96 lines
2.1 KiB
C
96 lines
2.1 KiB
C
#ifndef YAZE_H
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#define YAZE_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include <stddef.h>
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#include <stdint.h>
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#include "dungeon.h"
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#include "overworld.h"
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#include "snes.h"
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#include "zelda.h"
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typedef struct yaze_project yaze_project;
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typedef struct yaze_editor_context {
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zelda3_rom* rom;
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yaze_project* project;
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const char* error_message;
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} yaze_editor_context;
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typedef enum yaze_status {
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YAZE_UNKNOWN = -1,
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YAZE_OK = 0,
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YAZE_ERROR = 1,
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} yaze_status;
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void yaze_check_version(const char* version);
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yaze_status yaze_init(yaze_editor_context*);
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yaze_status yaze_shutdown(yaze_editor_context*);
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struct yaze_project {
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const char* name;
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const char* filepath;
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const char* rom_filename;
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const char* code_folder;
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const char* labels_filename;
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};
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yaze_project yaze_load_project(const char* filename);
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typedef struct yaze_bitmap {
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int width;
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int height;
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uint8_t bpp;
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uint8_t* data;
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} yaze_bitmap;
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yaze_bitmap yaze_load_bitmap(const char* filename);
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snes_color yaze_get_color_from_paletteset(const zelda3_rom* rom,
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int palette_set, int palette,
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int color);
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zelda3_overworld* yaze_load_overworld(const zelda3_rom* rom);
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zelda3_dungeon_room* yaze_load_all_rooms(const zelda3_rom* rom);
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typedef void (*yaze_initialize_func)(yaze_editor_context* context);
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typedef void (*yaze_cleanup_func)(void);
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/**
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* @brief Extension interface for Yaze.
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*
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* @details Yaze extensions can be written in C or Python.
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*/
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typedef struct yaze_extension {
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const char* name;
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const char* version;
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/**
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* @brief Function to initialize the extension.
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*
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* @details This function is called when the extension is loaded. It can be
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* used to set up any resources or state needed by the extension.
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*/
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yaze_initialize_func initialize;
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/**
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* @brief Function to clean up the extension.
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*
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* @details This function is called when the extension is unloaded. It can be
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* used to clean up any resources or state used by the extension.
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*/
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yaze_cleanup_func cleanup;
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} yaze_extension;
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#ifdef __cplusplus
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}
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#endif
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#endif // YAZE_H
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