Files
yaze/src/app/main.cc

55 lines
1.5 KiB
C++

#if __APPLE__
#include "app/core/platform/app_delegate.h"
#endif
#include "absl/debugging/failure_signal_handler.h"
#include "absl/debugging/symbolize.h"
#include "app/core/controller.h"
#include "util/flag.h"
/**
* @namespace yaze
* @brief Main namespace for the application.
*/
using namespace yaze;
DEFINE_FLAG(std::string, rom_file, "", "The ROM file to load.");
int main(int argc, char** argv) {
absl::InitializeSymbolizer(argv[0]);
absl::FailureSignalHandlerOptions options;
options.symbolize_stacktrace = true;
options.use_alternate_stack = true;
options.alarm_on_failure_secs = true;
options.call_previous_handler = true;
absl::InstallFailureSignalHandler(options);
yaze::util::FlagParser parser(yaze::util::global_flag_registry());
RETURN_IF_EXCEPTION(parser.Parse(argc, argv));
std::string rom_filename = "";
if (!FLAGS_rom_file->Get().empty()) {
rom_filename = FLAGS_rom_file->Get();
}
#ifdef __APPLE__
return yaze_run_cocoa_app_delegate(rom_filename.c_str());
#elif defined(_WIN32)
// We set SDL_MAIN_HANDLED for Win32 to avoid SDL hijacking main()
SDL_SetMainReady();
#endif
auto controller = std::make_unique<core::Controller>();
EXIT_IF_ERROR(controller->OnEntry(rom_filename))
while (controller->IsActive()) {
controller->OnInput();
if (auto status = controller->OnLoad(); !status.ok()) {
std::cerr << status.message() << std::endl;
break;
}
controller->DoRender();
}
controller->OnExit();
return EXIT_SUCCESS;
}