177 lines
4.9 KiB
Markdown
177 lines
4.9 KiB
Markdown
# End-to-End (E2E) Tests
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This directory contains E2E tests using ImGui Test Engine to validate complete user workflows.
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## Active Tests
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### ✅ Working Tests
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1. **framework_smoke_test.cc** - Basic framework validation
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2. **canvas_selection_test.cc** - Canvas selection and copy/paste workflow
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3. **dungeon_editor_smoke_test.cc** - Dungeon editor UI navigation and interaction
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4. **overworld/overworld_e2e_test.cc** - Overworld editor workflows
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5. **rom_dependent/e2e_rom_test.cc** - ROM-dependent functionality tests
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6. **zscustomoverworld/zscustomoverworld_upgrade_test.cc** - ZSCustomOverworld upgrade tests
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### 📝 Dungeon Editor Smoke Test
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**File**: `dungeon_editor_smoke_test.cc`
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**Status**: ✅ Working and registered
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Tests complete dungeon editor workflow:
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- ROM loading
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- Editor window opening
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- Room selection (0x00, 0x01, 0x02)
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- Canvas interaction
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- Tab navigation (Object Selector, Room Graphics, Object Editor, Entrances)
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- Mode button verification (Select, Insert, Edit)
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- Detailed logging at each step
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## Running Tests
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### All E2E Tests (GUI Mode)
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```bash
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./build/bin/yaze_test --show-gui
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```
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### Specific Test Category
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```bash
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./build/bin/yaze_test --show-gui --gtest_filter="E2ETest*"
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```
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### Dungeon Editor Test Only
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```bash
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./build/bin/yaze_test --show-gui --gtest_filter="*DungeonEditorSmokeTest"
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```
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## Test Development
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### Creating New Tests
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Follow the pattern in `dungeon_editor_smoke_test.cc`:
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```cpp
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#include "e2e/my_new_test.h"
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#include "test_utils.h"
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#include "app/core/controller.h"
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void E2ETest_MyNewTest(ImGuiTestContext* ctx) {
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// Load ROM
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yaze::test::gui::LoadRomInTest(ctx, "zelda3.sfc");
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// Open editor
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yaze::test::gui::OpenEditorInTest(ctx, "My Editor");
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// Test interactions with logging
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ctx->LogInfo("Starting test...");
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ctx->WindowFocus("My Editor");
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ctx->ItemClick("MyButton");
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ctx->LogInfo("Test completed");
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}
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```
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### Register in yaze_test.cc
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```cpp
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#include "e2e/my_new_test.h"
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// In RunGuiMode():
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ImGuiTest* my_test = IM_REGISTER_TEST(engine, "E2ETest", "MyNewTest");
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my_test->TestFunc = E2ETest_MyNewTest;
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my_test->UserData = &controller;
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```
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### ImGui Test Engine API
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Key methods available:
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- `ctx->WindowFocus("WindowName")` - Focus a window
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- `ctx->SetRef("WindowName")` - Set reference window for relative queries
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- `ctx->ItemClick("ButtonName")` - Click an item
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- `ctx->ItemExists("ItemName")` - Check if item exists
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- `ctx->LogInfo("message", ...)` - Log information
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- `ctx->LogWarning("message", ...)` - Log warning
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- `ctx->LogError("message", ...)` - Log error
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- `ctx->Yield()` - Yield to allow UI to update
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Full API: `ext/imgui_test_engine/imgui_te_engine.h`
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## Test Logging
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Tests log detailed information during execution. View logs:
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- In GUI mode: Check ImGui Test Engine window
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- In CI mode: Check console output
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- Look for lines starting with date/time stamps
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Example log output:
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```
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2025-10-04 14:03:38 INFO: === Starting Dungeon Editor E2E Test ===
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2025-10-04 14:03:38 INFO: Loading ROM...
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2025-10-04 14:03:38 INFO: ROM loaded successfully
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2025-10-04 14:03:38 INFO: Opening Dungeon Editor...
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```
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## Test Infrastructure
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### File Organization
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```
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test/e2e/
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├── README.md (this file)
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├── framework_smoke_test.{cc,h}
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├── canvas_selection_test.{cc,h}
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├── dungeon_editor_smoke_test.{cc,h} ← Latest dungeon test
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├── overworld/
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│ └── overworld_e2e_test.cc
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├── rom_dependent/
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│ └── e2e_rom_test.cc
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└── zscustomoverworld/
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└── zscustomoverworld_upgrade_test.cc
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```
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### Helper Functions
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Available in `test_utils.h`:
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- `yaze::test::gui::LoadRomInTest(ctx, "zelda3.sfc")` - Load ROM for testing
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- `yaze::test::gui::OpenEditorInTest(ctx, "Editor Name")` - Open an editor window
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## Future Test Ideas
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Potential tests to add:
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- [ ] Object placement workflow
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- [ ] Object property editing
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- [ ] Layer visibility toggling
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- [ ] Save workflow validation
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- [ ] Sprite editor workflows
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- [ ] Palette editor workflows
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- [ ] Music editor workflows
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## Troubleshooting
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### Test Crashes in GUI Mode
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- Ensure ROM exists at `assets/zelda3.sfc`
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- Check logs for specific error messages
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- Try running without `--show-gui` first
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### Tests Not Found
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- Verify test is registered in `yaze_test.cc`
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- Check that files are added to CMakeLists.txt
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- Rebuild: `make -C build yaze_test`
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### ImGui Items Not Found
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- Use `ctx->ItemExists("ItemName")` to check availability
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- Ensure window is focused with `ctx->WindowFocus()`
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- Check actual widget IDs in source code (look for `##` suffixes)
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## References
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- **ImGui Test Engine**: `ext/imgui_test_engine/`
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- **Test Registration**: `test/yaze_test.cc`
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- **Test Utilities**: `test/test_utils.h`
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- **Working Examples**: See existing tests in this directory
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## Status
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**Current State**: E2E testing infrastructure is working with 6+ active tests.
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**Test Coverage**: Basic workflows covered; opportunity for expansion.
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**Stability**: Tests run reliably in both GUI and CI modes.
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