Update CMake include directories for improved modularity and organization
- Refactored target_include_directories in app.cmake, emu.cmake, and z3ed.cmake to use absolute paths for better clarity and maintainability. - Updated test_manager.cc and test_manager.h to simplify ImGui header inclusion. - Enhanced test CMakeLists.txt to conditionally include directories for the extract_vanilla_values utility, ensuring proper integration with the new structure.
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@@ -57,9 +57,11 @@ endif()
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target_include_directories(
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yaze PUBLIC
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lib/
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app/
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${ASAR_INCLUDE_DIRS}
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${CMAKE_SOURCE_DIR}/src/lib/
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${CMAKE_SOURCE_DIR}/src/app/
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${CMAKE_SOURCE_DIR}/src/lib/asar/src
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${CMAKE_SOURCE_DIR}/src/lib/asar/src/asar
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${CMAKE_SOURCE_DIR}/src/lib/asar/src/asar-dll-bindings/c
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${CMAKE_SOURCE_DIR}/incl/
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${CMAKE_SOURCE_DIR}/src/
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${CMAKE_SOURCE_DIR}/src/lib/imgui_test_engine
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@@ -34,8 +34,11 @@ endif()
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target_include_directories(
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yaze_emu PUBLIC
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lib/
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app/
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${CMAKE_SOURCE_DIR}/src/lib/
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${CMAKE_SOURCE_DIR}/src/app/
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${CMAKE_SOURCE_DIR}/src/lib/asar/src
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${CMAKE_SOURCE_DIR}/src/lib/asar/src/asar
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${CMAKE_SOURCE_DIR}/src/lib/asar/src/asar-dll-bindings/c
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${CMAKE_SOURCE_DIR}/incl/
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${CMAKE_SOURCE_DIR}/src/
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${PNG_INCLUDE_DIRS}
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@@ -6,7 +6,7 @@
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#include "app/core/platform/file_dialog.h"
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#include "app/gfx/arena.h"
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#include "app/gui/icons.h"
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#include "imgui/imgui.h"
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#include "imgui.h"
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#include "util/log.h"
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// Forward declaration to avoid circular dependency
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@@ -10,7 +10,7 @@
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#include "absl/status/status.h"
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#include "app/rom.h"
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#include "imgui/imgui.h"
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#include "imgui.h"
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#include "util/log.h"
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// Forward declarations
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@@ -33,9 +33,11 @@ add_executable(
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target_include_directories(
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z3ed PUBLIC
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lib/
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app/
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${ASAR_INCLUDE_DIRS}
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${CMAKE_SOURCE_DIR}/src/lib/
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${CMAKE_SOURCE_DIR}/src/app/
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${CMAKE_SOURCE_DIR}/src/lib/asar/src
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${CMAKE_SOURCE_DIR}/src/lib/asar/src/asar
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${CMAKE_SOURCE_DIR}/src/lib/asar/src/asar-dll-bindings/c
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${CMAKE_SOURCE_DIR}/incl/
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${CMAKE_SOURCE_DIR}/src/
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${PNG_INCLUDE_DIRS}
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@@ -49,50 +49,56 @@ add_executable(
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${YAZE_SRC_FILES}
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)
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# Add vanilla value extraction utility
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add_executable(
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extract_vanilla_values
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zelda3/extract_vanilla_values.cc
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${YAZE_SRC_FILES}
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)
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# Add vanilla value extraction utility (only for local development with ROM access)
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if(NOT YAZE_MINIMAL_BUILD AND YAZE_ENABLE_ROM_TESTS)
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add_executable(
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extract_vanilla_values
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zelda3/extract_vanilla_values.cc
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${YAZE_SRC_FILES}
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)
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target_include_directories(
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extract_vanilla_values PUBLIC
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app/
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lib/
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${CMAKE_SOURCE_DIR}/incl/
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${CMAKE_SOURCE_DIR}
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${CMAKE_SOURCE_DIR}/src/lib/imgui_test_engine
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${ASAR_INCLUDE_DIR}
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${SDL2_INCLUDE_DIR}
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${PNG_INCLUDE_DIRS}
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${PROJECT_BINARY_DIR}
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)
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target_include_directories(
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extract_vanilla_values PUBLIC
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${CMAKE_SOURCE_DIR}/src/app/
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${CMAKE_SOURCE_DIR}/src/lib/
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${CMAKE_SOURCE_DIR}/incl/
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${CMAKE_SOURCE_DIR}/src/
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${CMAKE_SOURCE_DIR}/src/lib/imgui_test_engine
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${CMAKE_SOURCE_DIR}/src/lib/asar/src
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${CMAKE_SOURCE_DIR}/src/lib/asar/src/asar
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${CMAKE_SOURCE_DIR}/src/lib/asar/src/asar-dll-bindings/c
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${SDL2_INCLUDE_DIR}
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${PNG_INCLUDE_DIRS}
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${PROJECT_BINARY_DIR}
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)
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target_link_libraries(
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extract_vanilla_values
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${SDL_TARGETS}
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asar-static
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${ABSL_TARGETS}
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${PNG_LIBRARIES}
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${OPENGL_LIBRARIES}
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${CMAKE_DL_LIBS}
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)
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target_link_libraries(
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extract_vanilla_values
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${SDL_TARGETS}
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asar-static
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${ABSL_TARGETS}
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${PNG_LIBRARIES}
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${OPENGL_LIBRARIES}
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${CMAKE_DL_LIBS}
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)
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# Conditionally link yaze_c only when library is built
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if(YAZE_BUILD_LIB)
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target_link_libraries(extract_vanilla_values yaze_c)
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# Conditionally link yaze_c only when library is built
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if(YAZE_BUILD_LIB)
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target_link_libraries(extract_vanilla_values yaze_c)
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endif()
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endif()
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target_include_directories(
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yaze_test PUBLIC
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app/
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lib/
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${CMAKE_SOURCE_DIR}/src/app/
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${CMAKE_SOURCE_DIR}/src/lib/
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${CMAKE_SOURCE_DIR}/incl/
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${CMAKE_SOURCE_DIR}/src/
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${CMAKE_SOURCE_DIR}/test/
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${CMAKE_SOURCE_DIR}/src/lib/imgui_test_engine
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${ASAR_INCLUDE_DIRS}
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${CMAKE_SOURCE_DIR}/src/lib/asar/src
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${CMAKE_SOURCE_DIR}/src/lib/asar/src/asar
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${CMAKE_SOURCE_DIR}/src/lib/asar/src/asar-dll-bindings/c
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${SDL2_INCLUDE_DIR}
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${PNG_INCLUDE_DIRS}
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${PROJECT_BINARY_DIR}
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@@ -7,7 +7,7 @@
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#include "app/gui/style.h"
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#include "imgui/backends/imgui_impl_sdl2.h"
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#include "imgui/backends/imgui_impl_sdlrenderer2.h"
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#include "imgui/imgui.h"
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#include "imgui.h"
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#ifdef IMGUI_ENABLE_TEST_ENGINE
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#include "imgui_test_engine/imgui_te_context.h"
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