- Moved event handling logic from the Controller class to a new HandleEvents function in the Window class, enhancing separation of concerns. - Simplified the OnEntry method by removing the Initialize function call and directly initializing the editor manager. - Updated the OnLoad method to check for window activity, improving the logic for managing the controller's active state. - Cleaned up the controller header by removing the obsolete Initialize method, streamlining the interface.
48 lines
1.0 KiB
C++
48 lines
1.0 KiB
C++
#ifndef YAZE_APP_CORE_CONTROLLER_H
|
|
#define YAZE_APP_CORE_CONTROLLER_H
|
|
|
|
#include <SDL.h>
|
|
|
|
#include <memory>
|
|
|
|
#include "absl/status/status.h"
|
|
#include "app/core/window.h"
|
|
#include "app/editor/editor_manager.h"
|
|
|
|
int main(int argc, char **argv);
|
|
|
|
namespace yaze {
|
|
namespace core {
|
|
|
|
/**
|
|
* @brief Main controller for the application.
|
|
*
|
|
* This class is responsible for managing the main window and the
|
|
* main editor. It is the main entry point for the application.
|
|
*/
|
|
class Controller {
|
|
public:
|
|
bool IsActive() const { return active_; }
|
|
absl::Status OnEntry(std::string filename = "");
|
|
void OnInput();
|
|
absl::Status OnLoad();
|
|
void DoRender() const;
|
|
void OnExit();
|
|
|
|
auto window() -> SDL_Window * { return window_.window_.get(); }
|
|
void set_active(bool active) { active_ = active; }
|
|
auto active() const { return active_; }
|
|
|
|
private:
|
|
friend int ::main(int argc, char **argv);
|
|
|
|
bool active_ = false;
|
|
core::Window window_;
|
|
editor::EditorManager editor_manager_;
|
|
};
|
|
|
|
} // namespace core
|
|
} // namespace yaze
|
|
|
|
#endif // YAZE_APP_CORE_CONTROLLER_H
|