Files
yaze/src/app/gfx/pseudo_vram.cc
2022-07-17 20:05:29 -04:00

30 lines
820 B
C++

#include "pseudo_vram.h"
namespace yaze {
namespace app {
namespace gfx {
void pseudo_vram::ChangeGraphicsTileset(
const std::vector<Bitmap>& graphics_set) {}
void pseudo_vram::ChangeGraphicsPalette(const SNESPalette& graphics_pal) {}
void pseudo_vram::ChangeSpriteTileset(const std::vector<Bitmap>& sprite_set) {}
void pseudo_vram::ChangeSpritePalette(const SNESPalette& sprite_pal) {}
std::vector<Bitmap> CreateGraphicsSet(
int id, const std::unordered_map<int, Bitmap>& all_graphics) {
std::vector<Bitmap> graphics_set;
return graphics_set;
}
std::vector<Bitmap> CreateSpriteSet(
int id, const std::unordered_map<int, Bitmap>& all_graphics) {
std::vector<Bitmap> graphics_set;
return graphics_set;
}
} // namespace gfx
} // namespace app
} // namespace yaze