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yaze/README.md
scawful ba50d89e7d Update z3ed CLI tool and project build configuration
- Updated `.clang-tidy` and `.clangd` configurations for improved code quality checks and diagnostics.
- Added new submodules for JSON and HTTP libraries to support future features.
- Refined README and documentation files to standardize naming conventions and improve clarity.
- Introduced a new command palette in the CLI for easier command access and execution.
- Implemented various CLI handlers for managing ROM, sprites, palettes, and dungeon functionalities.
- Enhanced the TUI components for better user interaction and command execution.
- Added AI service integration for generating commands based on user prompts, expanding the CLI's capabilities.
2025-10-01 08:57:10 -04:00

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# yaze - Yet Another Zelda3 Editor
A modern, cross-platform editor for The Legend of Zelda: A Link to the Past ROM hacking, built with C++23 and featuring complete Asar 65816 assembler integration.
[![Build Status](https://github.com/scawful/yaze/workflows/CI/badge.svg)](https://github.com/scawful/yaze/actions)
[![License: GPL v3](https://img.shields.io/badge/License-GPLv3-blue.svg)](https://www.gnu.org/licenses/gpl-3.0)
## Version 0.3.2 - Release
#### Asar 65816 Assembler Integration
- **Cross-platform ROM patching** with assembly code support
- **Symbol extraction** with addresses and opcodes from assembly files
- **Assembly validation** with comprehensive error reporting
- **Modern C++ API** with safe memory management
#### ZSCustomOverworld v3
- **Enhanced overworld editing** capabilities
- **Advanced map properties** and metadata support
- **Custom graphics support** and tile management
- **Improved compatibility** with existing projects
#### Advanced Features
- **Theme Management**: Complete theme system with 5+ built-in themes and custom theme editor
- **Multi-Session Support**: Work with multiple ROMs simultaneously in docked workspace
- **Enhanced Welcome Screen**: Themed interface with quick access to all editors
- **Message Editing**: Enhanced text editing interface with real-time preview
- **GUI Docking**: Flexible workspace management with customizable layouts
- **Modern CLI**: Enhanced z3ed tool with interactive TUI and subcommands
- **Cross-Platform**: Full support for Windows, macOS, and Linux
### 🛠️ Technical Improvements
- **Modern CMake 3.16+**: Target-based configuration and build system
- **CMakePresets**: Development workflow presets for better productivity
- **Cross-platform CI/CD**: Automated builds and testing for all platforms
- **Professional packaging**: NSIS, DMG, and DEB/RPM installers
- **Enhanced testing**: ROM-dependent test separation for CI compatibility
## Quick Start
### Build
```bash
# Clone with submodules
git clone --recursive https://github.com/scawful/yaze.git
cd yaze
# Build with CMake
cmake --preset debug # macOS
cmake -B build && cmake --build build # Linux/Windows
```
### Applications
- **yaze**: Complete GUI editor for Zelda 3 ROM hacking
- **z3ed**: Command-line tool with interactive interface
- **yaze_test**: Comprehensive test suite for development
## Usage
### GUI Editor
Launch the main application to edit Zelda 3 ROMs:
- Load ROM files using native file dialogs
- Edit overworld maps, dungeons, sprites, and graphics
- Apply assembly patches with integrated Asar support
- Export modifications as patches or modified ROMs
### Command Line Tool
```bash
# Apply assembly patch
z3ed asar patch.asm --rom=zelda3.sfc
# Extract symbols from assembly
z3ed extract patch.asm
# Interactive mode
z3ed --tui
```
### C++ API
```cpp
#include "yaze.h"
// Load ROM and apply patch
yaze_project_t* project = yaze_load_project("zelda3.sfc");
yaze_apply_asar_patch(project, "patch.asm");
yaze_save_project(project, "modified.sfc");
```
## Documentation
- [Getting Started](docs/01-getting-started.md) - Setup and basic usage
- [Build Instructions](docs/02-build-instructions.md) - Building from source
- [API Reference](docs/04-api-reference.md) - Programming interface
- [Contributing](docs/B1-contributing.md) - Development guidelines
**[Complete Documentation](docs/index.md)**
## Supported Platforms
- **Windows** (MSVC 2019+, MinGW)
- **macOS** (Intel and Apple Silicon)
- **Linux** (GCC 13+, Clang 16+)
## ROM Compatibility
- Original Zelda 3 ROMs (US/Japan versions)
- ZSCustomOverworld v2/v3 enhanced overworld features
- Community ROM hacks and modifications
## Contributing
See [Contributing Guide](docs/B1-contributing.md) for development guidelines.
**Community**: [Oracle of Secrets Discord](https://discord.gg/MBFkMTPEmk)
## License
GNU GPL v3 - See [LICENSE](LICENSE) for details.
## 🙏 Acknowledgments
Takes inspiration from:
- [Hyrule Magic](https://www.romhacking.net/utilities/200/) - Original Zelda 3 editor
- [ZScream](https://github.com/Zarby89/ZScreamDungeon) - Dungeon editing capabilities
- [Asar](https://github.com/RPGHacker/asar) - 65816 assembler integration
## 📸 Screenshots
![YAZE GUI Editor](https://github.com/scawful/yaze/assets/47263509/8b62b142-1de4-4ca4-8c49-d50c08ba4c8e)
![Dungeon Editor](https://github.com/scawful/yaze/assets/47263509/d8f0039d-d2e4-47d7-b420-554b20ac626f)
![Overworld Editor](https://github.com/scawful/yaze/assets/47263509/34b36666-cbea-420b-af90-626099470ae4)
---
**Ready to hack Zelda 3? [Get started now!](docs/01-getting-started.md)**