- Replaced static context menu setup in OverworldEditor with dynamic configuration based on the current map state, improving usability and responsiveness.
- Introduced TileSelectorWidget for better tile selection management, allowing for a more intuitive user experience when selecting tiles.
- Updated canvas controls to include zoom in and zoom out functionalities, enhancing the editor's navigation capabilities.
- Cleaned up legacy context menu code and improved overall organization for better maintainability and clarity.
- Updated minimum CMake version requirement from 3.5 to 3.16 to leverage new features and policies.
- Enhanced CI workflows to include additional build configurations for Ubuntu and macOS, improving cross-platform support.
- Added conditional linking for ImGui Test Engine in the CMakeLists, allowing for UI testing when enabled.
- Refactored CMake commands in CI to ensure consistent policy version handling and streamlined build processes.
- Introduced new constructors for MenuItem in the GUI to enhance menu item management and flexibility.
- Introduced a new DungeonEditorSystem to streamline dungeon editing functionalities, including room properties management and object editing.
- Enhanced the DungeonEditor class to initialize the new editor system and manage room properties effectively.
- Added comprehensive object editing capabilities with a dedicated DungeonObjectEditor, supporting object insertion, deletion, and real-time preview.
- Implemented improved UI components for editing dungeon settings, including integrated editing panels for various object types.
- Enhanced error handling and validation throughout the dungeon editing process to ensure robust functionality.
- Updated integration tests to cover new features and validate the overall performance of the dungeon editing system.