Files
yaze/test/test_editor.cc
scawful 78579d2934 Update CMake include directories for improved modularity and organization
- Refactored target_include_directories in app.cmake, emu.cmake, and z3ed.cmake to use absolute paths for better clarity and maintainability.
- Updated test_manager.cc and test_manager.h to simplify ImGui header inclusion.
- Enhanced test CMakeLists.txt to conditionally include directories for the extract_vanilla_values utility, ensuring proper integration with the new structure.
2025-09-26 14:46:41 -04:00

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#include "test_editor.h"
#include <SDL.h>
#include "app/core/controller.h"
#include "app/core/window.h"
#include "app/gui/style.h"
#include "imgui/backends/imgui_impl_sdl2.h"
#include "imgui/backends/imgui_impl_sdlrenderer2.h"
#include "imgui.h"
#ifdef IMGUI_ENABLE_TEST_ENGINE
#include "imgui_test_engine/imgui_te_context.h"
#include "imgui_test_engine/imgui_te_engine.h"
#include "imgui_test_engine/imgui_te_imconfig.h"
#include "imgui_test_engine/imgui_te_ui.h"
#endif
namespace yaze {
namespace test {
absl::Status TestEditor::Update() {
ImGui::NewFrame();
if (ImGui::Begin("My Window")) {
ImGui::Text("Hello, world!");
ImGui::Button("My Button");
}
static bool show_demo_window = true;
#ifdef IMGUI_ENABLE_TEST_ENGINE
ImGuiTestEngine_ShowTestEngineWindows(engine_, &show_demo_window);
#else
ImGui::Text("ImGui Test Engine not available in this build");
(void)show_demo_window; // Suppress unused variable warning
#endif
ImGui::End();
return absl::OkStatus();
}
#ifdef IMGUI_ENABLE_TEST_ENGINE
void TestEditor::RegisterTests(ImGuiTestEngine* engine) {
engine_ = engine;
ImGuiTest* test = IM_REGISTER_TEST(engine, "demo_test", "test1");
test->TestFunc = [](ImGuiTestContext* ctx) {
ctx->SetRef("My Window");
ctx->ItemClick("My Button");
ctx->ItemCheck("Node/Checkbox");
};
}
#endif
// TODO: Fix the window/controller management
int RunIntegrationTest() {
yaze::core::Controller controller;
yaze::core::Window window;
yaze::core::CreateWindow(window, SDL_WINDOW_RESIZABLE);
IMGUI_CHECKVERSION();
ImGui::CreateContext();
// Initialize Test Engine (if available)
#ifdef IMGUI_ENABLE_TEST_ENGINE
ImGuiTestEngine* engine = ImGuiTestEngine_CreateContext();
ImGuiTestEngineIO& test_io = ImGuiTestEngine_GetIO(engine);
test_io.ConfigVerboseLevel = ImGuiTestVerboseLevel_Info;
test_io.ConfigVerboseLevelOnError = ImGuiTestVerboseLevel_Debug;
#else
void* engine = nullptr; // Placeholder when test engine is disabled
#endif
ImGuiIO& io = ImGui::GetIO();
io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
// Initialize ImGui for SDL
ImGui_ImplSDL2_InitForSDLRenderer(
controller.window(), yaze::core::Renderer::Get().renderer());
ImGui_ImplSDLRenderer2_Init(yaze::core::Renderer::Get().renderer());
yaze::test::TestEditor test_editor;
#ifdef IMGUI_ENABLE_TEST_ENGINE
test_editor.RegisterTests(engine);
ImGuiTestEngine_Start(engine, ImGui::GetCurrentContext());
#endif
controller.set_active(true);
// Set the default style
yaze::gui::ColorsYaze();
// Build a new ImGui frame
ImGui_ImplSDLRenderer2_NewFrame();
ImGui_ImplSDL2_NewFrame();
while (controller.IsActive()) {
controller.OnInput();
auto status = test_editor.Update();
if (!status.ok()) {
return EXIT_FAILURE;
}
controller.DoRender();
}
#ifdef IMGUI_ENABLE_TEST_ENGINE
ImGuiTestEngine_Stop(engine);
#endif
controller.OnExit();
return EXIT_SUCCESS;
}
} // namespace test
} // namespace yaze