- Updated CMakeLists.txt to introduce options for enabling experimental tests and minimal CI builds. - Modified CMakePresets.json to refine test presets, including stable and experimental test configurations. - Enhanced CI workflows in ci.yml to streamline testing processes, ensuring stable tests are prioritized and experimental tests are run separately. - Added new documentation files outlining the CI/CD testing strategy and testing categories for better clarity on testing practices. - Improved test discovery in CMakeLists.txt to simplify labeling and enhance CI efficiency.
203 lines
6.0 KiB
Markdown
203 lines
6.0 KiB
Markdown
# Testing Strategy for Yaze v0.3.0
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## Test Categories
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Yaze uses a comprehensive testing strategy with different categories of tests to ensure quality while maintaining efficient CI/CD pipelines.
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### Stable Tests (STABLE)
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**Always run in CI/CD - Required for releases**
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- **AsarWrapperTest**: Core Asar functionality tests
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- **SnesTileTest**: SNES tile format handling
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- **CompressionTest**: Data compression/decompression
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- **SnesPaletteTest**: SNES palette operations
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- **HexTest**: Hexadecimal utilities
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- **AsarIntegrationTest**: Asar integration without ROM dependencies
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**Characteristics:**
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- Fast execution (< 30 seconds total)
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- No external dependencies (ROMs, complex setup)
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- High reliability and deterministic results
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- Core functionality testing
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### ROM-Dependent Tests (ROM_DEPENDENT)
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**Only run in development with available ROM files**
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- **AsarRomIntegrationTest**: Real ROM patching and symbol extraction
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- **ROM-based integration tests**: Tests requiring actual game ROM files
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**Characteristics:**
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- Require specific ROM files to be present
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- Test real-world functionality
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- May be slower due to large file operations
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- Automatically skipped in CI if ROM files unavailable
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### Experimental Tests (EXPERIMENTAL)
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**Run separately, allowed to fail**
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- **CpuTest**: 65816 CPU emulation tests (complex, may have timing issues)
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- **Spc700Test**: SPC700 audio processor tests
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- **ApuTest**: Audio Processing Unit tests
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- **PpuTest**: Picture Processing Unit tests
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- **Complex Integration Tests**: Multi-component integration tests
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**Characteristics:**
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- May be unstable due to emulation complexity
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- Test advanced/experimental features
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- Allowed to fail without blocking releases
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- Run in separate CI job with `continue-on-error: true`
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### GUI Tests (GUI_TEST)
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**Tests requiring graphical components**
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- **DungeonEditorIntegrationTest**: GUI-based dungeon editing
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- **Editor Integration Tests**: Tests requiring ImGui components
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**Characteristics:**
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- Require display/graphics context
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- May not work in headless CI environments
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- Focus on user interface functionality
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## CI/CD Strategy
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### Main CI Pipeline
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```yaml
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# Always run - required for merge
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- Run Stable Tests: --label-regex "STABLE"
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# Optional - allowed to fail
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- Run Experimental Tests: --label-regex "EXPERIMENTAL" (continue-on-error: true)
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```
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### Development Testing
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```bash
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# Quick development testing
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ctest --preset stable
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# Full development testing with ROM
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ctest --preset dev
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# Test specific functionality
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ctest --preset asar-only
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```
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### Release Testing
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```bash
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# Release candidate testing
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ctest --preset stable --parallel
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ctest --preset ci
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```
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## Test Execution Examples
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### Command Line Usage
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```bash
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# Run only stable tests (release-ready)
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ctest --test-dir build --label-regex "STABLE"
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# Run experimental tests (allowed to fail)
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ctest --test-dir build --label-regex "EXPERIMENTAL"
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# Run Asar-specific tests
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ctest --test-dir build -R "*Asar*"
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# Run tests excluding ROM-dependent ones
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ctest --test-dir build --label-exclude "ROM_DEPENDENT"
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# Run with specific preset
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ctest --preset stable
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ctest --preset experimental
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```
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### CMake Preset Usage
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```bash
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# Development workflow
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cmake --preset dev
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cmake --build --preset dev
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ctest --preset dev
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# CI workflow
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cmake --preset ci
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cmake --build --preset ci
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ctest --preset ci
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# Release workflow
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cmake --preset release
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cmake --build --preset release
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ctest --preset stable
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```
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## Test Development Guidelines
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### Writing Stable Tests
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- **Fast execution**: Aim for < 1 second per test
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- **No external dependencies**: Self-contained test data
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- **Deterministic**: Same results every run
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- **Core functionality**: Test essential features only
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### Writing Experimental Tests
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- **Complex scenarios**: Multi-component integration
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- **Advanced features**: Emulation, complex algorithms
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- **Performance tests**: May vary by system
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- **GUI components**: May require display context
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### Writing ROM-Dependent Tests
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- **Use TestRomManager**: Proper ROM file handling
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- **Graceful skipping**: Skip if ROM not available
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- **Real-world scenarios**: Test with actual game data
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- **Label appropriately**: Always include ROM_DEPENDENT label
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## CI/CD Efficiency
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### Fast Feedback Loop
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1. **Stable tests run first** - Quick feedback for developers
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2. **Experimental tests run in parallel** - Don't block on unstable tests
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3. **ROM tests skipped** - No dependency on external files
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4. **Selective test execution** - Only run relevant tests for changes
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### Release Quality Gates
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1. **All stable tests must pass** - No exceptions
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2. **Experimental tests informational only** - Don't block releases
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3. **ROM tests run manually** - When ROM files available
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4. **Performance benchmarks** - Track regression trends
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## Maintenance Strategy
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### Regular Review
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- **Monthly review** of experimental test failures
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- **Promote stable experimental tests** to stable category
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- **Deprecate obsolete tests** that no longer provide value
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- **Update test categorization** as features mature
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### Performance Monitoring
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- **Track test execution times** for CI efficiency
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- **Identify slow tests** for optimization or recategorization
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- **Monitor CI resource usage** and adjust parallelism
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- **Benchmark critical path tests** for performance regression
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## Test Categories by Feature
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### Asar Integration
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- **Stable**: AsarWrapperTest, AsarIntegrationTest
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- **ROM-Dependent**: AsarRomIntegrationTest
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- **Focus**: Core assembly patching and symbol extraction
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### Graphics System
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- **Stable**: SnesTileTest, SnesPaletteTest, CompressionTest
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- **Experimental**: Complex rendering tests
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- **Focus**: SNES graphics format handling
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### Emulation
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- **Experimental**: CpuTest, Spc700Test, ApuTest, PpuTest
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- **Focus**: Hardware emulation accuracy
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- **Note**: Complex timing-sensitive tests
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### Editor Components
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- **GUI**: DungeonEditorIntegrationTest, Editor integration tests
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- **Experimental**: Complex editor workflow tests
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- **Focus**: User interface functionality
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This strategy ensures efficient CI/CD while maintaining comprehensive test coverage for quality assurance.
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