73 lines
1.8 KiB
C++
73 lines
1.8 KiB
C++
#ifndef YAZE_APP_ZELDA3_OVERWORLD_MAP_H
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#define YAZE_APP_ZELDA3_OVERWORLD_MAP_H
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#include <imgui/imgui.h>
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#include <cstddef>
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#include <cstdint>
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#include <memory>
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#include <vector>
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#include "absl/status/status.h"
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#include "app/core/common.h"
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#include "app/gfx/bitmap.h"
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#include "app/gfx/snes_tile.h"
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#include "app/rom.h"
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namespace yaze {
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namespace app {
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namespace zelda3 {
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static constexpr int kTileOffsets[] = {0, 8, 4096, 4104};
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class OverworldMap {
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public:
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OverworldMap(int index, ROM& rom, const std::vector<gfx::Tile16>& tiles16);
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absl::Status BuildMap(int count, int game_state, uchar* map_parent);
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auto GetBitmap() { return bitmap_; }
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auto GetCurrentGraphicsSet() { return current_graphics_sheet_set; }
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auto SetLargeMap(bool is_set) { large_map_ = is_set; }
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auto IsLargeMap() { return large_map_; }
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private:
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void LoadAreaInfo();
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absl::Status BuildTileset(int game_state);
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absl::Status BuildTiles16Gfx(int count);
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// TODO: Find the SDL_Surface way to do this.
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void CopyTile(int x, int y, int xx, int yy, int offset, gfx::TileInfo tile,
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uchar* gfx16Pointer, uchar* gfx8Pointer);
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void CopyTile8bpp16(int x, int y, int tile, uchar* ow_blockset);
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int parent_ = 0;
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int index_ = 0;
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int world_ = 0;
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int message_id_ = 0;
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int area_graphics_ = 0;
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int area_palette_ = 0;
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uchar sprite_graphics_[3];
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uchar sprite_palette_[3];
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uchar area_music_[4];
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uchar static_graphics_[16];
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bool initialized_ = false;
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bool large_map_ = false;
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ROM rom_;
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OWMapTiles map_tiles_;
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gfx::Bitmap bitmap_;
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std::vector<gfx::Tile16> tiles16_;
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absl::flat_hash_map<int, gfx::Bitmap> current_graphics_sheet_set;
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};
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} // namespace zelda3
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} // namespace app
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} // namespace yaze
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#endif |