- Updated the gfx_optimizations_complete.md to streamline the overview and implementation details of graphics optimizations, removing completed status indicators and enhancing clarity on future recommendations. - Introduced imgui_widget_testing_guide.md, detailing the usage of YAZE's ImGui testing infrastructure for automated GUI testing, including architecture, integration steps, and best practices. - Created ollama_integration_status.md to document the current status of Ollama integration, highlighting completed tasks, ongoing issues, and next steps for improvement. - Revised developer_guide.md to reflect the latest updates in AI provider configuration and input methods for the z3ed agent, ensuring clarity on command-line flags and supported providers.
331 lines
12 KiB
Markdown
331 lines
12 KiB
Markdown
# Ollama Integration Status - Updated# Ollama Integration Status
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## ✅ Completed## ✅ Completed
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### Infrastructure### Flag Parsing
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- ✅ Flag parsing for AI provider configuration- **Fixed**: AI provider flags (`--ai_provider`, `--ai_model`, `--ollama_host`, `--gemini_api_key`) are now properly parsed in `cli_main.cc`
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- ✅ Ollama service with health checks- **Result**: Ollama provider is correctly detected and initialized
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- ✅ Tool system with 5 read-only tools- **Verification**: `🤖 AI Provider: ollama` message appears correctly
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- ✅ Simple chat modes (4 input methods working)
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- ✅ Colorful terminal output with loading indicators### Ollama Service
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- ✅ Verbose mode for diagnostics- **Status**: OllamaAIService properly connects to local Ollama server
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- ✅ Configurable max-tool-iterations and max-retries- **Health Check**: Successfully validates model availability (qwen2.5-coder:7b)
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- ✅ File-based prompt system (assets/agent/*.txt)- **JSON Parsing**: Correctly extracts tool calls and text responses from Ollama's response format
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### Current Issue: Empty Tool Results### Tool System
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- **Tool Dispatcher**: Working correctly - routes tool calls to appropriate handlers
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**Problem**: The `resource-list` tool is returning empty JSON `{}` when requesting dungeon labels.- **Tool Registration**: 5 read-only tools available:
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- `resource-list` - List labeled resources
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**Root Cause**: The embedded labels in Zelda3Labels only include: - `dungeon-list-sprites` - Inspect room sprites
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- `room` - 297 room names ✅ - `overworld-find-tile` - Search for tile placements
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- `entrance` - 133 entrance names ✅ - `overworld-describe-map` - Get map metadata
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- `sprite` - 256 sprite names ✅ - `overworld-list-warps` - List entrances/exits/holes
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- `overlord` - 26 overlord names ✅
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- `item` - 104 item names ✅### Simple Chat Modes
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All 4 input methods working:
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But **NOT** `dungeon` as a separate category.1. ✅ Single message mode: `z3ed agent simple-chat "message" --rom=file.sfc --ai_provider=ollama`
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2. ✅ Interactive mode: `z3ed agent simple-chat --rom=file.sfc --ai_provider=ollama`
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**Diagnosis**:3. ✅ Piped input mode: `echo "message" | z3ed agent simple-chat --rom=file.sfc --ai_provider=ollama`
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```bash4. ✅ Batch file mode: `z3ed agent simple-chat --file=queries.txt --rom=file.sfc --ai_provider=ollama`
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# Works (returns data):
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./z3ed agent resource-list --type=room --format=json## 🚧 In Progress
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./z3ed agent resource-list --type=entrance --format=json
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./z3ed agent resource-list --type=sprite --format=json### Tool Calling Loop Issue
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**Problem**: Agent enters infinite tool-calling loop without providing final text response
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# Fails (returns empty {}):
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./z3ed agent resource-list --type=dungeon --format=json**Symptoms**:
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``````
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Error: Agent did not produce a response after executing tools.
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**Solution Options**:```
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1. **Quick Fix**: Update prompt examples to use valid categories**Root Cause**: The system prompt needs refinement to instruct the LLM to:
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- Change `type: dungeon` → `type: room` in examples1. Call tools when needed
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- Update tool descriptions to clarify available categories2. Wait for tool results
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3. **THEN provide a final text_response based on the tool results**
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2. **Proper Fix**: Add dungeon labels to embedded labels4. Stop calling tools after receiving results
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- Modify `Zelda3Labels::ToResourceLabels()` to include dungeon category
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- Map dungeon IDs (0-11) to their names**Current Behavior**:
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- LLM successfully calls tools (e.g., `resource-list` with `type=dungeon`)
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3. **Alternative**: Clarify that "dungeons" are accessed via room labels- Tool executes and returns JSON results
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- Document that dungeon rooms use the `room` category- LLM receives results in conversation history
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- Provide ID ranges (e.g., rooms 0-119 are Hyrule Castle, etc.)- LLM either:
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- Calls tools again (loop detected after 4 iterations)
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## 🎨 New Features Added - OR doesn't provide a `text_response` field in the JSON
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### Verbose Mode**Solution Needed**: Update system prompt to include explicit instructions like:
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```bash
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z3ed agent simple-chat "query" --verbose```
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```When you call a tool:
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Shows:1. The tool will execute and return results
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- Iteration count2. You will receive the results in the next message
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- Agent response analysis (tool calls, commands, text_response status)3. After receiving tool results, you MUST provide a text_response that answers the user's question using the tool data
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- LLM reasoning4. Do NOT call the same tool again
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- Tool output preview5. Example flow:
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- Step-by-step execution flow User: "What dungeons are there?"
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Assistant (first response): { "tool_calls": [{"tool_name": "resource-list", "args": {"type": "dungeon"}}] }
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### Configuration Parameters [Tool executes and returns dungeon list]
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```bash Assistant (second response): { "text_response": "Based on the resource list, there are X dungeons: [list them]" }
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--max-tool-iterations=6 # Default: 4```
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--max-retries=5 # Default: 3
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--no-reasoning # Hide LLM reasoning## 📋 Testing
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```
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### Test Script
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### Colorful OutputCreated `test_simple_chat_ollama.sh` with comprehensive tests:
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- 🔧 Tool calls in magenta- ✅ Prerequisites check (Ollama, model, ROM)
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- ✓ Success messages in green- ✅ Single message mode test
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- ⚠ Warnings in yellow- ✅ Piped input test
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- ✗ Errors in red- ✅ Interactive mode test (with auto-exit)
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- ℹ Info in blue- ✅ Batch mode test
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- 💭 Reasoning in dim yellow- ⚠️ Tool calling verification (needs prompt refinement)
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- ⠋ Loading spinner (cyan)
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### Manual Test Results
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## 📋 Next Steps
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**Test 1: Single Message**
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### Priority 1: Fix Empty Tool Results (HIGH)```bash
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1. Add dungeon category to embedded labels OR./build_test/bin/z3ed agent simple-chat "What dungeons are in this ROM?" \
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2. Update all prompt examples to use `room` instead of `dungeon` --rom=assets/zelda3.sfc --ai_provider=ollama
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3. Test that tools return actual data```
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4. Verify LLM can process tool results**Result**:
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- ✅ Ollama connects successfully
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### Priority 2: Refine Prompts (MEDIUM)- ✅ Model loads (qwen2.5-coder:7b)
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Once tools return data:- ❌ Hits 4-iteration limit without final response
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1. Test if LLM provides final text_response after tool results
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2. Adjust system prompt if loop persists**Test 2: Tool Availability**
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3. Test with different Ollama models (llama3, codellama)```bash
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./build_test/bin/z3ed agent resource-list --type=dungeon --format=json --rom=assets/zelda3.sfc
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### Priority 3: Documentation (LOW)```
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1. Document available resource categories**Result**: ✅ Returns proper JSON with dungeon names
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2. Add troubleshooting guide
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3. Create example queries for each tool## 🔧 Next Steps
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## 🧪 Testing Commands### Priority 1: Fix Tool Calling Loop (High Priority)
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1. **Update system prompt** in `prompt_builder.cc`:
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```bash - Add explicit instructions for tool usage workflow
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# Test with verbose mode - Include examples showing tool call → results → final response
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./build_test/bin/z3ed agent simple-chat "What rooms are there?" \\ - Emphasize that `text_response` is REQUIRED after receiving tool results
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--rom=assets/zelda3.sfc --ai_provider=ollama --verbose --max-tool-iterations=6
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2. **Enhance examples** in `prompt_catalogue.yaml`:
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# Test resource categories - Add multi-turn examples showing tool usage
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./build_test/bin/z3ed agent resource-list --type=room --rom=assets/zelda3.sfc - Show correct pattern: question → tool_call → (wait) → text_response with tool data
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./build_test/bin/z3ed agent resource-list --type=entrance --rom=assets/zelda3.sfc
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./build_test/bin/z3ed agent resource-list --type=sprite --rom=assets/zelda3.sfc3. **Improve response validation** in `ollama_ai_service.cc`:
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- Detect when tool results are in history but no text_response provided
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# Test with Gemini (if API key available) - Add warning messages for debugging
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export GEMINI_API_KEY='your-key'
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./build_test/bin/z3ed agent simple-chat "What rooms are in this ROM?" \\### Priority 2: Testing & Validation (Medium Priority)
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--rom=assets/zelda3.sfc --ai_provider=gemini --verbose1. Test with different Ollama models:
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``` - qwen2.5-coder:7b (current)
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- llama3:8b
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## 📊 Performance - codellama:7b
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- Ollama response: ~2-5 seconds (qwen2.5-coder:7b)2. Create regression test suite for tool calling:
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- Tool execution: <100ms - Test each tool individually
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- Loading indicator: Smooth 80ms refresh rate - Test multi-tool sequences
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- Test conversation context preservation
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## 🎯 Success Criteria
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### Priority 3: Documentation (Low Priority)
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- [x] Colorful, user-friendly output1. Update `simple_chat_input_methods.md` with:
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- [x] Verbose mode for debugging - Known limitations section
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- [x] Configurable parameters - Troubleshooting for tool calling issues
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- [x] File-based prompts for easy updates - Recommended models and configurations
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- [ ] Tools return actual data (BLOCKED on dungeon labels)
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- [ ] LLM provides final response after tool calls2. Create `ollama_best_practices.md`:
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- [ ] Zero infinite loops - Model recommendations
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- Temperature/parameter tuning
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--- - Prompt engineering tips
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**Last Updated**: October 4, 2025## 📊 Performance Notes
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**Status**: 🟡 Blocked on empty tool results - need to fix dungeon labels
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**Next Action**: Add dungeon category to embedded labels OR update prompt examples- **Ollama Response Time**: ~2-5 seconds per query (qwen2.5-coder:7b on typical hardware)
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- **Tool Execution**: <100ms per tool call
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- **Total Interaction**: ~2-5 seconds for simple queries, longer for multi-turn with tools
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## 🐛 Known Issues
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1. **Tool Calling Loop**: Agent doesn't provide final response after tool execution (see above)
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2. **No Streaming**: Responses are blocking (not streamed), so user sees delay
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3. **Limited Context**: Prompt builder doesn't include full conversation context in system prompt
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## 💡 Recommendations
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### For Users
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- Use MockAIService for testing until tool calling is fixed
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- For production, prefer Gemini (has native function calling support)
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- Keep queries simple and direct
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### For Developers
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- Focus on fixing the tool calling loop first
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- Consider implementing streaming responses
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- Add debug logging to track tool call cycles
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- Test with multiple Ollama models to find best performer
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## 📝 Related Files
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- `/Users/scawful/Code/yaze/src/cli/cli_main.cc` - Flag parsing (FIXED ✅)
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- `/Users/scawful/Code/yaze/src/cli/service/ai/ollama_ai_service.cc` - Ollama integration
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- `/Users/scawful/Code/yaze/src/cli/service/ai/prompt_builder.cc` - System prompt generation (NEEDS FIX 🚧)
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- `/Users/scawful/Code/yaze/src/cli/service/agent/conversational_agent_service.cc` - Tool execution loop
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- `/Users/scawful/Code/yaze/assets/agent/prompt_catalogue.yaml` - Tool definitions and examples (NEEDS ENHANCEMENT 🚧)
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- `/Users/scawful/Code/yaze/docs/simple_chat_input_methods.md` - User documentation
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- `/Users/scawful/Code/yaze/test_simple_chat_ollama.sh` - Test script
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## 🎯 Success Criteria
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### Minimum Viable
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- [ ] LLM successfully calls tools
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- [ ] LLM provides final text_response after receiving tool results
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- [ ] No infinite loops (completes within 4 iterations)
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- [ ] Accurate answers to simple questions ("What dungeons?", "List sprites in room X")
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### Full Success
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- [ ] All 5 tools work correctly with Ollama
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- [ ] Multi-turn conversations maintain context
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- [ ] Works with 3+ different Ollama models
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- [ ] Response time <5 seconds for typical queries
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- [ ] Comprehensive test coverage
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---
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**Last Updated**: October 4, 2025
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**Status**: 🟡 Partially Working - Core infrastructure complete, prompt refinement needed
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**Next Action**: Update system prompt to fix tool calling loop
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