- Replaced static context menu setup in OverworldEditor with dynamic configuration based on the current map state, improving usability and responsiveness. - Introduced TileSelectorWidget for better tile selection management, allowing for a more intuitive user experience when selecting tiles. - Updated canvas controls to include zoom in and zoom out functionalities, enhancing the editor's navigation capabilities. - Cleaned up legacy context menu code and improved overall organization for better maintainability and clarity.
88 lines
2.7 KiB
C++
88 lines
2.7 KiB
C++
#ifndef YAZE_APP_CORE_INPUT_H
|
|
#define YAZE_APP_CORE_INPUT_H
|
|
|
|
#define IMGUI_DEFINE_MATH_OPERATORS
|
|
|
|
#include <cctype>
|
|
#include <cstddef>
|
|
#include <cstdint>
|
|
#include <functional>
|
|
#include <string>
|
|
#include <variant>
|
|
#include <vector>
|
|
|
|
#include "absl/strings/string_view.h"
|
|
#include "app/gfx/snes_tile.h"
|
|
#include "imgui/imgui.h"
|
|
|
|
namespace yaze {
|
|
namespace gui {
|
|
|
|
constexpr ImVec2 kDefaultModalSize = ImVec2(200, 0);
|
|
constexpr ImVec2 kZeroPos = ImVec2(0, 0);
|
|
|
|
IMGUI_API bool InputHex(const char *label, uint64_t *data);
|
|
IMGUI_API bool InputHex(const char *label, int *data, int num_digits = 4,
|
|
float input_width = 50.f);
|
|
|
|
IMGUI_API bool InputHexShort(const char *label, uint32_t *data);
|
|
IMGUI_API bool InputHexWord(const char *label, uint16_t *data,
|
|
float input_width = 50.f, bool no_step = false);
|
|
IMGUI_API bool InputHexWord(const char *label, int16_t *data,
|
|
float input_width = 50.f, bool no_step = false);
|
|
IMGUI_API bool InputHexByte(const char *label, uint8_t *data,
|
|
float input_width = 50.f, bool no_step = false);
|
|
|
|
IMGUI_API bool InputHexByte(const char *label, uint8_t *data, uint8_t max_value,
|
|
float input_width = 50.f, bool no_step = false);
|
|
|
|
// Custom hex input functions that properly respect width
|
|
IMGUI_API bool InputHexByteCustom(const char *label, uint8_t *data,
|
|
float input_width = 50.f);
|
|
IMGUI_API bool InputHexWordCustom(const char *label, uint16_t *data,
|
|
float input_width = 70.f);
|
|
|
|
IMGUI_API void Paragraph(const std::string &text);
|
|
|
|
IMGUI_API bool ClickableText(const std::string &text);
|
|
|
|
IMGUI_API bool ListBox(const char *label, int *current_item,
|
|
const std::vector<std::string> &items,
|
|
int height_in_items = -1);
|
|
|
|
bool InputTileInfo(const char *label, gfx::TileInfo *tile_info);
|
|
|
|
using ItemLabelFlags = enum ItemLabelFlag {
|
|
Left = 1u << 0u,
|
|
Right = 1u << 1u,
|
|
Default = Left,
|
|
};
|
|
|
|
IMGUI_API void ItemLabel(absl::string_view title, ItemLabelFlags flags);
|
|
|
|
IMGUI_API ImGuiID GetID(const std::string &id);
|
|
|
|
ImGuiKey MapKeyToImGuiKey(char key);
|
|
|
|
using GuiElement = std::variant<std::function<void()>, std::string>;
|
|
|
|
struct Table {
|
|
const char *id;
|
|
int num_columns;
|
|
ImGuiTableFlags flags;
|
|
ImVec2 size;
|
|
std::vector<std::string> column_labels;
|
|
std::vector<GuiElement> column_contents;
|
|
};
|
|
|
|
void AddTableColumn(Table &table, const std::string &label, GuiElement element);
|
|
|
|
IMGUI_API bool OpenUrl(const std::string &url);
|
|
|
|
void MemoryEditorPopup(const std::string &label, std::span<uint8_t> memory);
|
|
|
|
} // namespace gui
|
|
} // namespace yaze
|
|
|
|
#endif
|