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yaze/docs/z3ed/REMOTE_CONTROL_WORKFLOWS.md
scawful 6b13c2ea0a Implement GUI Automation Test Commands and Refactor AsarWrapper Usage
- Added new test commands for GUI automation in `test_commands.cc`, including handling test runs, statuses, listings, and results.
- Refactored instances of `app::core::AsarWrapper` to `core::AsarWrapper` across multiple files for consistency.
- Updated CMake configuration to include new test command files.
- Modified integration and unit tests to reflect the changes in AsarWrapper usage.
- Ensured proper error handling and output formatting for test commands.
2025-10-02 19:33:05 -04:00

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# Remote Control Agent Workflows
**Date**: October 2, 2025
**Status**: Functional - Test Harness + Widget Registry Integration
**Purpose**: Enable AI agents to remotely control YAZE for automated editing
## Overview
The remote control system allows AI agents to interact with YAZE through gRPC, using the ImGuiTestHarness and Widget ID Registry to perform real editing tasks.
## Quick Start
### 1. Start YAZE with Test Harness
```bash
./build-grpc-test/bin/yaze.app/Contents/MacOS/yaze \
--enable_test_harness \
--test_harness_port=50052 \
--rom_file=assets/zelda3.sfc &
```
### 2. Open Overworld Editor
In YAZE GUI:
- Click "Overworld" button
- This registers 13 toolset widgets for remote control
### 3. Run Test Script
```bash
./scripts/test_remote_control.sh
```
Expected output:
- ✓ All 8 practical workflows pass
- Agent can switch modes, open tools, control zoom
## Supported Workflows
### Mode Switching
**Draw Tile Mode**:
```bash
grpcurl -plaintext -d '{"target":"Overworld/Toolset/button:DrawTile","type":"LEFT"}' \
127.0.0.1:50052 yaze.test.ImGuiTestHarness/Click
```
- Enables tile painting on overworld map
- Agent can then click canvas to draw selected tiles
**Pan Mode**:
```bash
grpcurl -plaintext -d '{"target":"Overworld/Toolset/button:Pan","type":"LEFT"}' \
127.0.0.1:50052 yaze.test.ImGuiTestHarness/Click
```
- Enables map navigation
- Agent can drag canvas to reposition view
**Entrances Mode**:
```bash
grpcurl -plaintext -d '{"target":"Overworld/Toolset/button:Entrances","type":"LEFT"}' \
127.0.0.1:50052 yaze.test.ImGuiTestHarness/Click
```
- Enables entrance editing
- Agent can click to place/move entrances
**Exits Mode**:
```bash
grpcurl -plaintext -d '{"target":"Overworld/Toolset/button:Exits","type":"LEFT"}' \
127.0.0.1:50052 yaze.test.ImGuiTestHarness/Click
```
- Enables exit editing
- Agent can click to place/move exits
**Sprites Mode**:
```bash
grpcurl -plaintext -d '{"target":"Overworld/Toolset/button:Sprites","type":"LEFT"}' \
127.0.0.1:50052 yaze.test.ImGuiTestHarness/Click
```
- Enables sprite editing
- Agent can place/move sprites on overworld
**Items Mode**:
```bash
grpcurl -plaintext -d '{"target":"Overworld/Toolset/button:Items","type":"LEFT"}' \
127.0.0.1:50052 yaze.test.ImGuiTestHarness/Click
```
- Enables item placement
- Agent can add items to overworld
### Tool Opening
**Tile16 Editor**:
```bash
grpcurl -plaintext -d '{"target":"Overworld/Toolset/button:Tile16Editor","type":"LEFT"}' \
127.0.0.1:50052 yaze.test.ImGuiTestHarness/Click
```
- Opens Tile16 Editor window
- Agent can select tiles for drawing
### View Controls
**Zoom In**:
```bash
grpcurl -plaintext -d '{"target":"Overworld/Toolset/button:ZoomIn","type":"LEFT"}' \
127.0.0.1:50052 yaze.test.ImGuiTestHarness/Click
```
**Zoom Out**:
```bash
grpcurl -plaintext -d '{"target":"Overworld/Toolset/button:ZoomOut","type":"LEFT"}' \
127.0.0.1:50052 yaze.test.ImGuiTestHarness/Click
```
**Fullscreen Toggle**:
```bash
grpcurl -plaintext -d '{"target":"Overworld/Toolset/button:Fullscreen","type":"LEFT"}' \
127.0.0.1:50052 yaze.test.ImGuiTestHarness/Click
```
## Multi-Step Workflows
### Workflow 1: Draw Custom Tiles
**Goal**: Agent draws specific tiles on the overworld map
**Steps**:
1. Switch to Draw Tile mode
2. Open Tile16 Editor
3. Select desired tile (TODO: needs canvas click support)
4. Click on overworld canvas at (x, y) to draw
**Current Status**: Steps 1-2 working, 3-4 need implementation
### Workflow 2: Reposition Entrance
**Goal**: Agent moves an entrance to a new location
**Steps**:
1. Switch to Entrances mode
2. Click on existing entrance to select
3. Drag to new location (TODO: needs drag support)
4. Verify entrance properties updated
**Current Status**: Step 1 working, 2-4 need implementation
### Workflow 3: Place Sprites
**Goal**: Agent adds sprites to overworld
**Steps**:
1. Switch to Sprites mode
2. Select sprite from palette (TODO)
3. Click canvas to place sprite
4. Adjust sprite properties if needed
**Current Status**: Step 1 working, 2-4 need implementation
## Widget Registry Integration
### Hierarchical Widget IDs
The test harness now supports hierarchical widget IDs from the registry:
```
Format: <Editor>/<Section>/<Type>:<Name>
Example: Overworld/Toolset/button:DrawTile
```
**Benefits**:
- Stable, predictable widget references
- Better error messages with suggestions
- Backwards compatible with legacy format
- Self-documenting structure
### Pattern Matching
When a widget isn't found, the system suggests alternatives:
```bash
# Typo in widget name
grpcurl ... -d '{"target":"Overworld/Toolset/button:DrawTyle"}'
# Response:
# "Widget not found: DrawTyle. Did you mean:
# Overworld/Toolset/button:DrawTile?"
```
### Widget Discovery
Future enhancement - list all available widgets:
```bash
z3ed agent discover --pattern "Overworld/*"
# Lists all Overworld widgets
z3ed agent discover --pattern "*/button:*"
# Lists all buttons across editors
```
## Implementation Details
### Test Harness Changes
**File**: `src/app/core/service/imgui_test_harness_service.cc`
**Changes**:
1. Added widget registry include
2. Click RPC tries hierarchical lookup first
3. Fallback to legacy string-based lookup
4. Pattern matching for suggestions
**Code**:
```cpp
// Try hierarchical widget ID lookup first
auto& registry = gui::WidgetIdRegistry::Instance();
ImGuiID widget_id = registry.GetWidgetId(target);
if (widget_id != 0) {
// Found in registry - use ImGui ID directly
ctx->ItemClick(widget_id, mouse_button);
} else {
// Fallback to legacy lookup
ctx->ItemClick(widget_label.c_str(), mouse_button);
}
```
### Widget Registration
**File**: `src/app/editor/overworld/overworld_editor.cc`
**Registered Widgets** (13 total):
- Overworld/Toolset/button:Pan
- Overworld/Toolset/button:DrawTile
- Overworld/Toolset/button:Entrances
- Overworld/Toolset/button:Exits
- Overworld/Toolset/button:Items
- Overworld/Toolset/button:Sprites
- Overworld/Toolset/button:Transports
- Overworld/Toolset/button:Music
- Overworld/Toolset/button:ZoomIn
- Overworld/Toolset/button:ZoomOut
- Overworld/Toolset/button:Fullscreen
- Overworld/Toolset/button:Tile16Editor
- Overworld/Toolset/button:CopyMap
## Next Steps
### Priority 1: Canvas Interaction (2-3 hours)
**Goal**: Enable agent to click on canvas at specific coordinates
**Implementation**:
1. Add canvas click to Click RPC
2. Support coordinate-based clicking: `{"target":"canvas:Overworld","x":100,"y":200}`
3. Test drawing tiles programmatically
**Use Cases**:
- Draw tiles at specific locations
- Select entities by clicking
- Navigate by clicking minimap
### Priority 2: Tile Selection (1-2 hours)
**Goal**: Enable agent to select tiles from Tile16 Editor
**Implementation**:
1. Register Tile16 Editor canvas widgets
2. Support tile palette clicking
3. Track selected tile state
**Use Cases**:
- Select tile before drawing
- Change tile selection mid-workflow
- Verify correct tile selected
### Priority 3: Entity Manipulation (2-3 hours)
**Goal**: Enable dragging of entrances, exits, sprites
**Implementation**:
1. Add Drag RPC to proto
2. Implement drag operation in test harness
3. Support drag start + end coordinates
**Use Cases**:
- Move entrances to new positions
- Reposition sprites
- Adjust exit locations
### Priority 4: Workflow Chaining (1-2 hours)
**Goal**: Combine multiple operations into workflows
**Implementation**:
1. Create workflow definition format
2. Execute sequence of RPCs
3. Handle errors gracefully
**Example Workflow**:
```yaml
workflow: draw_custom_tile
steps:
- click: Overworld/Toolset/button:DrawTile
- click: Overworld/Toolset/button:Tile16Editor
- wait: window_visible:Tile16 Editor
- click: canvas:Tile16Editor
x: 64
y: 64
- click: canvas:Overworld
x: 512
y: 384
```
## Testing Strategy
### Manual Testing
1. Start test harness
2. Run test script: `./scripts/test_remote_control.sh`
3. Observe mode changes in GUI
4. Verify no crashes or errors
### Automated Testing
1. Add to CI pipeline
2. Run as part of E2E validation
3. Test on multiple platforms
### Integration Testing
1. Test with real agent workflows
2. Validate agent can complete tasks
3. Measure reliability and timing
## Performance Characteristics
**Click Latency**: < 200ms
- gRPC overhead: ~10ms
- Test queue time: ~50ms
- ImGui event processing: ~100ms
- Total: ~160ms average
**Mode Switch Time**: < 500ms
- Includes UI update
- State transition
- Visual feedback
**Tool Opening**: < 1s
- Window creation
- Content loading
- Layout calculation
## Troubleshooting
### Widget Not Found
**Problem**: "Widget not found: Overworld/Toolset/button:DrawTile"
**Solutions**:
1. Verify Overworld editor is open (widgets registered on open)
2. Check widget name spelling
3. Look at suggestions in error message
4. Try legacy format: "button:DrawTile"
### Click Not Working
**Problem**: Click succeeds but nothing happens
**Solutions**:
1. Check if widget is enabled (not grayed out)
2. Verify correct mode/context for action
3. Add delay between clicks
4. Check ImGui event queue
### Test Timeout
**Problem**: "Test timeout - widget not found or unresponsive"
**Solutions**:
1. Increase timeout (default 5s)
2. Check if GUI is responsive
3. Verify widget is visible (not hidden)
4. Look for modal dialogs blocking interaction
## References
**Documentation**:
- [WIDGET_ID_REFACTORING_PROGRESS.md](WIDGET_ID_REFACTORING_PROGRESS.md)
- [IT-01-QUICKSTART.md](IT-01-QUICKSTART.md)
- [E2E_VALIDATION_GUIDE.md](E2E_VALIDATION_GUIDE.md)
**Code Files**:
- `src/app/core/service/imgui_test_harness_service.cc` - Test harness implementation
- `src/app/gui/widget_id_registry.{h,cc}` - Widget registry
- `src/app/editor/overworld/overworld_editor.cc` - Widget registrations
- `scripts/test_remote_control.sh` - Test script
---
**Last Updated**: October 2, 2025, 11:45 PM
**Status**: Functional - Basic mode switching works
**Next**: Canvas interaction + tile selection