- Refactored target_include_directories in app.cmake, emu.cmake, and z3ed.cmake to use absolute paths for better clarity and maintainability. - Updated test_manager.cc and test_manager.h to simplify ImGui header inclusion. - Enhanced test CMakeLists.txt to conditionally include directories for the extract_vanilla_values utility, ensuring proper integration with the new structure.
126 lines
3.4 KiB
CMake
126 lines
3.4 KiB
CMake
include(app/core/core.cmake)
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include(app/editor/editor.cmake)
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include(app/gfx/gfx.cmake)
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include(app/gui/gui.cmake)
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include(app/zelda3/zelda3.cmake)
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if (APPLE)
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add_executable(
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yaze
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MACOSX_BUNDLE
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app/main.cc
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app/rom.cc
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${YAZE_APP_EMU_SRC}
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${YAZE_APP_CORE_SRC}
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${YAZE_APP_EDITOR_SRC}
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${YAZE_APP_GFX_SRC}
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${YAZE_APP_ZELDA3_SRC}
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${YAZE_UTIL_SRC}
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${YAZE_GUI_SRC}
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${IMGUI_SRC}
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# Bundled Resources
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${YAZE_RESOURCE_FILES}
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)
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# Add the app icon to the macOS bundle
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set(ICON_FILE "${CMAKE_SOURCE_DIR}/assets/yaze.icns")
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target_sources(yaze PRIVATE ${ICON_FILE})
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set_source_files_properties(${ICON_FILE} PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
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# Set macOS bundle properties
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set_target_properties(yaze PROPERTIES
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MACOSX_BUNDLE_ICON_FILE "yaze.icns"
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MACOSX_BUNDLE_BUNDLE_NAME "Yaze"
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MACOSX_BUNDLE_EXECUTABLE_NAME "yaze"
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MACOSX_BUNDLE_GUI_IDENTIFIER "com.scawful.yaze"
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MACOSX_BUNDLE_INFO_STRING "Yet Another Zelda3 Editor"
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MACOSX_BUNDLE_LONG_VERSION_STRING "${PROJECT_VERSION}"
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MACOSX_BUNDLE_SHORT_VERSION_STRING "${PROJECT_VERSION}"
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MACOSX_BUNDLE_BUNDLE_VERSION "${PROJECT_VERSION}"
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MACOSX_BUNDLE_COPYRIGHT "Copyright © 2024 scawful. All rights reserved."
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)
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else()
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add_executable(
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yaze
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app/main.cc
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app/rom.cc
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${YAZE_APP_EMU_SRC}
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${YAZE_APP_CORE_SRC}
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${YAZE_APP_EDITOR_SRC}
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${YAZE_APP_GFX_SRC}
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${YAZE_APP_ZELDA3_SRC}
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${YAZE_UTIL_SRC}
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${YAZE_GUI_SRC}
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${IMGUI_SRC}
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)
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endif()
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target_include_directories(
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yaze PUBLIC
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${CMAKE_SOURCE_DIR}/src/lib/
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${CMAKE_SOURCE_DIR}/src/app/
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${CMAKE_SOURCE_DIR}/src/lib/asar/src
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${CMAKE_SOURCE_DIR}/src/lib/asar/src/asar
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${CMAKE_SOURCE_DIR}/src/lib/asar/src/asar-dll-bindings/c
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${CMAKE_SOURCE_DIR}/incl/
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${CMAKE_SOURCE_DIR}/src/
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${CMAKE_SOURCE_DIR}/src/lib/imgui_test_engine
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${SDL2_INCLUDE_DIR}
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${PROJECT_BINARY_DIR}
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)
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# Conditionally add PNG include dirs if available
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if(PNG_FOUND)
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target_include_directories(yaze PUBLIC ${PNG_INCLUDE_DIRS})
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endif()
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# Conditionally link nfd if available
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if(YAZE_HAS_NFD)
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target_link_libraries(yaze PRIVATE nfd)
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target_compile_definitions(yaze PRIVATE YAZE_ENABLE_NFD=1)
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else()
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target_compile_definitions(yaze PRIVATE YAZE_ENABLE_NFD=0)
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endif()
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target_link_libraries(
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yaze PUBLIC
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asar-static
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${ABSL_TARGETS}
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${SDL_TARGETS}
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${CMAKE_DL_LIBS}
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ImGui
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)
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# Conditionally link ImGui Test Engine
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if(YAZE_ENABLE_UI_TESTS)
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if(TARGET ImGuiTestEngine)
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target_include_directories(yaze PUBLIC ${CMAKE_SOURCE_DIR}/src/lib/imgui_test_engine)
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target_link_libraries(yaze PUBLIC ImGuiTestEngine)
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target_compile_definitions(yaze PRIVATE
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YAZE_ENABLE_IMGUI_TEST_ENGINE=1
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${IMGUI_TEST_ENGINE_DEFINITIONS})
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else()
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target_compile_definitions(yaze PRIVATE YAZE_ENABLE_IMGUI_TEST_ENGINE=0)
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endif()
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else()
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target_compile_definitions(yaze PRIVATE YAZE_ENABLE_IMGUI_TEST_ENGINE=0)
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endif()
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# Link Google Test if available for integrated testing
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if(YAZE_BUILD_TESTS AND TARGET gtest AND TARGET gtest_main)
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target_link_libraries(yaze PRIVATE gtest gtest_main)
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target_compile_definitions(yaze PRIVATE YAZE_ENABLE_GTEST=1)
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else()
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target_compile_definitions(yaze PRIVATE YAZE_ENABLE_GTEST=0)
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endif()
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# Conditionally link PNG if available
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if(PNG_FOUND)
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target_link_libraries(yaze PUBLIC ${PNG_LIBRARIES})
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endif()
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if (APPLE)
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target_link_libraries(yaze PUBLIC ${COCOA_LIBRARY})
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endif()
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