39 lines
1.3 KiB
Markdown
39 lines
1.3 KiB
Markdown
# Release Notes
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## v0.5.0 (Released December 2025)
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**Type:** Platform Expansion & Stability
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**Date:** 2025-12-28
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### 🧩 Graphics & Palette Accuracy
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- Fixed palette conversion and Tile16 tint regressions.
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- Corrected palette slicing for graphics sheets and indexed → SNES planar conversion.
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- Stabilized overworld palette/tilemap saves and render service GameData loads.
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### 🧭 Editor UX & Reliability
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- Refined dashboard/editor selection layouts and card rendering.
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- Moved the layout designer into a lab target for safer experimentation.
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- Hardened room loading APIs and added room count reporting for C API consumers.
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### 🤖 Automation & AI
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- Refactored gRPC agent services and editor wiring.
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- Hardened CLI patch handling and tool output formatting.
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### 📦 Platform & Build
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- Added iOS platform scaffolding (experimental).
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- Added build helper scripts and simplified nightly workflow.
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- Refreshed toolchain/dependency wiring and standardized build directory policy.
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### 🧪 Testing
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- Added role-based ROM selection and ROM-availability gating.
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- Stabilized rendering/benchmark tests and aligned integration expectations.
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---
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## v0.4.0 - Music Editor & UI Polish
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**Released:** November 2025
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- Complete SPC music editing infrastructure.
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- EditorManager refactoring for better multi-window support.
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- AI Agent integration (experimental).
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