Files
yaze/docs/02-build-instructions.md
scawful cadda0d446 Enhance build environment verification with comprehensive scripts
- Added `verify-build-environment.ps1` for Windows users to check CMake, Git, Visual Studio, and submodules, with options for verbose output, automatic fixes, and cache cleaning.
- Introduced `verify-build-environment.sh` for macOS/Linux users, providing similar functionality with detailed output and automatic issue resolution.
- Updated documentation to include new verification steps and usage instructions for both scripts.
- Improved dependency checks and cache management in both scripts to ensure a smooth build setup.
2025-10-02 19:49:06 -04:00

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# Build Instructions
YAZE uses CMake 3.16+ with modern target-based configuration. The project includes comprehensive Windows support with Visual Studio integration, vcpkg package management, and automated setup scripts.
## ⚡ Build Environment Verification
**Before building for the first time, run the verification script to ensure your environment is properly configured:**
### Windows (PowerShell)
```powershell
.\scripts\verify-build-environment.ps1
# With automatic fixes
.\scripts\verify-build-environment.ps1 -FixIssues
# Clean CMake cache
.\scripts\verify-build-environment.ps1 -CleanCache
# Verbose output
.\scripts\verify-build-environment.ps1 -Verbose
```
### macOS/Linux
```bash
./scripts/verify-build-environment.sh
# With automatic fixes
./scripts/verify-build-environment.sh --fix
# Clean CMake cache
./scripts/verify-build-environment.sh --clean
# Verbose output
./scripts/verify-build-environment.sh --verbose
```
**The verification script checks:**
- ✓ CMake 3.16+ installation
- ✓ Git and submodule synchronization
- ✓ C++ compiler (GCC 13+, Clang 16+, MSVC 2019+)
- ✓ Platform-specific dependencies (GTK+3 on Linux, Xcode on macOS)
- ✓ CMake cache freshness
- ✓ Dependency compatibility (gRPC, httplib, nlohmann/json)
- ✓ Visual Studio 2022 detection (Windows only)
## Quick Start
### macOS (Apple Silicon)
```bash
# Verify environment first
./scripts/verify-build-environment.sh
# Build
cmake --preset debug
cmake --build build
```
### Linux
```bash
# Verify environment first
./scripts/verify-build-environment.sh
# Build
cmake -B build -DCMAKE_BUILD_TYPE=Debug
cmake --build build
```
### Windows (Visual Studio CMake Workflow)
```powershell
# Verify environment first
.\scripts\verify-build-environment.ps1
# Recommended: Use Visual Studio's built-in CMake support
# 1. Open Visual Studio 2022
# 2. Select "Open a local folder"
# 3. Navigate to the yaze directory
# 4. Visual Studio will detect CMakeLists.txt automatically
# 5. Select configuration (Debug/Release) from the dropdown
# 6. Press F5 to build and run
# Alternative: Command line build
cmake -B build -DCMAKE_BUILD_TYPE=Debug
cmake --build build --config Debug
```
### Minimal Build (CI/Fast)
```bash
cmake -B build -DYAZE_MINIMAL_BUILD=ON
cmake --build build
```
## Dependencies
### Required
- CMake 3.16+
- C++23 compiler (GCC 13+, Clang 16+, MSVC 2019+)
- Git with submodule support
### Bundled Libraries (Header-Only & Source)
**Core Libraries:**
- **SDL2** - Graphics and input handling
- **ImGui** - Immediate mode GUI framework
- **Abseil** - Google's C++ standard library extensions
- **Asar** - 65816 assembler for SNES
- **GoogleTest** - C++ testing framework
**Third-Party Header-Only Libraries:**
- **nlohmann/json** (third_party/json) - Modern C++ JSON library
- **cpp-httplib** (third_party/httplib) - HTTP client/server library
**Optional Libraries:**
- **Native File Dialog Extended (NFD)** - Native file dialogs (excluded in minimal builds)
- **gRPC** - Remote procedure call framework (optional, disabled by default)
### Dependency Isolation
YAZE uses careful dependency isolation to prevent conflicts:
**gRPC Configuration (when enabled with -DYAZE_WITH_GRPC=ON):**
- Uses FetchContent to build from source
- Isolated from system protobuf/abseil installations
- Automatically disables system package detection
- Compatible with Clang 18 and C++23
**Header-Only Libraries:**
- nlohmann/json and cpp-httplib are header-only
- No linking required, zero binary conflicts
- Included via git submodules in third_party/
**Submodule Management:**
All dependencies are included as git submodules for:
- ✅ Version consistency across all platforms
- ✅ No external package manager required
- ✅ Reproducible builds
- ✅ Offline development capability
## Platform Setup
### macOS
```bash
# Install Xcode Command Line Tools
xcode-select --install
# Optional: Install Homebrew dependencies (auto-detected)
brew install cmake pkg-config
```
### Linux (Ubuntu/Debian)
```bash
sudo apt-get update
sudo apt-get install -y build-essential cmake ninja-build pkg-config \
libgtk-3-dev libdbus-1-dev
```
### Windows
#### Requirements
- Visual Studio 2022 with "Desktop development with C++" workload
- CMake 3.16+ (included with Visual Studio)
- Git (for cloning and submodules)
#### Optional: vcpkg for SDL2
The project uses bundled dependencies by default. Optionally, you can use vcpkg for SDL2:
```powershell
# Setup vcpkg (optional)
.\scripts\setup-vcpkg-windows.ps1
```
#### vcpkg Integration (Optional)
**Setup vcpkg for SDL2:**
```powershell
# PowerShell
.\scripts\setup-vcpkg-windows.ps1
# Command Prompt
.\scripts\setup-vcpkg-windows.bat
```
**Dependencies (vcpkg.json):**
- sdl2 (graphics/input) - optional, bundled version available
**Note**: All other dependencies (Abseil, GoogleTest, ImGui, Asar) are built from source via CMake for better compatibility.
## Build Targets
### Applications
- **yaze**: Main GUI editor application
- **z3ed**: Command-line interface tool
### Libraries
- **yaze_c**: C API library for extensions
- **asar-static**: 65816 assembler library
### Development (Debug Builds Only)
- **yaze_emu**: Standalone SNES emulator
- **yaze_test**: Comprehensive test suite
## Build Configurations
### Debug (Full Features)
```bash
cmake --preset debug # macOS
# OR
cmake -B build -DCMAKE_BUILD_TYPE=Debug # All platforms
```
**Includes**: NFD, ImGuiTestEngine, PNG support, emulator, all tools
### Minimal (CI/Fast Builds)
```bash
cmake -B build -DYAZE_MINIMAL_BUILD=ON
```
**Excludes**: Emulator, CLI tools, UI tests, optional dependencies
### Release
```bash
cmake --preset release # macOS
# OR
cmake -B build -DCMAKE_BUILD_TYPE=Release # All platforms
```
## Testing System
YAZE includes a comprehensive testing system with different test categories designed for various use cases:
### Test Categories
#### Unit Tests
- **Core functionality**: AsarWrapper, ROM operations, SNES tiles, palettes
- **Graphics**: Compression, tile unpacking, color conversion
- **Zelda3 components**: Message system, overworld, object parsing
- **Location**: `test/unit/`
#### Integration Tests
- **ASAR integration**: Assembly compilation and ROM patching
- **Editor integration**: Tile16 editor, dungeon editor
- **Location**: `test/integration/`
#### End-to-End (E2E) Tests
- **ROM-dependent tests**: Load, edit, save, reload, verify integrity
- **ZSCustomOverworld upgrade tests**: Vanilla → v2 → v3 upgrade paths
- **Location**: `test/e2e/`
### Running Tests
#### Local Development
```bash
# Run all tests
./build/test/yaze_test
# Run specific test categories
./build/test/yaze_test --unit
./build/test/yaze_test --integration
./build/test/yaze_test --e2e --rom-path zelda3.sfc
# Run with verbose output
./build/test/yaze_test --verbose
# Get help
./build/test/yaze_test --help
```
#### CI/CD Environment
The CI builds use a simplified test executable (`yaze_test_ci.cc`) that:
- Excludes ROM-dependent tests (no ROM files available)
- Excludes E2E tests (require actual ROM files)
- Focuses on unit tests and core functionality
- Uses minimal configuration for reliability
#### ROM-Dependent Tests
These tests require actual ROM files and are only available in local development:
```bash
# E2E ROM tests (requires zelda3.sfc)
./build/test/yaze_test --e2e --rom-path zelda3.sfc
# ZSCustomOverworld upgrade tests
./build/test/yaze_test --zscustomoverworld --rom-path zelda3.sfc
```
**Note**: ROM-dependent tests are automatically skipped in CI builds and minimal builds.
### Test Organization
```
test/
├── unit/ # Unit tests (CI-safe)
│ ├── core/ # Core functionality tests
│ ├── gfx/ # Graphics tests
│ └── zelda3/ # Zelda3-specific tests
├── integration/ # Integration tests (CI-safe)
├── e2e/ # End-to-end tests (ROM-dependent)
│ ├── rom_dependent/ # ROM load/save/edit tests
│ └── zscustomoverworld/ # Upgrade path tests
├── mocks/ # Mock objects for testing
├── assets/ # Test assets and ROMs
└── deprecated/ # Outdated tests (moved from emu/)
```
### Test Executables
#### Development Build (`yaze_test.cc`)
- Full argument parsing for AI agents
- SDL initialization for graphics tests
- Support for all test categories
- ROM path configuration
- Verbose output options
#### CI Build (`yaze_test_ci.cc`)
- Simplified main function
- No SDL initialization
- Automatic exclusion of ROM-dependent tests
- Minimal configuration for reliability
- Used when `YAZE_MINIMAL_BUILD=ON`
### Test Configuration
#### CMake Options
```bash
# Enable/disable test categories
-DYAZE_ENABLE_ROM_TESTS=ON # Enable ROM-dependent tests
-DYAZE_ENABLE_UI_TESTS=ON # Enable ImGui Test Engine
-DYAZE_ENABLE_EXPERIMENTAL_TESTS=ON # Enable experimental tests
-DYAZE_MINIMAL_BUILD=ON # Use CI test executable
```
#### Test Filters
The test system supports Google Test filters for selective execution:
```bash
# Run only core tests
./build/test/yaze_test --gtest_filter="*Core*"
# Exclude ROM tests
./build/test/yaze_test --gtest_filter="-*RomTest*"
# Run specific test suite
./build/test/yaze_test --gtest_filter="AsarWrapperTest.*"
```
## IDE Integration
### Visual Studio (Windows)
**CMake Workflow (Recommended):**
1. **File → Open → Folder**
2. Navigate to yaze directory
3. Visual Studio detects `CMakeLists.txt` automatically
4. Select configuration from toolbar (Debug/Release)
5. Press F5 to build and run
**Why CMake Mode?**
-**No project generation** - CMake files are the source of truth
-**Always in sync** - Changes to CMakeLists.txt reflect immediately
-**Better IntelliSense** - Direct CMake target understanding
-**Native CMake support** - Modern Visual Studio feature
-**Cross-platform consistency** - Same workflow on all platforms
**Features:**
- Full IntelliSense support
- Integrated debugging with breakpoints
- Automatic vcpkg dependency management (if configured)
- Multi-architecture support (x64, x86, ARM64)
- CMakeSettings.json for custom configurations
### VS Code
1. Install CMake Tools extension
2. Open project, select "Debug" preset
3. Language server uses `compile_commands.json` automatically
### CLion
- Opens CMake projects directly
- Select Debug configuration
### Xcode (macOS)
```bash
cmake --preset debug -G Xcode
open build/yaze.xcodeproj
```
## Windows Development Scripts
### vcpkg Setup (Optional)
- **`setup-vcpkg-windows.ps1`**: Setup vcpkg for SDL2 dependency
- **`setup-vcpkg-windows.bat`**: Batch version of vcpkg setup
**Usage:**
```powershell
# Setup vcpkg (optional - for SDL2 via vcpkg instead of bundled)
.\scripts\setup-vcpkg-windows.ps1
# Or using batch
.\scripts\setup-vcpkg-windows.bat
```
## Features by Build Type
| Feature | Debug | Release | Minimal (CI) |
|---------|-------|---------|--------------|
| GUI Editor | ✅ | ✅ | ✅ |
| Native File Dialogs | ✅ | ✅ | ❌ |
| PNG Support | ✅ | ✅ | ❌ |
| Emulator | ✅ | ✅ | ❌ |
| CLI Tools | ✅ | ✅ | ❌ |
| Test Suite | ✅ | ❌ | ✅ (limited) |
| UI Testing | ✅ | ❌ | ❌ |
| ROM Tests | ✅ | ❌ | ❌ |
## CMake Compatibility
### Submodule Compatibility Issues
YAZE includes several submodules (abseil-cpp, SDL) that may have CMake compatibility issues. The project automatically handles these with:
**Automatic Policy Management:**
- `CMAKE_POLICY_VERSION_MINIMUM=3.5` (handles SDL requirements)
- `CMAKE_POLICY_VERSION_MAXIMUM=3.28` (prevents future issues)
- `CMAKE_WARN_DEPRECATED=OFF` (suppresses submodule warnings)
- `ABSL_PROPAGATE_CXX_STD=ON` (handles Abseil C++ standard propagation)
- `THREADS_PREFER_PTHREAD_FLAG=OFF` (fixes Windows pthread issues)
**Manual Configuration (if needed):**
```bash
cmake -B build \
-DCMAKE_POLICY_VERSION_MINIMUM=3.5 \
-DCMAKE_POLICY_VERSION_MAXIMUM=3.28 \
-DCMAKE_WARN_DEPRECATED=OFF \
-DABSL_PROPAGATE_CXX_STD=ON \
-DTHREADS_PREFER_PTHREAD_FLAG=OFF \
-DCMAKE_BUILD_TYPE=Debug
```
## CI/CD and Release Builds
### GitHub Actions Workflows
The project includes comprehensive CI/CD workflows:
- **`ci.yml`**: Multi-platform CI with test execution
- **`release.yml`**: Automated release builds with packaging
### Test Execution in CI
**CI Test Strategy:**
- **Core Tests**: Always run (AsarWrapper, SnesTile, Compression, SnesPalette, Hex, Message)
- **Unit Tests**: Run with `continue-on-error=true` for information
- **ROM Tests**: Automatically excluded (no ROM files available)
- **E2E Tests**: Automatically excluded (require ROM files)
**Test Filters in CI:**
```bash
# Core tests (must pass)
ctest -R "AsarWrapperTest|SnesTileTest|CompressionTest|SnesPaletteTest|HexTest|MessageTest"
# Additional unit tests (informational)
ctest -R ".*Test" -E ".*RomTest.*|.*E2E.*|.*ZSCustomOverworld.*|.*IntegrationTest.*"
```
### vcpkg Fallback Mechanisms
All Windows CI/CD builds include automatic fallback mechanisms:
**When vcpkg succeeds:**
- Full build with all dependencies (SDL2)
- Complete feature set available
**When vcpkg fails (network issues):**
- Automatic fallback to minimal build configuration
- Uses source-built dependencies (Abseil, etc.)
- Still produces functional executables
### Supported Architectures
**Windows:**
- x64 (64-bit) - Primary target for modern systems
- ARM64 - For ARM-based Windows devices (Surface Pro X, etc.)
**macOS:**
- Universal binary (Apple Silicon + Intel)
**Linux:**
- x64 (64-bit)
## Troubleshooting
### Build Environment Issues
**CMake Configuration Fails:**
```bash
# Run verification script to diagnose
./scripts/verify-build-environment.sh --verbose
# Common fixes
git submodule update --init --recursive
./scripts/verify-build-environment.sh --clean --fix
```
**Git Submodules Missing or Out of Sync:**
```bash
# Sync and update all submodules
git submodule sync --recursive
git submodule update --init --recursive
# Verify submodules are present
./scripts/verify-build-environment.sh
```
**Old CMake Cache Causing Issues:**
```bash
# Clean cache with verification script
./scripts/verify-build-environment.sh --clean
# Or manually
rm -rf build build_test build-grpc-test
cmake -B build -DCMAKE_BUILD_TYPE=Debug
```
### Dependency Conflicts
**gRPC Conflicts with System Packages:**
The project automatically isolates gRPC (when enabled) from system packages:
- `CMAKE_DISABLE_FIND_PACKAGE_Protobuf=TRUE`
- `CMAKE_DISABLE_FIND_PACKAGE_absl=TRUE`
- gRPC builds its own protobuf and abseil
**If you see protobuf/abseil version conflicts:**
```bash
# Verify isolation is configured
grep CMAKE_DISABLE_FIND_PACKAGE cmake/grpc.cmake
# Clean and reconfigure
./scripts/verify-build-environment.sh --clean --fix
```
**httplib or nlohmann/json Missing:**
These are header-only libraries in git submodules:
```bash
# Update submodules
git submodule update --init third_party/json third_party/httplib
# Verify
ls -la third_party/json/include/
ls -la third_party/httplib/httplib.h
```
### Windows CMake Issues
**CMake Not Found:**
```powershell
# Run the setup script
.\scripts\setup-windows-dev.ps1
# Or install manually via Chocolatey
choco install cmake
```
**Submodule Compatibility Errors:**
```powershell
# Test CMake configuration
.\scripts\test-cmake-config.ps1
# Clean build with compatibility flags
Remove-Item -Recurse -Force build
cmake -B build -DCMAKE_POLICY_VERSION_MINIMUM=3.5 -DCMAKE_WARN_DEPRECATED=OFF
```
**Visual Studio CMake Issues:**
```powershell
# Clean CMake cache
Remove-Item -Recurse -Force build
# Rebuild CMake configuration
cmake -B build -DCMAKE_BUILD_TYPE=Debug
cmake --build build --config Debug
```
### vcpkg Issues
**Dependencies Not Installing:**
```cmd
# Check vcpkg installation
vcpkg version
# Reinstall dependencies
vcpkg install --triplet x64-windows sdl2
# Check installed packages
vcpkg list
```
**Network/Download Failures:**
- The CI/CD workflows automatically fall back to minimal builds
- For local development, ensure stable internet connection
- If vcpkg consistently fails, use minimal build mode:
```bash
cmake -B build -DYAZE_MINIMAL_BUILD=ON
```
**Visual Studio Integration:**
```cmd
# Re-integrate vcpkg
cd C:\vcpkg
.\vcpkg.exe integrate install
```
**Dependencies Not Found:**
```powershell
# Ensure vcpkg is properly set up (if using vcpkg)
.\scripts\setup-vcpkg-windows.ps1
# Or use bundled dependencies (default)
cmake -B build -DCMAKE_BUILD_TYPE=Debug
```
### Test Issues
**Test Discovery Failures:**
```bash
# Use CI test executable for minimal builds
cmake -B build -DYAZE_MINIMAL_BUILD=ON
cmake --build build
# Check test executable
./build/test/yaze_test --help
```
**ROM Test Failures:**
```bash
# Ensure ROM file exists
ls -la zelda3.sfc
# Run with explicit ROM path
./build/test/yaze_test --e2e --rom-path zelda3.sfc
```
**SDL Initialization Errors:**
- These are expected in CI builds
- Use minimal build configuration for CI compatibility
- For local development, ensure SDL2 is properly installed
### Architecture Errors (macOS)
```bash
# Clean and use ARM64-only preset
rm -rf build
cmake --preset debug # Uses arm64 only
```
### Missing Headers (Language Server)
```bash
# Regenerate compile commands
cmake --preset debug
cp build/compile_commands.json .
# Restart VS Code
```
### CI Build Failures
Use minimal build configuration that matches CI:
```bash
cmake -B build -DYAZE_MINIMAL_BUILD=ON -DYAZE_ENABLE_UI_TESTS=OFF
cmake --build build
```
### Common Error Solutions
**"CMake Deprecation Warning" from submodules:**
- This is automatically handled by the project's CMake configuration
- If you see these warnings, they can be safely ignored
**"pthread_create not found" on Windows:**
- The project automatically sets `THREADS_PREFER_PTHREAD_FLAG=OFF`
- This is normal for Windows builds
**"Abseil C++ std propagation" warnings:**
- Automatically handled with `ABSL_PROPAGATE_CXX_STD=ON`
- Ensures proper C++ standard handling
**Visual Studio "file not found" errors:**
- Close and reopen the folder in Visual Studio
- Delete the `build/` directory and let Visual Studio regenerate CMake cache
- Ensure all git submodules are initialized: `git submodule update --init --recursive`
**CI/CD Build Failures:**
- Check if vcpkg download failed (network issues)
- The workflows automatically fall back to minimal builds
- For persistent issues, check the workflow logs for specific error messages
**Test Executable Issues:**
- Ensure the correct test executable is being used (CI vs development)
- Check that test filters are properly configured
- Verify that ROM-dependent tests are excluded in CI builds