- Moved event handling logic from the Controller class to a new HandleEvents function in the Window class, enhancing separation of concerns.
- Simplified the OnEntry method by removing the Initialize function call and directly initializing the editor manager.
- Updated the OnLoad method to check for window activity, improving the logic for managing the controller's active state.
- Cleaned up the controller header by removing the obsolete Initialize method, streamlining the interface.
- Replaced platform backend references with a dedicated Window class for better encapsulation of window and audio device management.
- Updated various files to include the new window header, enhancing clarity and reducing dependencies on the platform backend.
- Removed obsolete platform backend code to streamline the codebase and improve maintainability.
- Refactored controller and editor classes to utilize the new window management system, ensuring consistent handling of window creation and rendering.
- Replaced instances of Renderer::GetInstance() with Renderer::Get() for consistency across the codebase.
- Updated various rendering methods to streamline bitmap updates and enhance performance.
- Removed unused includes and comments to improve code clarity and maintainability.
Simplified `ExperimentFlags` by removing unused flags and updated
`Controller` to no longer inherit from it. Refactored `FlagsMenu`
to separate flag categories into individual methods for better
organization. Enhanced settings editor with a new "Font Manager"
tab and updated `DrawGeneralSettings` to use the new flag category
methods. Added `DrawFontManager` function for font management.
Super donkey proto graphics import experiment
removed snes_spc and asar_static because of macOS M1 build issues.
music player using snes_spc disabled
included macOS build configuration as it currently is.