30 lines
820 B
C++
30 lines
820 B
C++
#include "pseudo_vram.h"
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namespace yaze {
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namespace app {
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namespace gfx {
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void pseudo_vram::ChangeGraphicsTileset(
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const std::vector<Bitmap>& graphics_set) {}
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void pseudo_vram::ChangeGraphicsPalette(const SNESPalette& graphics_pal) {}
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void pseudo_vram::ChangeSpriteTileset(const std::vector<Bitmap>& sprite_set) {}
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void pseudo_vram::ChangeSpritePalette(const SNESPalette& sprite_pal) {}
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std::vector<Bitmap> CreateGraphicsSet(
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int id, const std::unordered_map<int, Bitmap>& all_graphics) {
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std::vector<Bitmap> graphics_set;
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return graphics_set;
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}
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std::vector<Bitmap> CreateSpriteSet(
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int id, const std::unordered_map<int, Bitmap>& all_graphics) {
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std::vector<Bitmap> graphics_set;
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return graphics_set;
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}
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} // namespace gfx
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} // namespace app
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} // namespace yaze
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