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yaze/test/e2e/imgui_test_engine_demo.h

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#ifndef YAZE_TEST_E2E_IMGUI_TEST_ENGINE_DEMO_H
#define YAZE_TEST_E2E_IMGUI_TEST_ENGINE_DEMO_H
struct ImGuiTestContext;
namespace yaze {
namespace test {
/**
* @brief Demo: Basic ImGui Test Engine interaction patterns.
*
* Demonstrates: Window focus, menu navigation, button clicks, keyboard input.
*/
void E2ETest_ImGuiBasicInteraction(ImGuiTestContext* ctx);
/**
* @brief Demo: Mouse interaction and coordinate verification.
*
* Shows: Mouse movement, click, drag operations, coordinate verification.
*/
void E2ETest_ImGuiMouseInteraction(ImGuiTestContext* ctx);
/**
* @brief Demo: Keyboard shortcuts and input.
*
* Tests: Ctrl+S, Ctrl+Z, Ctrl+Y, arrow keys, and other shortcuts.
*/
void E2ETest_ImGuiKeyboardShortcuts(ImGuiTestContext* ctx);
/**
* @brief Demo: Widget state verification.
*
* Demonstrates: Checking checkbox states, input values, combo selection.
*/
void E2ETest_ImGuiWidgetState(ImGuiTestContext* ctx);
/**
* @brief Demo: Combining ImGui Test Engine with Screenshot Assertions.
*
* Shows integration of AI test infrastructure with ImGui Test Engine.
*/
void E2ETest_ImGuiWithScreenshotAssertion(ImGuiTestContext* ctx);
/**
* @brief Demo: Test timing and synchronization.
*
* Demonstrates: Yield, waiting for UI updates, handling animations.
*/
void E2ETest_ImGuiTimingDemo(ImGuiTestContext* ctx);
/**
* @brief Demo: Error handling and recovery.
*
* Shows: Handling missing widgets, failed operations, test recovery.
*/
void E2ETest_ImGuiErrorHandling(ImGuiTestContext* ctx);
} // namespace test
} // namespace yaze
#endif // YAZE_TEST_E2E_IMGUI_TEST_ENGINE_DEMO_H