Refactor OverworldMap class

This commit is contained in:
Justin Scofield
2022-07-19 18:23:35 +00:00
parent 51454ab651
commit 9f2041be70
4 changed files with 204 additions and 199 deletions

View File

@@ -17,7 +17,7 @@ void Overworld::Load(ROM &rom) {
// Map Initialization
for (int i = 0; i < core::NumberOfOWMaps; i++) {
overworld_maps_.emplace_back(rom_, tiles16, i);
overworld_maps_.emplace_back(i, rom_, tiles16);
}
FetchLargeMaps();
LoadOverworldMap();

View File

@@ -19,18 +19,27 @@ namespace app {
namespace zelda3 {
class Overworld {
public:
public:
void Load(ROM &rom);
auto GetTiles16() const { return tiles16; }
auto GetCurrentGfxSetPtr() { return currentOWgfx16.GetData(); }
auto GetMapBlockset16Ptr() { return mapblockset16.GetData(); }
private:
private:
const int map32address[4] = {core::map32TilesTL, core::map32TilesTR,
core::map32TilesBL, core::map32TilesBR};
enum Dimension {
map32TilesTL = 0,
map32TilesTR = 1,
map32TilesBL = 2,
map32TilesBR = 3
};
ushort GenerateTile32(int i, int k, int dimension);
void AssembleMap32Tiles();
void AssembleMap16Tiles();
void AssignWorldTiles(std::vector<std::vector<ushort>> &world, int x,
int y, int sx, int sy, int tpos);
void AssignWorldTiles(std::vector<std::vector<ushort>> &world, int x, int y,
int sx, int sy, int tpos);
void DecompressAllMapTiles();
void FetchLargeMaps();
void LoadOverworldMap();
@@ -50,21 +59,10 @@ private:
std::vector<gfx::Tile32> tiles32;
std::vector<gfx::Tile32> map16tiles;
std::vector<OverworldMap> overworld_maps_;
const int map32address[4] = {
core::map32TilesTL, core::map32TilesTR,
core::map32TilesBL, core::map32TilesBR};
enum Dimension {
map32TilesTL = 0,
map32TilesTR = 1,
map32TilesBL = 2,
map32TilesBR = 3
};
};
} // namespace zelda3
} // namespace app
} // namespace yaze
} // namespace zelda3
} // namespace app
} // namespace yaze
#endif

View File

@@ -16,54 +16,56 @@ namespace yaze {
namespace app {
namespace zelda3 {
OverworldMap::OverworldMap(ROM& rom, const std::vector<gfx::Tile16>& tiles16,
int index_)
: parent_(index_), index_(index_), rom_(rom), tiles16_(tiles16) {
OverworldMap::OverworldMap(int index, ROM& rom,
const std::vector<gfx::Tile16>& tiles16)
: parent_(index_), index(index_), rom_(rom), tiles16_(tiles16) {
if (index_ != 0x80 && index_ <= 150 &&
rom_.data()[core::overworldMapSize + (index_ & 0x3F)] != 0) {
large_map_ = true;
}
LoadAreaInfo();
}
void Overworld::LoadAreaInfo() {
auto z3data = rom_.data();
if (index_ < 64) {
sprite_graphics_[0] = rom_.data()[core::overworldSpriteset + parent_];
sprite_graphics_[1] = rom_.data()[core::overworldSpriteset + parent_ + 64];
sprite_graphics_[2] = rom_.data()[core::overworldSpriteset + parent_ + 128];
gfx_ = rom_.data()[core::mapGfx + parent_];
palette_ = rom_.data()[core::overworldMapPalette + parent_];
sprite_palette_[0] = rom_.data()[core::overworldSpritePalette + parent_];
sprite_palette_[1] =
rom_.data()[core::overworldSpritePalette + parent_ + 64];
sprite_palette_[2] =
rom_.data()[core::overworldSpritePalette + parent_ + 128];
musics[0] = rom_.data()[core::overworldMusicBegining + parent_];
musics[1] = rom_.data()[core::overworldMusicZelda + parent_];
musics[2] = rom_.data()[core::overworldMusicMasterSword + parent_];
musics[3] = rom_.data()[core::overworldMusicAgahim + parent_];
} else if (index_ < 128) {
sprite_graphics_[0] = rom_.data()[core::overworldSpriteset + parent_ + 128];
sprite_graphics_[1] = rom_.data()[core::overworldSpriteset + parent_ + 128];
sprite_graphics_[2] = rom_.data()[core::overworldSpriteset + parent_ + 128];
gfx_ = rom_.data()[core::mapGfx + parent_];
palette_ = rom_.data()[core::overworldMapPalette + parent_];
sprite_palette_[0] =
rom_.data()[core::overworldSpritePalette + parent_ + 128];
sprite_palette_[1] =
rom_.data()[core::overworldSpritePalette + parent_ + 128];
sprite_palette_[2] =
rom_.data()[core::overworldSpritePalette + parent_ + 128];
sprite_graphics_[0] = z3data[core::overworldSpriteset + parent_];
sprite_graphics_[1] = z3data[core::overworldSpriteset + parent_ + 64];
sprite_graphics_[2] = z3data[core::overworldSpriteset + parent_ + 128];
musics[0] = rom_.data()[core::overworldMusicDW + (parent_ - 64)];
sprite_palette_[0] = z3data[core::overworldSpritePalette + parent_];
sprite_palette_[1] = z3data[core::overworldSpritePalette + parent_ + 64];
sprite_palette_[2] = z3data[core::overworldSpritePalette + parent_ + 128];
area_graphics_ = z3data[core::mapGfx + parent_];
area_palette_ = z3data[core::overworldMapPalette + parent_];
area_music_[0] = z3data[core::overworldMusicBegining + parent_];
area_music_[1] = z3data[core::overworldMusicZelda + parent_];
area_music_[2] = z3data[core::overworldMusicMasterSword + parent_];
area_music_[3] = z3data[core::overworldMusicAgahim + parent_];
} else if (index_ < 128) {
sprite_graphics_[0] = z3data[core::overworldSpriteset + parent_ + 128];
sprite_graphics_[1] = z3data[core::overworldSpriteset + parent_ + 128];
sprite_graphics_[2] = z3data[core::overworldSpriteset + parent_ + 128];
sprite_palette_[0] = z3data[core::overworldSpritePalette + parent_ + 128];
sprite_palette_[1] = z3data[core::overworldSpritePalette + parent_ + 128];
sprite_palette_[2] = z3data[core::overworldSpritePalette + parent_ + 128];
area_graphics_ = z3data[core::mapGfx + parent_];
area_palette_ = z3data[core::overworldMapPalette + parent_];
area_music_[0] = z3data[core::overworldMusicDW + (parent_ - 64)];
} else {
if (index_ == 0x94) {
parent_ = 128;
} else if (index_ == 0x95) {
parent_ = 03;
} else if (index_ == 0x96) // pyramid bg use 0x5B map
{
parent_ = 0x5B;
} else if (index_ == 0x97) // pyramid bg use 0x5B map
{
parent_ = 0x00;
} else if (index_ == 0x96) {
parent_ = 0x5B; // pyramid bg use 0x5B map
} else if (index_ == 0x97) {
parent_ = 0x00; // pyramid bg use 0x5B map
} else if (index_ == 156) {
parent_ = 67;
} else if (index_ == 157) {
@@ -76,29 +78,27 @@ OverworldMap::OverworldMap(ROM& rom, const std::vector<gfx::Tile16>& tiles16,
parent_ = 136;
}
message_id_ = rom_.data()[core::overworldMessages + parent_];
message_id_ = z3data[core::overworldMessages + parent_];
sprite_graphics_[0] = rom_.data()[core::overworldSpriteset + parent_ + 128];
sprite_graphics_[1] = rom_.data()[core::overworldSpriteset + parent_ + 128];
sprite_graphics_[2] = rom_.data()[core::overworldSpriteset + parent_ + 128];
sprite_palette_[0] =
rom_.data()[core::overworldSpritePalette + parent_ + 128];
sprite_palette_[1] =
rom_.data()[core::overworldSpritePalette + parent_ + 128];
sprite_palette_[2] =
rom_.data()[core::overworldSpritePalette + parent_ + 128];
sprite_graphics_[0] = z3data[core::overworldSpriteset + parent_ + 128];
sprite_graphics_[1] = z3data[core::overworldSpriteset + parent_ + 128];
sprite_graphics_[2] = z3data[core::overworldSpriteset + parent_ + 128];
sprite_palette_[0] = z3data[core::overworldSpritePalette + parent_ + 128];
sprite_palette_[1] = z3data[core::overworldSpritePalette + parent_ + 128];
sprite_palette_[2] = z3data[core::overworldSpritePalette + parent_ + 128];
palette_ = rom_.data()[core::overworldSpecialPALGroup + parent_ - 128];
area_palette_ = z3data[core::overworldSpecialPALGroup + parent_ - 128];
if (index_ >= 0x80 && index_ <= 0x8A && index_ != 0x88) {
gfx_ = rom_.data()[core::overworldSpecialGFXGroup + (parent_ - 128)];
palette_ = rom_.data()[core::overworldSpecialPALGroup + 1];
area_graphics_ = z3data[core::overworldSpecialGFXGroup + (parent_ - 128)];
area_palette_ = z3data[core::overworldSpecialPALGroup + 1];
} else if (index_ == 0x88) {
gfx_ = 81;
palette_ = 0;
area_graphics_ = 81;
area_palette_ = 0;
} else // pyramid bg use 0x5B map
{
gfx_ = rom_.data()[core::mapGfx + parent_];
palette_ = rom_.data()[core::overworldMapPalette + parent_];
area_graphics_ = z3data[core::mapGfx + parent_];
area_palette_ = z3data[core::overworldMapPalette + parent_];
}
}
}
@@ -110,14 +110,15 @@ void OverworldMap::BuildMap(int count, int game_state, uchar* map_parent,
if (parent_ != index_ && !initialized_) {
if (index_ >= 0x80 && index_ <= 0x8A && index_ != 0x88) {
gfx_ = rom_.data()[core::overworldSpecialGFXGroup + (parent_ - 128)];
palette_ = rom_.data()[core::overworldSpecialPALGroup + 1];
area_graphics_ =
rom_.data()[core::overworldSpecialGFXGroup + (parent_ - 128)];
area_palette_ = rom_.data()[core::overworldSpecialPALGroup + 1];
} else if (index_ == 0x88) {
gfx_ = 81;
palette_ = 0;
area_graphics_ = 81;
area_palette_ = 0;
} else {
gfx_ = rom_.data()[core::mapGfx + parent_];
palette_ = rom_.data()[core::overworldMapPalette + parent_];
area_graphics_ = rom_.data()[core::mapGfx + parent_];
area_palette_ = rom_.data()[core::overworldMapPalette + parent_];
}
initialized_ = true;
@@ -149,41 +150,79 @@ void OverworldMap::BuildMap(int count, int game_state, uchar* map_parent,
}
}
void OverworldMap::CopyTile8bpp16(int x, int y, int tile, uchar* destbmpPtr,
uchar* sourcebmpPtr) {
int sourcePtrPos = ((tile - ((tile / 8) * 8)) * 16) +
((tile / 8) * 2048); // (sourceX * 16) + (sourceY * 128)
auto sourcePtr = sourcebmpPtr;
int destPtrPos = (x + (y * 512));
auto destPtr = destbmpPtr;
for (int ystrip = 0; ystrip < 16; ystrip++) {
for (int xstrip = 0; xstrip < 16; xstrip++) {
destPtr[destPtrPos + xstrip + (ystrip * 512)] =
sourcePtr[sourcePtrPos + xstrip + (ystrip * 128)];
}
void OverworldMap::BuildTileset(int gameState) {
int indexWorld = 0x20;
if (parent_ < 0x40) {
indexWorld = 0x20;
} else if (parent_ >= 0x40 && parent_ < 0x80) {
indexWorld = 0x21;
} else if (parent_ == 0x88) {
indexWorld = 36;
}
}
void OverworldMap::CopyTile8bpp16From8(int xP, int yP, int tileID,
uchar* destbmpPtr, uchar* sourcebmpPtr) {
auto gfx16Data = destbmpPtr;
// TODO: PSEUDO VRAM
auto gfx8Data = rom_.GetVRAM().GetGraphicsData();
// Sprites Blocksets
staticgfx[8] = 115 + 0;
staticgfx[9] = 115 + 1;
staticgfx[10] = 115 + 6;
staticgfx[11] = 115 + 7;
for (int i = 0; i < 4; i++) {
staticgfx[12 + i] =
(uchar)(rom_.data()[core::sprite_blockset_pointer +
(sprite_graphics_[gameState] * 4) + i] +
115);
}
int offsets[] = {0, 8, 4096, 4104};
// Main Blocksets
for (int i = 0; i < 8; i++) {
staticgfx[i] =
rom_.data()[core::overworldgfxGroups2 + (indexWorld * 8) + i];
}
auto tiles = tiles16_[tileID];
if (rom_.data()[core::overworldgfxGroups + (area_graphics_ * 4)] != 0) {
staticgfx[3] = rom_.data()[core::overworldgfxGroups + (area_graphics_ * 4)];
}
if (rom_.data()[core::overworldgfxGroups + (area_graphics_ * 4) + 1] != 0) {
staticgfx[4] =
rom_.data()[core::overworldgfxGroups + (area_graphics_ * 4) + 1];
}
if (rom_.data()[core::overworldgfxGroups + (area_graphics_ * 4) + 2] != 0) {
staticgfx[5] =
rom_.data()[core::overworldgfxGroups + (area_graphics_ * 4) + 2];
}
if (rom_.data()[core::overworldgfxGroups + (area_graphics_ * 4) + 3] != 0) {
staticgfx[6] =
rom_.data()[core::overworldgfxGroups + (area_graphics_ * 4) + 3];
}
for (auto tile = 0; tile < 4; tile++) {
gfx::TileInfo info = tiles.tiles_info[tile];
int offset = offsets[tile];
// Hardcoded overworld GFX Values, for death mountain
if ((parent_ >= 0x03 && parent_ <= 0x07) ||
(parent_ >= 0x0B && parent_ <= 0x0E)) {
staticgfx[7] = 89;
} else if ((parent_ >= 0x43 && parent_ <= 0x47) ||
(parent_ >= 0x4B && parent_ <= 0x4E)) {
staticgfx[7] = 89;
} else {
staticgfx[7] = 91;
}
for (auto y = 0; y < 8; y++) {
for (auto x = 0; x < 4; x++) {
CopyTileToMap(x, y, xP, yP, offset, info, gfx16Data, gfx8Data);
// TODO: PSEUDO VRAM DATA HERE
uchar* currentmapgfx8Data = rom_.GetVRAM().GetGraphicsData();
// TODO: PUT GRAPHICS DATA HERE
uchar const* allgfxData = rom_.GetMasterGraphicsBin();
for (int i = 0; i < 16; i++) {
for (int j = 0; j < 2048; j++) {
uchar mapByte = allgfxData[j + (staticgfx[i] * 2048)];
switch (i) {
case 0:
case 3:
case 4:
case 5:
mapByte += 0x88;
break;
}
currentmapgfx8Data[(i * 2048) + j] = mapByte; // Upload used gfx data
}
}
}
@@ -220,7 +259,6 @@ void OverworldMap::BuildTiles16Gfx(int count) {
}
}
}
// map,current
void OverworldMap::CopyTile(int x, int y, int xx, int yy, int offset,
gfx::TileInfo tile, uchar* gfx16Pointer,
@@ -271,76 +309,41 @@ void OverworldMap::CopyTileToMap(int x, int y, int xx, int yy, int offset,
gfx16Pointer[index + r] = (uchar)(((pixel >> 4) & 0x0F) + tile.palette_ * 16);
}
void OverworldMap::BuildTileset(int gameState) {
int indexWorld = 0x20;
if (parent_ < 0x40) {
indexWorld = 0x20;
} else if (parent_ >= 0x40 && parent_ < 0x80) {
indexWorld = 0x21;
} else if (parent_ == 0x88) {
indexWorld = 36;
}
void OverworldMap::CopyTile8bpp16(int x, int y, int tile, uchar* destbmpPtr,
uchar* sourcebmpPtr) {
int sourcePtrPos = ((tile - ((tile / 8) * 8)) * 16) +
((tile / 8) * 2048); // (sourceX * 16) + (sourceY * 128)
auto sourcePtr = sourcebmpPtr;
// Sprites Blocksets
staticgfx[8] = 115 + 0;
staticgfx[9] = 115 + 1;
staticgfx[10] = 115 + 6;
staticgfx[11] = 115 + 7;
for (int i = 0; i < 4; i++) {
staticgfx[12 + i] =
(uchar)(rom_.data()[core::sprite_blockset_pointer +
(sprite_graphics_[gameState] * 4) + i] +
115);
}
int destPtrPos = (x + (y * 512));
auto destPtr = destbmpPtr;
// Main Blocksets
for (int i = 0; i < 8; i++) {
staticgfx[i] =
rom_.data()[core::overworldgfxGroups2 + (indexWorld * 8) + i];
for (int ystrip = 0; ystrip < 16; ystrip++) {
for (int xstrip = 0; xstrip < 16; xstrip++) {
destPtr[destPtrPos + xstrip + (ystrip * 512)] =
sourcePtr[sourcePtrPos + xstrip + (ystrip * 128)];
}
}
}
if (rom_.data()[core::overworldgfxGroups + (gfx_ * 4)] != 0) {
staticgfx[3] = rom_.data()[core::overworldgfxGroups + (gfx_ * 4)];
}
if (rom_.data()[core::overworldgfxGroups + (gfx_ * 4) + 1] != 0) {
staticgfx[4] = rom_.data()[core::overworldgfxGroups + (gfx_ * 4) + 1];
}
if (rom_.data()[core::overworldgfxGroups + (gfx_ * 4) + 2] != 0) {
staticgfx[5] = rom_.data()[core::overworldgfxGroups + (gfx_ * 4) + 2];
}
if (rom_.data()[core::overworldgfxGroups + (gfx_ * 4) + 3] != 0) {
staticgfx[6] = rom_.data()[core::overworldgfxGroups + (gfx_ * 4) + 3];
}
void OverworldMap::CopyTile8bpp16From8(int xP, int yP, int tileID,
uchar* destbmpPtr, uchar* sourcebmpPtr) {
auto gfx16Data = destbmpPtr;
// TODO: PSEUDO VRAM
auto gfx8Data = rom_.GetVRAM().GetGraphicsData();
// Hardcoded overworld GFX Values, for death mountain
if ((parent_ >= 0x03 && parent_ <= 0x07) ||
(parent_ >= 0x0B && parent_ <= 0x0E)) {
staticgfx[7] = 89;
} else if ((parent_ >= 0x43 && parent_ <= 0x47) ||
(parent_ >= 0x4B && parent_ <= 0x4E)) {
staticgfx[7] = 89;
} else {
staticgfx[7] = 91;
}
int offsets[] = {0, 8, 4096, 4104};
// TODO: PSEUDO VRAM DATA HERE
uchar* currentmapgfx8Data = rom_.GetVRAM().GetGraphicsData();
// TODO: PUT GRAPHICS DATA HERE
uchar const* allgfxData = rom_.GetMasterGraphicsBin();
auto tiles = tiles16_[tileID];
for (int i = 0; i < 16; i++) {
for (int j = 0; j < 2048; j++) {
uchar mapByte = allgfxData[j + (staticgfx[i] * 2048)];
switch (i) {
case 0:
case 3:
case 4:
case 5:
mapByte += 0x88;
break;
for (auto tile = 0; tile < 4; tile++) {
gfx::TileInfo info = tiles.tiles_info[tile];
int offset = offsets[tile];
for (auto y = 0; y < 8; y++) {
for (auto x = 0; x < 4; x++) {
CopyTileToMap(x, y, xP, yP, offset, info, gfx16Data, gfx8Data);
}
currentmapgfx8Data[(i * 2048) + j] = mapByte; // Upload used gfx data
}
}
}

View File

@@ -16,20 +16,26 @@ namespace zelda3 {
class OverworldMap {
public:
int parent_ = 0;
int index_ = 0;
int message_id_ = 0;
int gfx_ = 0;
int palette_ = 0;
bool initialized_ = false;
bool large_map_ = false;
uchar sprite_graphics_[3];
uchar sprite_palette_[3];
uchar musics[4];
uchar* gfxPtr = new uchar[512 * 512];
uchar* mapblockset16_ = nullptr;
uchar* currentOWgfx16Ptr_ = nullptr;
uchar* allGfx16Ptr_ = nullptr;
OverworldMap(int index, ROM& rom, const std::vector<gfx::Tile16>& tiles16);
void BuildMap(int count, int game_state, uchar* map_parent,
OWMapTiles& map_tiles);
auto SetLargeMap(bool is_set) { large_map_ = is_set; }
auto IsLargeMap() { return large_map_; }
private:
void LoadAreaInfo();
void BuildTileset(int gameState);
void BuildTiles16Gfx(int count);
void CopyTile(int x, int y, int xx, int yy, int offset, gfx::TileInfo tile,
uchar* gfx16Pointer, uchar* gfx8Pointer);
void CopyTileToMap(int x, int y, int xx, int yy, int offset,
gfx::TileInfo tile, uchar* gfx16Pointer,
uchar* gfx8Pointer);
void CopyTile8bpp16(int x, int y, int tile, uchar* destbmpPtr,
uchar* sourcebmpPtr);
void CopyTile8bpp16From8(int xP, int yP, int tileID, uchar* destbmpPtr,
uchar* sourcebmpPtr);
ROM rom_;
gfx::Bitmap gfxBitmap;
@@ -38,22 +44,20 @@ class OverworldMap {
uchar* staticgfx = new uchar[16];
std::vector<std::vector<ushort>> tiles_used_;
OverworldMap(ROM& rom, const std::vector<gfx::Tile16>& tiles16, int index);
void BuildMap(int count, int game_state, uchar* map_parent,
OWMapTiles& map_tiles);
void CopyTile8bpp16(int x, int y, int tile, uchar* destbmpPtr,
uchar* sourcebmpPtr);
void CopyTile8bpp16From8(int xP, int yP, int tileID, uchar* destbmpPtr,
uchar* sourcebmpPtr);
private:
void BuildTiles16Gfx(int count);
void CopyTile(int x, int y, int xx, int yy, int offset, gfx::TileInfo tile,
uchar* gfx16Pointer, uchar* gfx8Pointer);
void CopyTileToMap(int x, int y, int xx, int yy, int offset,
gfx::TileInfo tile, uchar* gfx16Pointer,
uchar* gfx8Pointer);
void BuildTileset(int gameState);
int parent_ = 0;
int index_ = 0;
int message_id_ = 0;
int area_graphics_ = 0;
int area_palette_ = 0;
bool initialized_ = false;
bool large_map_ = false;
uchar sprite_graphics_[3];
uchar sprite_palette_[3];
uchar area_music_[4];
uchar* gfxPtr = new uchar[512 * 512];
uchar* mapblockset16_ = nullptr;
uchar* currentOWgfx16Ptr_ = nullptr;
uchar* allGfx16Ptr_ = nullptr;
};
} // namespace zelda3