402 lines
10 KiB
Markdown
402 lines
10 KiB
Markdown
# YAZE Build Troubleshooting Guide
|
|
|
|
**Last Updated**: December 2025
|
|
**Related Docs**: quick-reference.md, build-from-source.md, presets.md
|
|
|
|
## Table of Contents
|
|
- [gRPC ARM64 Issues](#grpc-arm64-issues)
|
|
- [Windows Build Issues](#windows-build-issues)
|
|
- [macOS Issues](#macos-issues)
|
|
- [Disk Usage and Build Directory Bloat](#disk-usage-and-build-directory-bloat)
|
|
- [Linux Issues](#linux-issues)
|
|
- [Common Build Errors](#common-build-errors)
|
|
|
|
---
|
|
|
|
## gRPC ARM64 Issues
|
|
|
|
### Preferred Path: System gRPC on macOS
|
|
|
|
On Apple Silicon, the fastest and most reliable setup is Homebrew's gRPC stack:
|
|
|
|
```bash
|
|
brew install grpc protobuf abseil
|
|
cmake --preset mac-ai-fast
|
|
```
|
|
|
|
You can also force it in any preset with `-DYAZE_PREFER_SYSTEM_GRPC=ON`.
|
|
|
|
### If You Must Build gRPC From Source
|
|
|
|
When building gRPC/Abseil from source on ARM64, x86-only SSE flags can still surface. If you see errors like:
|
|
|
|
```
|
|
clang++: error: unsupported option '-msse4.1' for target 'arm64-apple-darwin...'
|
|
```
|
|
|
|
switch to system gRPC (`YAZE_PREFER_SYSTEM_GRPC=ON`) or disable gRPC for that build:
|
|
|
|
```bash
|
|
cmake --preset mac-dbg -DYAZE_ENABLE_GRPC=OFF
|
|
```
|
|
|
|
### Toolchain Consistency (AppleClang vs Homebrew LLVM)
|
|
|
|
If Homebrew LLVM is on your PATH, SDK headers can be picked up in the wrong order and cause missing type errors. Either:
|
|
|
|
```bash
|
|
# Force AppleClang
|
|
cmake --preset mac-dbg --fresh -DCMAKE_C_COMPILER=/usr/bin/clang -DCMAKE_CXX_COMPILER=/usr/bin/clang++
|
|
|
|
# Or use the Homebrew LLVM toolchain file
|
|
cmake --preset mac-dbg --fresh -DCMAKE_TOOLCHAIN_FILE=cmake/llvm-brew.toolchain.cmake
|
|
```
|
|
|
|
---
|
|
|
|
## Windows Build Issues
|
|
|
|
### MSVC Compatibility with gRPC
|
|
|
|
**Problem**: gRPC v1.75.1 has MSVC compilation errors in UPB (micro protobuf) code
|
|
|
|
**Error**:
|
|
```
|
|
error C2099: initializer is not a constant
|
|
```
|
|
|
|
**Solution**: Use gRPC v1.67.1 (MSVC-compatible, tested) or use vcpkg pre-built packages
|
|
|
|
### vcpkg Integration (Recommended)
|
|
|
|
#### Setup vcpkg
|
|
|
|
```powershell
|
|
# Install vcpkg if not already installed
|
|
git clone https://github.com/microsoft/vcpkg.git
|
|
cd vcpkg
|
|
.\bootstrap-vcpkg.bat
|
|
|
|
# Install packages
|
|
.\vcpkg install grpc:x64-windows protobuf:x64-windows sdl2:x64-windows yaml-cpp:x64-windows
|
|
```
|
|
|
|
#### Configure CMake to Use vcpkg
|
|
|
|
**Option 1**: Set environment variable
|
|
```powershell
|
|
$env:CMAKE_TOOLCHAIN_FILE = "C:\path\to\vcpkg\scripts\buildsystems\vcpkg.cmake"
|
|
cmake --preset win-dbg
|
|
```
|
|
|
|
**Option 2**: Use CMake preset with toolchain
|
|
```json
|
|
// CMakePresets.json (already configured)
|
|
{
|
|
"name": "win-dbg",
|
|
"cacheVariables": {
|
|
"CMAKE_TOOLCHAIN_FILE": "$env{VCPKG_ROOT}/scripts/buildsystems/vcpkg.cmake"
|
|
}
|
|
}
|
|
```
|
|
|
|
#### Expected Build Times
|
|
|
|
| Method | Time | Version | Status |
|
|
|--------|------|---------|--------|
|
|
| **vcpkg** (recommended) | ~5-10 min | gRPC 1.71.0 | ✅ Pre-compiled binaries |
|
|
| **FetchContent** (fallback) | ~30-40 min | gRPC 1.67.1 | ✅ MSVC-compatible |
|
|
| **FetchContent** (old) | ~45+ min | gRPC 1.75.1 | ❌ UPB compilation errors |
|
|
|
|
### Long Path Issues
|
|
|
|
Windows has a default path length limit of 260 characters, which can cause issues with deep dependency trees.
|
|
|
|
**Solution**:
|
|
```powershell
|
|
# Enable long paths for Git
|
|
git config --global core.longpaths true
|
|
|
|
# Enable long paths system-wide (requires admin)
|
|
New-ItemProperty -Path "HKLM:\SYSTEM\CurrentControlSet\Control\FileSystem" `
|
|
-Name "LongPathsEnabled" -Value 1 -PropertyType DWORD -Force
|
|
```
|
|
|
|
### Missing Visual Studio Components
|
|
|
|
**Error**: "Could not find Visual C++ compiler"
|
|
|
|
**Solution**: Install "Desktop development with C++" workload via Visual Studio Installer
|
|
|
|
```powershell
|
|
# Verify Visual Studio installation
|
|
.\scripts\verify-build-environment.ps1
|
|
```
|
|
|
|
### Package Detection Issues
|
|
|
|
**Problem**: `find_package(gRPC CONFIG)` not finding vcpkg-installed packages
|
|
|
|
**Causes**:
|
|
1. Case sensitivity: vcpkg uses lowercase `grpc` config
|
|
2. Namespace mismatch: vcpkg provides `gRPC::grpc++` target
|
|
3. Missing packages in `vcpkg.json`
|
|
|
|
**Solution**: Enhanced detection in `cmake/grpc_windows.cmake`:
|
|
|
|
```cmake
|
|
# Try both case variations
|
|
find_package(gRPC CONFIG QUIET)
|
|
if(NOT gRPC_FOUND)
|
|
find_package(grpc CONFIG QUIET) # Try lowercase
|
|
if(grpc_FOUND)
|
|
set(gRPC_FOUND TRUE)
|
|
endif()
|
|
endif()
|
|
|
|
# Create aliases for non-namespaced targets
|
|
if(TARGET gRPC::grpc++)
|
|
add_library(grpc++ ALIAS gRPC::grpc++)
|
|
add_library(grpc++_reflection ALIAS gRPC::grpc++_reflection)
|
|
endif()
|
|
```
|
|
|
|
---
|
|
|
|
## macOS Issues
|
|
|
|
### Homebrew SDL2 Not Found
|
|
|
|
**Problem**: SDL.h headers not found even with Homebrew SDL2 installed
|
|
|
|
**Solution**: Add Homebrew include path explicitly
|
|
|
|
```cmake
|
|
# In cmake/dependencies/sdl2.cmake
|
|
if(APPLE)
|
|
include_directories(/opt/homebrew/opt/sdl2/include/SDL2) # Apple Silicon
|
|
include_directories(/usr/local/opt/sdl2/include/SDL2) # Intel
|
|
endif()
|
|
```
|
|
|
|
### Code Signing Issues
|
|
|
|
**Problem**: "yaze.app is damaged and can't be opened"
|
|
|
|
**Solution**: Sign the application bundle
|
|
```bash
|
|
codesign --force --deep --sign - build/bin/yaze.app
|
|
```
|
|
|
|
### Multiple Xcode Versions
|
|
|
|
**Problem**: CMake using wrong SDK or compiler version
|
|
|
|
**Solution**: Select Xcode version explicitly
|
|
```bash
|
|
sudo xcode-select --switch /Applications/Xcode.app/Contents/Developer
|
|
```
|
|
|
|
---
|
|
|
|
## Disk Usage and Build Directory Bloat
|
|
|
|
If the repository grows unexpectedly large, check for extra build directories in the repo root. The supported in-repo directories are `build/` and `build-wasm/`. Move any additional builds to an external path via `CMakeUserPresets.json` or `YAZE_BUILD_DIR`, then delete the old folders:
|
|
|
|
```bash
|
|
rm -rf build_agent build_agent_llvm build_agent_ninja build_gemini
|
|
```
|
|
|
|
Keeping CPM/vcpkg caches in `~/.cache` or `~/.cpm-cache` prevents re-downloading after cleanups.
|
|
|
|
---
|
|
|
|
## Linux Issues
|
|
|
|
### Missing Dependencies
|
|
|
|
**Error**: Headers not found for various libraries
|
|
|
|
**Solution**: Install development packages
|
|
|
|
**Ubuntu/Debian**:
|
|
```bash
|
|
sudo apt-get update
|
|
sudo apt-get install -y \
|
|
build-essential cmake ninja-build pkg-config \
|
|
libglew-dev libxext-dev libwavpack-dev libboost-all-dev \
|
|
libpng-dev python3-dev \
|
|
libasound2-dev libpulse-dev \
|
|
libx11-dev libxrandr-dev libxcursor-dev libxinerama-dev libxi-dev \
|
|
libxss-dev libxxf86vm-dev libxkbcommon-dev libwayland-dev libdecor-0-dev \
|
|
libgtk-3-dev libdbus-1-dev git
|
|
```
|
|
|
|
**Fedora/RHEL**:
|
|
```bash
|
|
sudo dnf install -y \
|
|
gcc-c++ cmake ninja-build pkg-config \
|
|
glew-devel libXext-devel wavpack-devel boost-devel \
|
|
libpng-devel python3-devel \
|
|
alsa-lib-devel pulseaudio-libs-devel \
|
|
libX11-devel libXrandr-devel libXcursor-devel libXinerama-devel libXi-devel \
|
|
libXScrnSaver-devel libXxf86vm-devel libxkbcommon-devel wayland-devel \
|
|
gtk3-devel dbus-devel git
|
|
```
|
|
|
|
### GCC Version Too Old
|
|
|
|
**Error**: C++23 features not supported
|
|
|
|
**Solution**: Install newer GCC or use Clang
|
|
|
|
```bash
|
|
# Install GCC 13
|
|
sudo apt-get install -y gcc-13 g++-13
|
|
|
|
# Configure CMake to use GCC 13
|
|
cmake --preset lin-dbg \
|
|
-DCMAKE_C_COMPILER=gcc-13 \
|
|
-DCMAKE_CXX_COMPILER=g++-13
|
|
```
|
|
|
|
---
|
|
|
|
## Common Build Errors
|
|
|
|
### "Target not found" Errors
|
|
|
|
**Error**: `CMake Error: Cannot specify link libraries for target "X" which is not built by this project`
|
|
|
|
**Causes**:
|
|
1. Target aliasing issues
|
|
2. Dependency order problems
|
|
3. Missing `find_package()` calls
|
|
|
|
**Solutions**:
|
|
1. Check `cmake/dependencies.cmake` for proper target exports
|
|
2. Ensure dependencies are included before they're used
|
|
3. Verify target names match (e.g., `grpc++` vs `gRPC::grpc++`)
|
|
|
|
### Protobuf Version Mismatch
|
|
|
|
**Error**: "Protobuf C++ gencode is built with an incompatible version"
|
|
|
|
**Cause**: System protoc version doesn't match bundled protobuf runtime
|
|
|
|
**Solution**: Use bundled protoc
|
|
```cmake
|
|
set(_gRPC_PROTOBUF_PROTOC_EXECUTABLE $<TARGET_FILE:protoc>)
|
|
```
|
|
|
|
### compile_commands.json Not Generated
|
|
|
|
**Problem**: IntelliSense/clangd not working
|
|
|
|
**Solution**: Ensure preset uses Ninja Multi-Config generator
|
|
```bash
|
|
cmake --preset mac-dbg # Uses Ninja Multi-Config
|
|
# compile_commands.json will be at build/compile_commands.json
|
|
```
|
|
|
|
### ImGui ID Collisions
|
|
|
|
**Error**: "Dear ImGui: Duplicate ID"
|
|
|
|
**Solution**: Add `PushID/PopID` scopes around widgets
|
|
```cpp
|
|
ImGui::PushID("unique_identifier");
|
|
// ... widgets here ...
|
|
ImGui::PopID();
|
|
```
|
|
|
|
### ASAR Library Build Errors
|
|
|
|
**Status**: Known issue with stubbed implementation
|
|
|
|
**Current State**: ASAR methods return `UnimplementedError`
|
|
|
|
**Workaround**: Assembly patching features are disabled until ASAR CMakeLists.txt macro errors are fixed
|
|
|
|
---
|
|
|
|
## Debugging Tips
|
|
|
|
### Enable Verbose Build Output
|
|
|
|
```bash
|
|
# Verbose CMake configuration
|
|
cmake --preset mac-dbg -- -LAH
|
|
|
|
# Verbose build
|
|
cmake --build --preset mac-dbg --verbose
|
|
|
|
# Very verbose build
|
|
cmake --build --preset mac-dbg -- -v VERBOSE=1
|
|
```
|
|
|
|
### Check Dependency Detection
|
|
|
|
```bash
|
|
# See what CMake found
|
|
cmake --preset mac-dbg 2>&1 | grep -E "(Found|Using|Detecting)"
|
|
|
|
# Check cache for specific variables
|
|
cmake -LA build/ | grep -i grpc
|
|
```
|
|
|
|
### Isolate Build Issues
|
|
|
|
```bash
|
|
# Build specific targets to isolate issues
|
|
cmake --build build --target yaze_canvas # Just canvas library
|
|
cmake --build build --target yaze_gfx # Just graphics library
|
|
cmake --build build --target protoc # Just protobuf compiler
|
|
```
|
|
|
|
### Clean Builds
|
|
|
|
```bash
|
|
# Clean build directory (fast)
|
|
cmake --build build --target clean
|
|
|
|
# Remove build artifacts but keep dependencies (medium)
|
|
rm -rf build/bin build/lib
|
|
|
|
# Nuclear option - full rebuild (slow, 30+ minutes)
|
|
rm -rf build/
|
|
cmake --preset mac-dbg
|
|
```
|
|
|
|
---
|
|
|
|
## Getting Help
|
|
|
|
1. **Check existing documentation**:
|
|
- BUILD-GUIDE.md - General build instructions
|
|
- CLAUDE.md - Project overview
|
|
- CI/CD logs - .github/workflows/ci.yml
|
|
|
|
2. **Search git history** for working configurations:
|
|
```bash
|
|
git log --all --grep="grpc" --oneline
|
|
git show <commit-hash>:cmake/grpc.cmake
|
|
```
|
|
|
|
3. **Enable debug logging**:
|
|
```bash
|
|
YAZE_LOG_LEVEL=DEBUG ./build/bin/yaze 2>&1 | tee debug.log
|
|
```
|
|
|
|
4. **Create a minimal reproduction**:
|
|
- Isolate the failing component
|
|
- Create a minimal CMakeLists.txt
|
|
- Test with minimal dependencies
|
|
|
|
5. **File an issue** with:
|
|
- Platform and OS version
|
|
- CMake preset used
|
|
- Full error output
|
|
- `cmake -LA build/` output
|
|
- Relevant CMakeCache.txt entries
|