659 lines
13 KiB
Markdown
659 lines
13 KiB
Markdown
# Z3ED Command Reference
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Complete command reference for the z3ed CLI tool, including all automation and AI-powered features.
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## Table of Contents
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1. [ROM Operations](#rom-operations)
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2. [Editor Automation](#editor-automation)
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3. [Testing Commands](#testing-commands)
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4. [Build & CI/CD](#build--cicd)
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5. [Query & Discovery](#query--discovery)
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6. [Interactive REPL](#interactive-repl)
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7. [Network & Collaboration](#network--collaboration)
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8. [AI Integration](#ai-integration)
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## ROM Operations
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### `z3ed rom read`
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Read bytes from ROM at specified address.
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**Syntax:**
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```bash
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z3ed rom read --address <hex> [--length <bytes>] [--format hex|ascii|binary]
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```
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**Examples:**
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```bash
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# Read 16 bytes from address 0x1000
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z3ed rom read --address 0x1000 --length 16
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# Read 256 bytes and display as ASCII
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z3ed rom read --address 0x20000 --length 256 --format ascii
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# Read single byte
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z3ed rom read --address 0xFFFF
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```
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**Output:**
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```json
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{
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"address": "0x001000",
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"data": "A9 00 85 2C A9 01 85 2D A9 02 85 2E A9 03 85 2F",
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"ascii": ".........,......",
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"length": 16
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}
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```
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### `z3ed rom write`
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Write bytes to ROM at specified address.
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**Syntax:**
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```bash
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z3ed rom write --address <hex> --data <hex_string> [--verify]
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```
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**Examples:**
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```bash
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# Write 4 bytes
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z3ed rom write --address 0x1000 --data "A9 00 85 2C"
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# Write with verification
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z3ed rom write --address 0x2000 --data "FF FE FD FC" --verify
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# Write ASCII string (converted to hex)
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z3ed rom write --address 0x3000 --data "YAZE" --format ascii
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```
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### `z3ed rom validate`
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Validate ROM integrity and structure.
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**Syntax:**
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```bash
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z3ed rom validate [--checksums] [--headers] [--regions] [--fix]
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```
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**Examples:**
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```bash
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# Full validation
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z3ed rom validate
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# Validate checksums only
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z3ed rom validate --checksums
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# Validate and attempt fixes
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z3ed rom validate --fix
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```
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**Output:**
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```json
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{
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"valid": true,
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"checksums": {
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"header": "OK",
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"complement": "OK"
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},
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"headers": {
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"title": "THE LEGEND OF ZELDA",
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"version": "1.0",
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"region": "USA"
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},
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"issues": [],
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"warnings": ["Expanded ROM detected"]
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}
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```
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### `z3ed rom snapshot`
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Create a named snapshot of current ROM state.
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**Syntax:**
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```bash
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z3ed rom snapshot --name <name> [--compress] [--metadata <json>]
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```
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**Examples:**
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```bash
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# Create snapshot
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z3ed rom snapshot --name "before_dungeon_edit"
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# Compressed snapshot with metadata
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z3ed rom snapshot --name "v1.0_release" --compress --metadata '{"version": "1.0", "author": "user"}'
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# List snapshots
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z3ed rom list-snapshots
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```
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### `z3ed rom restore`
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Restore ROM from a previous snapshot.
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**Syntax:**
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```bash
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z3ed rom restore --snapshot <name> [--verify]
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```
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**Examples:**
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```bash
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# Restore snapshot
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z3ed rom restore --snapshot "before_dungeon_edit"
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# Restore with verification
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z3ed rom restore --snapshot "last_stable" --verify
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```
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## Editor Automation
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### `z3ed editor dungeon`
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Automate dungeon editor operations.
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**Subcommands:**
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#### `place-object`
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Place an object in a dungeon room.
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```bash
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z3ed editor dungeon place-object --room <id> --type <object_id> --x <x> --y <y> [--layer <0|1|2>]
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# Example: Place a chest at position (10, 15) in room 0
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z3ed editor dungeon place-object --room 0 --type 0x22 --x 10 --y 15
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```
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#### `set-property`
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Modify room properties.
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```bash
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z3ed editor dungeon set-property --room <id> --property <name> --value <value>
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# Example: Set room darkness
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z3ed editor dungeon set-property --room 5 --property "dark" --value true
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```
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#### `list-objects`
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List all objects in a room.
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```bash
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z3ed editor dungeon list-objects --room <id> [--filter-type <type>]
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# Example: List all chests in room 10
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z3ed editor dungeon list-objects --room 10 --filter-type 0x22
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```
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#### `validate-room`
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Check room for issues.
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```bash
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z3ed editor dungeon validate-room --room <id> [--fix-issues]
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# Example: Validate and fix room 0
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z3ed editor dungeon validate-room --room 0 --fix-issues
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```
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### `z3ed editor overworld`
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Automate overworld editor operations.
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**Subcommands:**
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#### `set-tile`
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Modify a tile on the overworld map.
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```bash
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z3ed editor overworld set-tile --map <id> --x <x> --y <y> --tile <tile_id>
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# Example: Set grass tile at position (100, 50) on Light World
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z3ed editor overworld set-tile --map 0x00 --x 100 --y 50 --tile 0x002
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```
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#### `place-entrance`
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Add an entrance to the overworld.
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```bash
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z3ed editor overworld place-entrance --map <id> --x <x> --y <y> --target <room_id> [--type <type>]
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# Example: Place dungeon entrance
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z3ed editor overworld place-entrance --map 0x00 --x 200 --y 150 --target 0x10 --type "dungeon"
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```
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#### `modify-sprite`
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Modify sprite properties.
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```bash
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z3ed editor overworld modify-sprite --map <id> --sprite-index <idx> --property <prop> --value <val>
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# Example: Change enemy sprite type
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z3ed editor overworld modify-sprite --map 0x00 --sprite-index 0 --property "type" --value 0x08
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```
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### `z3ed editor batch`
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Execute multiple editor operations from a script file.
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**Syntax:**
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```bash
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z3ed editor batch --script <file> [--dry-run] [--parallel] [--continue-on-error]
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```
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**Script Format (JSON):**
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```json
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{
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"operations": [
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{
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"editor": "dungeon",
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"action": "place-object",
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"params": {
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"room": 1,
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"type": 34,
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"x": 10,
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"y": 15
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}
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},
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{
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"editor": "overworld",
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"action": "set-tile",
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"params": {
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"map": 0,
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"x": 20,
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"y": 30,
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"tile": 322
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}
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}
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],
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"options": {
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"stop_on_error": false,
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"validate_after": true
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}
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}
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```
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## Testing Commands
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### `z3ed test run`
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Execute test suites.
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**Syntax:**
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```bash
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z3ed test run [--category <unit|integration|e2e>] [--filter <pattern>] [--parallel]
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```
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**Examples:**
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```bash
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# Run all tests
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z3ed test run
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# Run unit tests only
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z3ed test run --category unit
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# Run specific test pattern
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z3ed test run --filter "*Overworld*"
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# Parallel execution
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z3ed test run --parallel
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```
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### `z3ed test generate`
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Generate test code for a class or component.
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**Syntax:**
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```bash
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z3ed test generate --target <class|file> --output <file> [--framework <gtest|catch2>] [--include-mocks]
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```
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**Examples:**
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```bash
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# Generate tests for a class
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z3ed test generate --target OverworldEditor --output overworld_test.cc
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# Generate with mocks
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z3ed test generate --target DungeonRoom --output dungeon_test.cc --include-mocks
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# Generate integration tests
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z3ed test generate --target src/app/rom.cc --output rom_integration_test.cc --framework catch2
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```
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### `z3ed test record`
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Record interactions for test generation.
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**Syntax:**
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```bash
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z3ed test record --name <test_name> --start
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z3ed test record --stop [--save-as <file>]
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z3ed test record --pause
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z3ed test record --resume
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```
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**Examples:**
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```bash
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# Start recording
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z3ed test record --name "dungeon_edit_test" --start
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# Perform actions...
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z3ed editor dungeon place-object --room 0 --type 0x22 --x 10 --y 10
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# Stop and save
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z3ed test record --stop --save-as dungeon_test.json
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# Generate test from recording
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z3ed test generate --from-recording dungeon_test.json --output dungeon_test.cc
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```
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### `z3ed test baseline`
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Manage test baselines for regression testing.
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**Syntax:**
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```bash
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z3ed test baseline --create --name <baseline>
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z3ed test baseline --compare --name <baseline> [--threshold <percent>]
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z3ed test baseline --update --name <baseline>
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```
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**Examples:**
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```bash
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# Create baseline
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z3ed test baseline --create --name "v1.0_stable"
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# Compare against baseline
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z3ed test baseline --compare --name "v1.0_stable" --threshold 95
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# Update baseline
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z3ed test baseline --update --name "v1.0_stable"
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```
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## Build & CI/CD
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### `z3ed build`
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Build the project with specified configuration.
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**Syntax:**
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```bash
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z3ed build --preset <preset> [--verbose] [--parallel <jobs>]
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```
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**Examples:**
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```bash
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# Debug build
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z3ed build --preset lin-dbg
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# Release build with 8 parallel jobs
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z3ed build --preset lin-rel --parallel 8
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# Verbose output
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z3ed build --preset mac-dbg --verbose
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```
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### `z3ed ci status`
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Check CI/CD pipeline status.
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**Syntax:**
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```bash
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z3ed ci status [--workflow <name>] [--branch <branch>]
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```
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**Examples:**
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```bash
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# Check all workflows
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z3ed ci status
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# Check specific workflow
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z3ed ci status --workflow "Build and Test"
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# Check branch status
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z3ed ci status --branch develop
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```
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## Query & Discovery
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### `z3ed query rom-info`
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Get comprehensive ROM information.
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**Syntax:**
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```bash
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z3ed query rom-info [--detailed] [--format <json|yaml|text>]
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```
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**Output:**
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```json
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{
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"title": "THE LEGEND OF ZELDA",
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"size": 2097152,
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"expanded": true,
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"version": "1.0",
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"region": "USA",
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"checksum": "0xABCD",
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"header": {
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"mapper": "LoROM",
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"rom_speed": "FastROM",
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"rom_type": "ROM+SRAM+Battery"
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}
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}
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```
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### `z3ed query available-commands`
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Discover available commands and their usage.
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**Syntax:**
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```bash
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z3ed query available-commands [--category <category>] [--format tree|list|json]
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```
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**Examples:**
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```bash
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# List all commands as tree
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z3ed query available-commands --format tree
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# List editor commands
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z3ed query available-commands --category editor
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# JSON output for programmatic use
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z3ed query available-commands --format json
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```
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### `z3ed query find-tiles`
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Search for tile patterns in ROM.
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**Syntax:**
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```bash
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z3ed query find-tiles --pattern <hex> [--context <bytes>] [--limit <count>]
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```
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**Examples:**
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```bash
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# Find specific tile pattern
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z3ed query find-tiles --pattern "FF 00 FF 00"
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# Find with context
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z3ed query find-tiles --pattern "A9 00" --context 8
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# Limit results
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z3ed query find-tiles --pattern "00 00" --limit 10
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```
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## Interactive REPL
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### Starting REPL Mode
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```bash
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# Start REPL with ROM
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z3ed repl --rom zelda3.sfc
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# Start with history file
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z3ed repl --rom zelda3.sfc --history ~/.z3ed_history
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```
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### REPL Features
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#### Variable Assignment
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```
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z3ed> $info = rom info
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z3ed> echo $info.title
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THE LEGEND OF ZELDA
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```
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#### Command Pipelines
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```
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z3ed> rom read --address 0x1000 --length 100 | find --pattern "A9"
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z3ed> query find-tiles --pattern "FF" | head -10
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```
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#### Session Management
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```
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z3ed> session save my_session
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z3ed> session load my_session
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z3ed> history show
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z3ed> history replay 5-10
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```
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## Network & Collaboration
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### `z3ed network connect`
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Connect to collaborative editing session.
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**Syntax:**
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```bash
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z3ed network connect --host <host> --port <port> [--username <name>]
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```
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**Examples:**
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```bash
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# Connect to session
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z3ed network connect --host localhost --port 8080 --username "agent1"
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# Join specific room
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z3ed network join --room "dungeon_editing" --password "secret"
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```
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### `z3ed network sync`
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Synchronize changes with other collaborators.
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**Syntax:**
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```bash
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z3ed network sync [--push] [--pull] [--merge-strategy <strategy>]
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```
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**Examples:**
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```bash
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# Push local changes
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z3ed network sync --push
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# Pull remote changes
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z3ed network sync --pull
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# Bidirectional sync with merge
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z3ed network sync --merge-strategy last-write-wins
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```
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## AI Integration
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### `z3ed ai chat`
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Interactive AI assistant for ROM hacking.
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**Syntax:**
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```bash
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z3ed ai chat [--model <model>] [--context <file>]
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```
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**Examples:**
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```bash
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# Start chat with default model
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z3ed ai chat
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# Use specific model
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z3ed ai chat --model gemini-pro
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# Provide context file
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z3ed ai chat --context room_layout.json
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```
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### `z3ed ai suggest`
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Get AI suggestions for ROM modifications.
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**Syntax:**
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```bash
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z3ed ai suggest --task <task> [--model <model>] [--constraints <json>]
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```
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**Examples:**
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```bash
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# Suggest dungeon layout improvements
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z3ed ai suggest --task "improve dungeon flow" --constraints '{"rooms": [1,2,3]}'
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# Suggest sprite placements
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z3ed ai suggest --task "balance enemy placement" --model ollama:llama2
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```
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### `z3ed ai analyze`
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Analyze ROM for patterns and issues.
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**Syntax:**
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```bash
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z3ed ai analyze --type <pattern|bug|optimization> [--report <file>]
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```
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**Examples:**
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```bash
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# Analyze for bugs
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z3ed ai analyze --type bug --report bugs.json
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# Find optimization opportunities
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z3ed ai analyze --type optimization
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# Pattern analysis
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z3ed ai analyze --type pattern --report patterns.md
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```
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## Global Options
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These options work with all commands:
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- `--rom <file>` - Specify ROM file to use
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- `--verbose` - Enable verbose output
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- `--quiet` - Suppress non-error output
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- `--format <json|yaml|text>` - Output format
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- `--output <file>` - Write output to file
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- `--no-color` - Disable colored output
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- `--config <file>` - Use configuration file
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- `--log-level <level>` - Set logging level
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- `--help` - Show help for command
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## Exit Codes
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- `0` - Success
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- `1` - General error
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- `2` - Invalid arguments
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- `3` - ROM not loaded
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- `4` - Operation failed
|
|
- `5` - Network error
|
|
- `6` - Build error
|
|
- `7` - Test failure
|
|
- `127` - Command not found
|
|
|
|
## Configuration
|
|
|
|
Z3ed can be configured via `~/.z3edrc` or `z3ed.config.json`:
|
|
|
|
```json
|
|
{
|
|
"default_rom": "~/roms/zelda3.sfc",
|
|
"ai_model": "gemini-pro",
|
|
"output_format": "json",
|
|
"log_level": "info",
|
|
"network": {
|
|
"default_host": "localhost",
|
|
"default_port": 8080
|
|
},
|
|
"build": {
|
|
"default_preset": "lin-dbg",
|
|
"parallel_jobs": 8
|
|
},
|
|
"test": {
|
|
"framework": "gtest",
|
|
"coverage": true
|
|
}
|
|
}
|
|
```
|
|
|
|
## Environment Variables
|
|
|
|
- `Z3ED_ROM_PATH` - Default ROM file path
|
|
- `Z3ED_CONFIG` - Configuration file location
|
|
- `Z3ED_AI_MODEL` - Default AI model
|
|
- `Z3ED_LOG_LEVEL` - Logging verbosity
|
|
- `Z3ED_HISTORY_FILE` - REPL history file location
|
|
- `Z3ED_CACHE_DIR` - Cache directory for snapshots
|
|
- `Z3ED_API_KEY` - API key for AI services |