Files
yaze/src/app/app.cmake

74 lines
1.2 KiB
CMake

include(app/core/core.cmake)
include(app/editor/editor.cmake)
include(app/gfx/gfx.cmake)
include(app/gui/gui.cmake)
include(app/zelda3/zelda3.cmake)
if (APPLE)
add_executable(
yaze
MACOSX_BUNDLE
app/main.cc
app/rom.cc
${YAZE_APP_EMU_SRC}
${YAZE_APP_CORE_SRC}
${YAZE_APP_EDITOR_SRC}
${YAZE_APP_GFX_SRC}
${YAZE_APP_ZELDA3_SRC}
${YAZE_GUI_SRC}
${IMGUI_SRC}
# Bundled Resources
${YAZE_RESOURCE_FILES}
)
else()
add_executable(
yaze
app/main.cc
app/rom.cc
${YAZE_APP_EMU_SRC}
${YAZE_APP_CORE_SRC}
${YAZE_APP_EDITOR_SRC}
${YAZE_APP_GFX_SRC}
${YAZE_APP_ZELDA3_SRC}
${YAZE_GUI_SRC}
${IMGUI_SRC}
)
endif()
target_include_directories(
yaze PUBLIC
lib/
app/
${ASAR_INCLUDE_DIR}
${CMAKE_SOURCE_DIR}/incl/
${CMAKE_SOURCE_DIR}/src/
${CMAKE_SOURCE_DIR}/src/lib/imgui_test_engine
${PNG_INCLUDE_DIRS}
${SDL2_INCLUDE_DIR}
)
target_link_libraries(
yaze PUBLIC
asar-static
${ABSL_TARGETS}
${SDL_TARGETS}
${PNG_LIBRARIES}
${CMAKE_DL_LIBS}
ImGui
ImGuiTestEngine
)
if (APPLE)
target_link_libraries(yaze PUBLIC ${COCOA_LIBRARY})
endif()
if (WIN32 OR MINGW)
target_link_libraries(
yaze PUBLIC
${CMAKE_SOURCE_DIR}/build/build-windows/bin/libpng16.dll
zlib
mingw32
ws2_32)
endif()