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yaze/docs/public/examples/web-terminal-integration.md

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# Web Terminal Integration for Z3ed
This document describes how to integrate the z3ed terminal functionality into the WASM web build.
## Overview
The `wasm_terminal_bridge.cc` file provides C++ functions that can be called from JavaScript to enable z3ed command processing in the browser. This allows users to interact with ROM data and use AI-powered features directly in the web interface.
## Exported Functions
### Core Functions
```javascript
// Process a z3ed command
const char* Z3edProcessCommand(const char* command);
// Get command completions for autocomplete
const char* Z3edGetCompletions(const char* partial);
// Set API key for AI services (Gemini)
void Z3edSetApiKey(const char* api_key);
// Check if terminal bridge is ready
int Z3edIsReady();
// Load ROM data from ArrayBuffer
int Z3edLoadRomData(const uint8_t* data, size_t size);
// Get current ROM information as JSON
const char* Z3edGetRomInfo();
// Execute resource queries
const char* Z3edQueryResource(const char* query);
```
## JavaScript Integration Example
```javascript
// Initialize the terminal when module is ready
Module.onRuntimeInitialized = function() {
// Check if terminal is ready
if (Module.ccall('Z3edIsReady', 'number', [], [])) {
console.log('Z3ed terminal ready');
}
// Set API key for AI features
const apiKey = localStorage.getItem('gemini_api_key');
if (apiKey) {
Module.ccall('Z3edSetApiKey', null, ['string'], [apiKey]);
}
// Create terminal interface
const terminal = new Terminal({
prompt: 'z3ed> ',
onCommand: (cmd) => {
const result = Module.ccall('Z3edProcessCommand', 'string', ['string'], [cmd]);
terminal.print(result);
},
onTab: (partial) => {
const completions = Module.ccall('Z3edGetCompletions', 'string', ['string'], [partial]);
return JSON.parse(completions);
}
});
// Expose terminal globally
window.z3edTerminal = terminal;
};
// Load ROM file
async function loadRomFile(file) {
const arrayBuffer = await file.arrayBuffer();
const data = new Uint8Array(arrayBuffer);
// Allocate memory in WASM heap
const ptr = Module._malloc(data.length);
Module.HEAPU8.set(data, ptr);
// Load ROM
const success = Module.ccall('Z3edLoadRomData', 'number',
['number', 'number'], [ptr, data.length]);
// Free memory
Module._free(ptr);
if (success) {
// Get ROM info
const info = Module.ccall('Z3edGetRomInfo', 'string', [], []);
console.log('ROM loaded:', JSON.parse(info));
}
}
```
## Terminal UI Component
```javascript
class Z3edTerminal {
constructor(containerId) {
this.container = document.getElementById(containerId);
this.history = [];
this.historyIndex = 0;
this.setupUI();
}
setupUI() {
this.container.innerHTML = `
<div class="terminal-output"></div>
<div class="terminal-input">
<span class="prompt">z3ed> </span>
<input type="text" class="command-input" />
</div>
`;
this.output = this.container.querySelector('.terminal-output');
this.input = this.container.querySelector('.command-input');
this.input.addEventListener('keydown', (e) => this.handleKeydown(e));
}
handleKeydown(e) {
if (e.key === 'Enter') {
this.executeCommand(this.input.value);
this.history.push(this.input.value);
this.historyIndex = this.history.length;
this.input.value = '';
} else if (e.key === 'Tab') {
e.preventDefault();
this.handleAutocomplete();
} else if (e.key === 'ArrowUp') {
this.navigateHistory(-1);
} else if (e.key === 'ArrowDown') {
this.navigateHistory(1);
}
}
executeCommand(cmd) {
this.print(`z3ed> ${cmd}`, 'command');
if (!Module.ccall) {
this.printError('WASM module not loaded');
return;
}
try {
const result = Module.ccall('Z3edProcessCommand', 'string', ['string'], [cmd]);
this.print(result);
} catch (error) {
this.printError(`Error: ${error.message}`);
}
}
handleAutocomplete() {
const partial = this.input.value;
const completions = Module.ccall('Z3edGetCompletions', 'string', ['string'], [partial]);
const options = JSON.parse(completions);
if (options.length === 1) {
this.input.value = options[0];
} else if (options.length > 1) {
this.print(`Available commands: ${options.join(', ')}`);
}
}
navigateHistory(direction) {
this.historyIndex = Math.max(0, Math.min(this.history.length, this.historyIndex + direction));
this.input.value = this.history[this.historyIndex] || '';
}
print(text, className = 'output') {
const line = document.createElement('div');
line.className = className;
line.textContent = text;
this.output.appendChild(line);
this.output.scrollTop = this.output.scrollHeight;
}
printError(text) {
this.print(text, 'error');
}
clear() {
this.output.innerHTML = '';
}
}
```
## Available Commands
The WASM build includes a subset of z3ed commands that don't require native dependencies:
### Basic Commands
- `help` - Show available commands
- `help <category>` - Show commands in a category
- `clear` - Clear terminal output
- `version` - Show version information
### ROM Commands
- `rom load <file>` - Load ROM from file
- `rom info` - Display ROM information
- `rom validate` - Validate ROM structure
### Resource Queries
- `resource query dungeon.rooms` - List dungeon rooms
- `resource query overworld.maps` - List overworld maps
- `resource query graphics.sheets` - List graphics sheets
- `resource query palettes` - List palettes
### AI Commands (requires API key)
- `ai <prompt>` - Generate AI response
- `ai analyze <resource>` - Analyze ROM resource
- `ai suggest <context>` - Get suggestions
### Graphics Commands
- `gfx list` - List graphics resources
- `gfx export <id>` - Export graphics (returns base64)
## Build Configuration
The WASM terminal bridge is automatically included when building with Emscripten:
```bash
# Configure for WASM with AI support
cmake --preset wasm-ai
# Build
cmake --build build --target yaze
# The resulting files will be:
# - yaze.js (JavaScript loader)
# - yaze.wasm (WebAssembly module)
# - yaze.html (Example HTML page)
```
## Security Considerations
1. **API Keys**: Store API keys in sessionStorage or localStorage, never hardcode them
2. **ROM Data**: ROM data stays in browser memory, never sent to servers
3. **CORS**: AI API requests go through browser fetch, respecting CORS policies
4. **Sandboxing**: WASM runs in browser sandbox with limited filesystem access
## Troubleshooting
### Module not loading
- Ensure WASM files are served with correct MIME type: `application/wasm`
- Check browser console for CORS errors
- Verify SharedArrayBuffer support if using threads
### Commands not working
- Check if ROM is loaded: `Z3edGetRomInfo()`
- Verify terminal is ready: `Z3edIsReady()`
- Check browser console for error messages
### AI features not working
- Ensure API key is set: `Z3edSetApiKey()`
- Check network tab for API request failures
- Verify Gemini API quota and limits