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yaze/docs/A1-testing-guide.md
scawful 2ac363918e Remove ImGui Widget Testing Guide and update documentation structure
- Deleted the ImGui Widget Testing Guide as it is no longer needed.
- Updated the main documentation index to reflect the new Dungeon Editor Guide location.
- Revised z3ed README to clarify core capabilities and quick start instructions.
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2025-10-04 13:47:41 -04:00

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# Testing Guide
Comprehensive testing framework with efficient CI/CD integration and ROM-dependent test separation.
## Test Categories
### Stable Tests (STABLE)
**Always run in CI/CD - Required for releases**
- **AsarWrapperTest**: Core Asar functionality tests
- **SnesTileTest**: SNES tile format handling
- **CompressionTest**: Data compression/decompression
- **SnesPaletteTest**: SNES palette operations
- **HexTest**: Hexadecimal utilities
- **AsarIntegrationTest**: Asar integration without ROM dependencies
**Characteristics:**
- Fast execution (< 30 seconds total)
- No external dependencies (ROMs, complex setup)
- High reliability and deterministic results
### ROM-Dependent Tests (ROM_DEPENDENT)
**Only run in development with available ROM files**
- **AsarRomIntegrationTest**: Real ROM patching and symbol extraction
- **ROM-based integration tests**: Tests requiring actual game ROM files
**Characteristics:**
- Require specific ROM files to be present
- Test real-world functionality
- Automatically skipped in CI if ROM files unavailable
### Experimental Tests (EXPERIMENTAL)
**Run separately, allowed to fail**
- **CpuTest**: 65816 CPU emulation tests
- **Spc700Test**: SPC700 audio processor tests
- **ApuTest**: Audio Processing Unit tests
- **PpuTest**: Picture Processing Unit tests
**Characteristics:**
- May be unstable due to emulation complexity
- Test advanced/experimental features
- Allowed to fail without blocking releases
## Command Line Usage
```bash
# Run only stable tests (release-ready)
ctest --test-dir build --label-regex "STABLE"
# Run experimental tests (allowed to fail)
ctest --test-dir build --label-regex "EXPERIMENTAL"
# Run Asar-specific tests
ctest --test-dir build -R "*Asar*"
# Run tests excluding ROM-dependent ones
ctest --test-dir build --label-exclude "ROM_DEPENDENT"
# Run with specific preset
ctest --preset stable
ctest --preset experimental
```
## CMake Presets
```bash
# Development workflow
cmake --preset dev
cmake --build --preset dev
ctest --preset dev
# CI workflow
cmake --preset ci
cmake --build --preset ci
ctest --preset ci
# Release workflow
cmake --preset release
cmake --build --preset release
ctest --preset stable
```
## Writing Tests
### Stable Tests
```cpp
TEST(SnesTileTest, UnpackBppTile) {
std::vector<uint8_t> tile_data = {0xAA, 0x55, 0xAA, 0x55};
std::vector<uint8_t> result = UnpackBppTile(tile_data, 2);
EXPECT_EQ(result.size(), 64);
// Test specific pixel values...
}
```
### ROM-Dependent Tests
```cpp
YAZE_ROM_TEST(AsarIntegration, RealRomPatching) {
auto rom_data = TestRomManager::LoadTestRom();
if (!rom_data.has_value()) {
GTEST_SKIP() << "ROM file not available";
}
AsarWrapper wrapper;
wrapper.Initialize();
auto result = wrapper.ApplyPatch("test.asm", *rom_data);
EXPECT_TRUE(result.ok());
}
```
### Experimental Tests
```cpp
TEST(CpuTest, InstructionExecution) {
// Complex emulation tests
// May be timing-sensitive or platform-dependent
}
```
## CI/CD Integration
### GitHub Actions
```yaml
# Main CI pipeline
- name: Run Stable Tests
run: ctest --label-regex "STABLE"
# Experimental tests (allowed to fail)
- name: Run Experimental Tests
run: ctest --label-regex "EXPERIMENTAL"
continue-on-error: true
```
### Test Execution Strategy
1. **Stable tests run first** - Quick feedback for developers
2. **Experimental tests run in parallel** - Don't block on unstable tests
3. **ROM tests skipped** - No dependency on external files
4. **Selective test execution** - Only run relevant tests for changes
## Test Development Guidelines
### Writing Stable Tests
- **Fast execution**: Aim for < 1 second per test
- **No external dependencies**: Self-contained test data
- **Deterministic**: Same results every run
- **Core functionality**: Test essential features only
### Writing ROM-Dependent Tests
- **Use TestRomManager**: Proper ROM file handling
- **Graceful skipping**: Skip if ROM not available
- **Real-world scenarios**: Test with actual game data
- **Label appropriately**: Always include ROM_DEPENDENT label
### Writing Experimental Tests
- **Complex scenarios**: Multi-component integration
- **Advanced features**: Emulation, complex algorithms
- **Performance tests**: May vary by system
- **GUI components**: May require display context
## E2E GUI Testing Framework
An agent-friendly, end-to-end testing framework built on `ImGuiTestEngine` to automate UI interaction testing for the YAZE editor.
### Architecture
**Test Execution Flow**:
1. `z3ed test-gui` command invokes the modified `yaze_test` executable
2. `yaze_test` initializes an application window and `ImGuiTestEngine`
3. Tests are registered and executed against the live GUI
4. Results are reported back with detailed logs and assertions
**Key Components**:
- `test/yaze_test.cc` - Main test executable with GUI initialization
- `test/e2e/framework_smoke_test.cc` - Basic infrastructure verification
- `test/e2e/canvas_selection_test.cc` - Canvas interaction tests
- `test/test_utils.h` - High-level action wrappers (LoadRomInTest, OpenEditorInTest, etc.)
### Writing E2E Tests
```cpp
// Example: Canvas selection test
#include "test/test_utils.h"
void RegisterCanvasSelectionTest() {
ImGuiTestEngine* engine = ImGuiTestEngine_GetCurrentContext();
ImGuiTest* t = IM_REGISTER_TEST(engine, "e2e", "canvas_selection");
t->GuiFunc = [](ImGuiTestContext* ctx) {
// Load ROM and open editor
LoadRomInTest(ctx, "zelda3.sfc");
OpenEditorInTest(ctx, "Overworld Editor");
// Perform actions
ctx->MouseMove("##OverworldCanvas");
ctx->MouseClick(ImGuiMouseButton_Left);
ctx->KeyPress(ImGuiMod_Ctrl | ImGuiKey_C); // Copy
// Assertions
IM_CHECK(VerifyTileData(ctx, expected_data));
};
}
```
### Running GUI Tests
```bash
# Run all E2E tests
z3ed test-gui --rom zelda3.sfc --test all
# Run specific test suite
z3ed test-gui --rom zelda3.sfc --test canvas_selection
# Run in headless mode (CI)
z3ed test-gui --rom zelda3.sfc --test all --headless
```