Files
yaze/src/app/zelda3/overworld_map.cc
2022-07-19 18:23:35 +00:00

353 lines
11 KiB
C++

#include "overworld_map.h"
#include <imgui/imgui.h>
#include <cstddef>
#include <cstdint>
#include <memory>
#include <vector>
#include "app/core/common.h"
#include "app/gfx/bitmap.h"
#include "app/gfx/snes_tile.h"
#include "app/rom.h"
namespace yaze {
namespace app {
namespace zelda3 {
OverworldMap::OverworldMap(int index, ROM& rom,
const std::vector<gfx::Tile16>& tiles16)
: parent_(index_), index(index_), rom_(rom), tiles16_(tiles16) {
if (index_ != 0x80 && index_ <= 150 &&
rom_.data()[core::overworldMapSize + (index_ & 0x3F)] != 0) {
large_map_ = true;
}
LoadAreaInfo();
}
void Overworld::LoadAreaInfo() {
auto z3data = rom_.data();
if (index_ < 64) {
sprite_graphics_[0] = z3data[core::overworldSpriteset + parent_];
sprite_graphics_[1] = z3data[core::overworldSpriteset + parent_ + 64];
sprite_graphics_[2] = z3data[core::overworldSpriteset + parent_ + 128];
sprite_palette_[0] = z3data[core::overworldSpritePalette + parent_];
sprite_palette_[1] = z3data[core::overworldSpritePalette + parent_ + 64];
sprite_palette_[2] = z3data[core::overworldSpritePalette + parent_ + 128];
area_graphics_ = z3data[core::mapGfx + parent_];
area_palette_ = z3data[core::overworldMapPalette + parent_];
area_music_[0] = z3data[core::overworldMusicBegining + parent_];
area_music_[1] = z3data[core::overworldMusicZelda + parent_];
area_music_[2] = z3data[core::overworldMusicMasterSword + parent_];
area_music_[3] = z3data[core::overworldMusicAgahim + parent_];
} else if (index_ < 128) {
sprite_graphics_[0] = z3data[core::overworldSpriteset + parent_ + 128];
sprite_graphics_[1] = z3data[core::overworldSpriteset + parent_ + 128];
sprite_graphics_[2] = z3data[core::overworldSpriteset + parent_ + 128];
sprite_palette_[0] = z3data[core::overworldSpritePalette + parent_ + 128];
sprite_palette_[1] = z3data[core::overworldSpritePalette + parent_ + 128];
sprite_palette_[2] = z3data[core::overworldSpritePalette + parent_ + 128];
area_graphics_ = z3data[core::mapGfx + parent_];
area_palette_ = z3data[core::overworldMapPalette + parent_];
area_music_[0] = z3data[core::overworldMusicDW + (parent_ - 64)];
} else {
if (index_ == 0x94) {
parent_ = 128;
} else if (index_ == 0x95) {
parent_ = 03;
} else if (index_ == 0x96) {
parent_ = 0x5B; // pyramid bg use 0x5B map
} else if (index_ == 0x97) {
parent_ = 0x00; // pyramid bg use 0x5B map
} else if (index_ == 156) {
parent_ = 67;
} else if (index_ == 157) {
parent_ = 0;
} else if (index_ == 158) {
parent_ = 0;
} else if (index_ == 159) {
parent_ = 44;
} else if (index_ == 136) {
parent_ = 136;
}
message_id_ = z3data[core::overworldMessages + parent_];
sprite_graphics_[0] = z3data[core::overworldSpriteset + parent_ + 128];
sprite_graphics_[1] = z3data[core::overworldSpriteset + parent_ + 128];
sprite_graphics_[2] = z3data[core::overworldSpriteset + parent_ + 128];
sprite_palette_[0] = z3data[core::overworldSpritePalette + parent_ + 128];
sprite_palette_[1] = z3data[core::overworldSpritePalette + parent_ + 128];
sprite_palette_[2] = z3data[core::overworldSpritePalette + parent_ + 128];
area_palette_ = z3data[core::overworldSpecialPALGroup + parent_ - 128];
if (index_ >= 0x80 && index_ <= 0x8A && index_ != 0x88) {
area_graphics_ = z3data[core::overworldSpecialGFXGroup + (parent_ - 128)];
area_palette_ = z3data[core::overworldSpecialPALGroup + 1];
} else if (index_ == 0x88) {
area_graphics_ = 81;
area_palette_ = 0;
} else // pyramid bg use 0x5B map
{
area_graphics_ = z3data[core::mapGfx + parent_];
area_palette_ = z3data[core::overworldMapPalette + parent_];
}
}
}
void OverworldMap::BuildMap(int count, int game_state, uchar* map_parent,
OWMapTiles& map_tiles) {
if (large_map_) {
this->parent_ = map_parent[index_];
if (parent_ != index_ && !initialized_) {
if (index_ >= 0x80 && index_ <= 0x8A && index_ != 0x88) {
area_graphics_ =
rom_.data()[core::overworldSpecialGFXGroup + (parent_ - 128)];
area_palette_ = rom_.data()[core::overworldSpecialPALGroup + 1];
} else if (index_ == 0x88) {
area_graphics_ = 81;
area_palette_ = 0;
} else {
area_graphics_ = rom_.data()[core::mapGfx + parent_];
area_palette_ = rom_.data()[core::overworldMapPalette + parent_];
}
initialized_ = true;
}
}
BuildTileset(game_state);
BuildTiles16Gfx(count); // build on GFX.mapgfx16Ptr
int world = 0;
if (index_ < 64) {
tiles_used_ = map_tiles.light_world;
} else if (index_ < 128 && index_ >= 64) {
tiles_used_ = map_tiles.dark_world;
world = 1;
} else {
tiles_used_ = map_tiles.special_world;
world = 2;
}
int superY = ((index_ - (world * 64)) / 8);
int superX = index_ - (world * 64) - (superY * 8);
for (int y = 0; y < 32; y++) {
for (int x = 0; x < 32; x++) {
CopyTile8bpp16((x * 16), (y * 16),
tiles_used_[x + (superX * 32)][y + (superY * 32)], gfxPtr,
mapblockset16_);
}
}
}
void OverworldMap::BuildTileset(int gameState) {
int indexWorld = 0x20;
if (parent_ < 0x40) {
indexWorld = 0x20;
} else if (parent_ >= 0x40 && parent_ < 0x80) {
indexWorld = 0x21;
} else if (parent_ == 0x88) {
indexWorld = 36;
}
// Sprites Blocksets
staticgfx[8] = 115 + 0;
staticgfx[9] = 115 + 1;
staticgfx[10] = 115 + 6;
staticgfx[11] = 115 + 7;
for (int i = 0; i < 4; i++) {
staticgfx[12 + i] =
(uchar)(rom_.data()[core::sprite_blockset_pointer +
(sprite_graphics_[gameState] * 4) + i] +
115);
}
// Main Blocksets
for (int i = 0; i < 8; i++) {
staticgfx[i] =
rom_.data()[core::overworldgfxGroups2 + (indexWorld * 8) + i];
}
if (rom_.data()[core::overworldgfxGroups + (area_graphics_ * 4)] != 0) {
staticgfx[3] = rom_.data()[core::overworldgfxGroups + (area_graphics_ * 4)];
}
if (rom_.data()[core::overworldgfxGroups + (area_graphics_ * 4) + 1] != 0) {
staticgfx[4] =
rom_.data()[core::overworldgfxGroups + (area_graphics_ * 4) + 1];
}
if (rom_.data()[core::overworldgfxGroups + (area_graphics_ * 4) + 2] != 0) {
staticgfx[5] =
rom_.data()[core::overworldgfxGroups + (area_graphics_ * 4) + 2];
}
if (rom_.data()[core::overworldgfxGroups + (area_graphics_ * 4) + 3] != 0) {
staticgfx[6] =
rom_.data()[core::overworldgfxGroups + (area_graphics_ * 4) + 3];
}
// Hardcoded overworld GFX Values, for death mountain
if ((parent_ >= 0x03 && parent_ <= 0x07) ||
(parent_ >= 0x0B && parent_ <= 0x0E)) {
staticgfx[7] = 89;
} else if ((parent_ >= 0x43 && parent_ <= 0x47) ||
(parent_ >= 0x4B && parent_ <= 0x4E)) {
staticgfx[7] = 89;
} else {
staticgfx[7] = 91;
}
// TODO: PSEUDO VRAM DATA HERE
uchar* currentmapgfx8Data = rom_.GetVRAM().GetGraphicsData();
// TODO: PUT GRAPHICS DATA HERE
uchar const* allgfxData = rom_.GetMasterGraphicsBin();
for (int i = 0; i < 16; i++) {
for (int j = 0; j < 2048; j++) {
uchar mapByte = allgfxData[j + (staticgfx[i] * 2048)];
switch (i) {
case 0:
case 3:
case 4:
case 5:
mapByte += 0x88;
break;
}
currentmapgfx8Data[(i * 2048) + j] = mapByte; // Upload used gfx data
}
}
}
void OverworldMap::BuildTiles16Gfx(int count) {
auto gfx16Data = mapblockset16_;
auto gfx8Data = rom_.GetVRAM().GetGraphicsData();
int offsets[] = {0, 8, 1024, 1032};
auto yy = 0;
auto xx = 0;
for (auto i = 0; i < count; i++) // number of tiles16 3748?
{
// 8x8 tile draw
// gfx8 = 4bpp so everyting is /2F
auto tiles = tiles16_[i];
for (auto tile = 0; tile < 4; tile++) {
gfx::TileInfo info = tiles16_[i].tiles_info[tile];
int offset = offsets[tile];
for (auto y = 0; y < 8; y++) {
for (auto x = 0; x < 4; x++) {
CopyTile(x, y, xx, yy, offset, info, gfx16Data, gfx8Data);
}
}
}
xx += 16;
if (xx >= 128) {
yy += 2048;
xx = 0;
}
}
}
// map,current
void OverworldMap::CopyTile(int x, int y, int xx, int yy, int offset,
gfx::TileInfo tile, uchar* gfx16Pointer,
uchar* gfx8Pointer) {
int mx = x;
int my = y;
uchar r = 0;
if (tile.horizontal_mirror_ != 0) {
mx = 3 - x;
r = 1;
}
if (tile.vertical_mirror_ != 0) {
my = 7 - y;
}
int tx = ((tile.id_ / 16) * 512) + ((tile.id_ - ((tile.id_ / 16) * 16)) * 4);
auto index = xx + yy + offset + (mx * 2) + (my * 128);
auto pixel = gfx8Pointer[tx + (y * 64) + x];
gfx16Pointer[index + r ^ 1] = (uchar)((pixel & 0x0F) + tile.palette_ * 16);
gfx16Pointer[index + r] = (uchar)(((pixel >> 4) & 0x0F) + tile.palette_ * 16);
}
// map,current
void OverworldMap::CopyTileToMap(int x, int y, int xx, int yy, int offset,
gfx::TileInfo tile, uchar* gfx16Pointer,
uchar* gfx8Pointer) {
int mx = x;
int my = y;
uchar r = 0;
if (tile.horizontal_mirror_ != 0) {
mx = 3 - x;
r = 1;
}
if (tile.vertical_mirror_ != 0) {
my = 7 - y;
}
int tx = ((tile.id_ / 16) * 512) + ((tile.id_ - ((tile.id_ / 16) * 16)) * 4);
auto index = xx + (yy * 512) + offset + (mx * 2) + (my * 512);
auto pixel = gfx8Pointer[tx + (y * 64) + x];
gfx16Pointer[index + r ^ 1] = (uchar)((pixel & 0x0F) + tile.palette_ * 16);
gfx16Pointer[index + r] = (uchar)(((pixel >> 4) & 0x0F) + tile.palette_ * 16);
}
void OverworldMap::CopyTile8bpp16(int x, int y, int tile, uchar* destbmpPtr,
uchar* sourcebmpPtr) {
int sourcePtrPos = ((tile - ((tile / 8) * 8)) * 16) +
((tile / 8) * 2048); // (sourceX * 16) + (sourceY * 128)
auto sourcePtr = sourcebmpPtr;
int destPtrPos = (x + (y * 512));
auto destPtr = destbmpPtr;
for (int ystrip = 0; ystrip < 16; ystrip++) {
for (int xstrip = 0; xstrip < 16; xstrip++) {
destPtr[destPtrPos + xstrip + (ystrip * 512)] =
sourcePtr[sourcePtrPos + xstrip + (ystrip * 128)];
}
}
}
void OverworldMap::CopyTile8bpp16From8(int xP, int yP, int tileID,
uchar* destbmpPtr, uchar* sourcebmpPtr) {
auto gfx16Data = destbmpPtr;
// TODO: PSEUDO VRAM
auto gfx8Data = rom_.GetVRAM().GetGraphicsData();
int offsets[] = {0, 8, 4096, 4104};
auto tiles = tiles16_[tileID];
for (auto tile = 0; tile < 4; tile++) {
gfx::TileInfo info = tiles.tiles_info[tile];
int offset = offsets[tile];
for (auto y = 0; y < 8; y++) {
for (auto x = 0; x < 4; x++) {
CopyTileToMap(x, y, xP, yP, offset, info, gfx16Data, gfx8Data);
}
}
}
}
} // namespace zelda3
} // namespace app
} // namespace yaze