Files
yaze/src/app/gui/widgets/agent_chat_widget.h

84 lines
2.0 KiB
C++

#ifndef YAZE_APP_GUI_WIDGETS_AGENT_CHAT_WIDGET_H_
#define YAZE_APP_GUI_WIDGETS_AGENT_CHAT_WIDGET_H_
#include <memory>
#include <string>
#include <vector>
#include "absl/status/status.h"
#include "cli/service/agent/conversational_agent_service.h"
#include "app/rom.h"
namespace yaze {
namespace app {
namespace gui {
/**
* @class AgentChatWidget
* @brief ImGui widget for conversational AI agent interaction
*
* Provides a chat-like interface in the YAZE GUI for interacting with the
* z3ed AI agent. Shares the same backend as the TUI chat interface.
*/
class AgentChatWidget {
public:
AgentChatWidget();
~AgentChatWidget();
// Initialize with ROM context
void Initialize(Rom* rom);
// Main render function - call this in your ImGui loop
void Render(bool* p_open = nullptr);
// Load/save chat history
absl::Status LoadHistory(const std::string& filepath);
absl::Status SaveHistory(const std::string& filepath);
// Clear conversation history
void ClearHistory();
// Get the underlying service for advanced usage
cli::agent::ConversationalAgentService* GetService() {
return agent_service_.get();
}
private:
void RenderChatHistory();
void RenderInputArea();
void RenderToolbar();
void RenderMessageBubble(const cli::agent::ChatMessage& msg, int index);
void RenderTableFromJson(const std::string& json_str);
void SendMessage(const std::string& message);
void ScrollToBottom();
// UI State
char input_buffer_[4096];
bool scroll_to_bottom_;
bool auto_scroll_;
bool show_timestamps_;
bool show_reasoning_;
float message_spacing_;
// Agent service
std::unique_ptr<cli::agent::ConversationalAgentService> agent_service_;
Rom* rom_;
// UI colors
struct Colors {
ImVec4 user_bubble;
ImVec4 agent_bubble;
ImVec4 system_text;
ImVec4 error_text;
ImVec4 tool_call_bg;
ImVec4 timestamp_text;
} colors_;
};
} // namespace gui
} // namespace app
} // namespace yaze
#endif // YAZE_APP_GUI_WIDGETS_AGENT_CHAT_WIDGET_H_