (ImGui::BeginTable("##DungeonMapToolset", 2,
|
|
ImGuiTableFlags_SizingFixedFit)) {
|
|
ImGui::TableSetupColumn("Draw Mode");
|
|
ImGui::TableSetupColumn("Edit Mode");
|
|
|
|
ImGui::TableNextColumn();
|
|
if (ImGui::Button(ICON_MD_DRAW)) {
|
|
current_mode_ = EditingMode::DRAW;
|
|
}
|
|
|
|
ImGui::TableNextColumn();
|
|
if (ImGui::Button(ICON_MD_EDIT)) {
|
|
current_mode_ = EditingMode::EDIT;
|
|
}
|
|
|
|
ImGui::EndTable();
|
|
}
|
|
|
|
static std::vector<std::string> dungeon_names = {
|
|
"Sewers/Sanctuary", "Hyrule Castle", "Eastern Palace",
|
|
"Desert Palace", "Tower of Hera", "Agahnim's Tower",
|
|
"Palace of Darkness", "Swamp Palace", "Skull Woods",
|
|
"Thieves' Town", "Ice Palace", "Misery Mire",
|
|
"Turtle Rock", "Ganon's Tower"};
|
|
|
|
if (ImGui::BeginTable("DungeonMapsTable", 4,
|
|
ImGuiTableFlags_Resizable |
|
|
ImGuiTableFlags_Reorderable |
|
|
ImGuiTableFlags_Hideable)) {
|
|
ImGui::TableSetupColumn("Dungeon");
|
|
ImGui::TableSetupColumn("Map");
|
|
ImGui::TableSetupColumn("Rooms Gfx");
|
|
ImGui::TableSetupColumn("Tiles Gfx");
|
|
ImGui::TableHeadersRow();
|
|
|
|
ImGui::TableNextColumn();
|
|
for (int i = 0; i < dungeon_names.size(); i++) {
|
|
rom()->resource_label()->SelectableLabelWithNameEdit(
|
|
selected_dungeon == i, "Dungeon Names", absl::StrFormat("%d", i),
|
|
dungeon_names[i]);
|
|
if (ImGui::IsItemClicked()) {
|
|
selected_dungeon = i;
|
|
}
|
|
}
|
|
|
|
ImGui::TableNextColumn();
|
|
DrawDungeonMapsTabs();
|
|
|
|
ImGui::TableNextColumn();
|
|
DrawDungeonMapsRoomGfx();
|
|
|
|
ImGui::TableNextColumn();
|
|
tilemap_canvas_.DrawBackground();
|
|
tilemap_canvas_.DrawContextMenu();
|
|
if (tilemap_canvas_.DrawTileSelector(16.f)) {
|
|
// Get the tile8 ID to use for the tile16 drawing above
|
|
selected_tile8_ = tilemap_canvas_.GetTileIdFromMousePos();
|
|
}
|
|
tilemap_canvas_.DrawBitmapTable(sheets_);
|
|
tilemap_canvas_.DrawGrid();
|
|
tilemap_canvas_.DrawOverlay();
|
|
|
|
ImGui::Text("Selected tile8: %d", selected_tile8_);
|
|
ImGui::Separator();
|
|
ImGui::Text("For use with custom inserted graphics assembly patches.");
|
|
if (ImGui::Button("Load GFX from BIN file")) LoadBinaryGfx();
|
|
|
|
ImGui::EndTable();
|
|
}
|
|
}
|
|
|
|
void ScreenEditor::LoadBinaryGfx() {
|
|
std::string bin_file = core::FileDialogWrapper::ShowOpenFileDialog();
|
|
if (!bin_file.empty()) {
|
|
std::ifstream file(bin_file, std::ios::binary);
|
|
if (file.is_open()) {
|
|
// Read the gfx data into a buffer
|
|
std::vector<uint8_t> bin_data((std::istreambuf_iterator<char>(file)),
|
|
std::istreambuf_iterator<char>());
|
|
auto converted_bin = gfx::SnesTo8bppSheet(bin_data, 4, 4);
|
|
gfx_bin_data_ = converted_bin;
|
|
tile16_sheet_.clear();
|
|
if (LoadDungeonMapTile16(converted_bin, true).ok()) {
|
|
sheets_.clear();
|
|
std::vector<std::vector<uint8_t>> gfx_sheets;
|
|
for (int i = 0; i < 4; i++) {
|
|
gfx_sheets.emplace_back(converted_bin.begin() + (i * 0x1000),
|
|
converted_bin.begin() + ((i + 1) * 0x1000));
|
|
sheets_.emplace(i, gfx::Bitmap(128, 32, 8, gfx_sheets[i]));
|
|
status_ = sheets_[i].SetPalette(*rom()->mutable_dungeon_palette(3));
|
|
if (status_.ok()) {
|
|
Renderer::GetInstance().RenderBitmap(&sheets_[i]);
|
|
}
|
|
}
|
|
binary_gfx_loaded_ = true;
|
|
} else {
|
|
status_ = absl::InternalError("Failed to load dungeon map tile16");
|
|
}
|
|
file.close();
|
|
}
|
|
}
|
|
}
|
|
|
|
void ScreenEditor::DrawTitleScreenEditor() {
|
|
if (ImGui::BeginTabItem("Title Screen")) {
|
|
ImGui::EndTabItem();
|
|
}
|
|
}
|
|
|
|
void ScreenEditor::DrawNamingScreenEditor() {
|
|
if (ImGui::BeginTabItem("Naming Screen")) {
|
|
ImGui::EndTabItem();
|
|
}
|
|
}
|
|
|
|
void ScreenEditor::DrawOverworldMapEditor() {
|
|
if (ImGui::BeginTabItem("Overworld Map")) {
|
|
ImGui::EndTabItem();
|
|
}
|
|
}
|
|
|
|
void ScreenEditor::DrawToolset() {
|
|
static bool show_bg1 = true;
|
|
static bool show_bg2 = true;
|
|
static bool show_bg3 = true;
|
|
|
|
static bool drawing_bg1 = true;
|
|
static bool drawing_bg2 = false;
|
|
static bool drawing_bg3 = false;
|
|
|
|
ImGui::Checkbox("Show BG1", &show_bg1);
|
|
ImGui::SameLine();
|
|
ImGui::Checkbox("Show BG2", &show_bg2);
|
|
|
|
ImGui::Checkbox("Draw BG1", &drawing_bg1);
|
|
ImGui::SameLine();
|
|
ImGui::Checkbox("Draw BG2", &drawing_bg2);
|
|
ImGui::SameLine();
|
|
ImGui::Checkbox("Draw BG3", &drawing_bg3);
|
|
}
|
|
|
|
} // namespace editor
|
|
} // namespace yaze
|