Files
yaze/test/integration/dungeon_editor_test.h
scawful c59a4592c3 feat: Add dungeon editor smoke test and register it in the test suite
- Introduced a new smoke test for the Dungeon Editor to verify UI elements and functionality.
- Registered the Dungeon Editor smoke test in the main test suite for automated execution.
- Updated the integration test setup to ensure proper ROM loading from multiple locations.
2025-10-04 14:01:30 -04:00

50 lines
1.3 KiB
C++

#ifndef YAZE_TEST_INTEGRATION_DUNGEON_EDITOR_TEST_H
#define YAZE_TEST_INTEGRATION_DUNGEON_EDITOR_TEST_H
#include <memory>
#include <string>
#include "app/editor/dungeon/dungeon_editor.h"
#include "app/rom.h"
#include "app/zelda3/dungeon/room.h"
#include "gtest/gtest.h"
namespace yaze {
namespace test {
/**
* @brief Integration test framework using real ROM data
*/
class DungeonEditorIntegrationTest : public ::testing::Test {
protected:
void SetUp() override {
// Use the real ROM (try multiple locations)
rom_ = std::make_unique<Rom>();
auto status = rom_->LoadFromFile("assets/zelda3.sfc");
if (!status.ok()) {
status = rom_->LoadFromFile("build/bin/zelda3.sfc");
}
if (!status.ok()) {
status = rom_->LoadFromFile("zelda3.sfc");
}
ASSERT_TRUE(status.ok()) << "Could not load zelda3.sfc from any location";
dungeon_editor_ = std::make_unique<editor::DungeonEditor>();
dungeon_editor_->set_rom(rom_.get());
}
void TearDown() override {
dungeon_editor_.reset();
rom_.reset();
}
std::unique_ptr<Rom> rom_;
std::unique_ptr<editor::DungeonEditor> dungeon_editor_;
static constexpr int kTestRoomId = 0x01;
};
} // namespace test
} // namespace yaze
#endif // YAZE_TEST_INTEGRATION_DUNGEON_EDITOR_TEST_H