feat: Add dungeon editor smoke test and register it in the test suite

- Introduced a new smoke test for the Dungeon Editor to verify UI elements and functionality.
- Registered the Dungeon Editor smoke test in the main test suite for automated execution.
- Updated the integration test setup to ensure proper ROM loading from multiple locations.
This commit is contained in:
scawful
2025-10-04 14:01:30 -04:00
parent dc3a59f03b
commit c59a4592c3
4 changed files with 71 additions and 2 deletions

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@@ -0,0 +1,47 @@
#include "e2e/dungeon_editor_smoke_test.h"
#include "test_utils.h"
#include "app/core/controller.h"
#include "imgui_test_engine/imgui_te_context.h"
// Simple smoke test for dungeon editor
// Verifies that the editor opens and basic UI elements are present
void E2ETest_DungeonEditorSmokeTest(ImGuiTestContext* ctx)
{
// Load ROM first
yaze::test::gui::LoadRomInTest(ctx, "zelda3.sfc");
// Open the Dungeon Editor
yaze::test::gui::OpenEditorInTest(ctx, "Dungeon Editor");
// Focus on the dungeon editor window
ctx->WindowFocus("Dungeon Editor");
// Log that we opened the editor
ctx->LogInfo("Dungeon Editor window opened successfully");
// Verify the 3-column layout exists
// Check for Room Selector on the left
ctx->SetRef("Dungeon Editor");
// Check basic tabs exist
ctx->ItemClick("Rooms##TabItemButton");
ctx->LogInfo("Room selector tab clicked");
// Check that we can see room list
// Room 0 should exist in any valid zelda3.sfc
ctx->ItemClick("Room 0x00");
ctx->LogInfo("Selected room 0x00");
// Verify canvas is present (center column)
// The canvas should be focusable
ctx->ItemClick("##Canvas");
ctx->LogInfo("Canvas clicked");
// Check Object Selector tab on right
ctx->ItemClick("Object Selector##TabItemButton");
ctx->LogInfo("Object selector tab clicked");
// Log success
ctx->LogInfo("Dungeon Editor smoke test completed successfully");
}

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@@ -0,0 +1,9 @@
#ifndef YAZE_TEST_E2E_DUNGEON_EDITOR_SMOKE_TEST_H
#define YAZE_TEST_E2E_DUNGEON_EDITOR_SMOKE_TEST_H
#include "imgui_test_engine/imgui_te_context.h"
void E2ETest_DungeonEditorSmokeTest(ImGuiTestContext* ctx);
#endif // YAZE_TEST_E2E_DUNGEON_EDITOR_SMOKE_TEST_H

View File

@@ -18,9 +18,16 @@ namespace test {
class DungeonEditorIntegrationTest : public ::testing::Test {
protected:
void SetUp() override {
// Use the real ROM
// Use the real ROM (try multiple locations)
rom_ = std::make_unique<Rom>();
ASSERT_TRUE(rom_->LoadFromFile("build/bin/zelda3.sfc").ok());
auto status = rom_->LoadFromFile("assets/zelda3.sfc");
if (!status.ok()) {
status = rom_->LoadFromFile("build/bin/zelda3.sfc");
}
if (!status.ok()) {
status = rom_->LoadFromFile("zelda3.sfc");
}
ASSERT_TRUE(status.ok()) << "Could not load zelda3.sfc from any location";
dungeon_editor_ = std::make_unique<editor::DungeonEditor>();
dungeon_editor_->set_rom(rom_.get());
}

View File

@@ -19,6 +19,7 @@
#include "app/core/controller.h"
#include "e2e/canvas_selection_test.h"
#include "e2e/framework_smoke_test.h"
#include "e2e/dungeon_editor_smoke_test.h"
// #include "test_editor.h" // Not used in main
@@ -285,6 +286,11 @@ int main(int argc, char* argv[]) {
ImGuiTest* canvas_test = IM_REGISTER_TEST(engine, "E2ETest", "CanvasSelectionTest");
canvas_test->TestFunc = E2ETest_CanvasSelectionTest;
canvas_test->UserData = &controller;
// Register dungeon editor smoke test
ImGuiTest* dungeon_test = IM_REGISTER_TEST(engine, "E2ETest", "DungeonEditorSmokeTest");
dungeon_test->TestFunc = E2ETest_DungeonEditorSmokeTest;
dungeon_test->UserData = &controller;
// Main loop
bool done = false;