Files
yaze/src/app/emu/snes.h
scawful 3125ff4b76 feat: Implement audio backend and APU debugging features
- Introduced a new audio backend system with SDL2 support, allowing for flexible audio management and improved performance.
- Added APU handshake tracking capabilities to monitor CPU-APU communication during audio program uploads, enhancing debugging and transfer diagnostics.
- Updated the Emulator class to integrate the new audio backend, ensuring compatibility with existing audio handling.
- Implemented an APU Debugger UI for real-time monitoring of handshake status, port activity, and transfer progress, improving user experience for debugging audio issues.
- Refactored audio-related code to streamline audio sample queuing and management, enhancing overall emulator performance.
2025-10-08 20:57:43 -04:00

133 lines
3.2 KiB
C++

#ifndef YAZE_APP_EMU_SNES_H
#define YAZE_APP_EMU_SNES_H
#include <cstdint>
#include <functional>
#include <memory>
#include "app/emu/audio/apu.h"
#include "app/emu/cpu/cpu.h"
#include "app/emu/debug/apu_debugger.h"
#include "app/emu/memory/memory.h"
#include "app/emu/video/ppu.h"
namespace yaze {
namespace emu {
struct Input {
uint8_t type;
bool latch_line_;
// for controller
uint16_t current_state_; // actual state
uint16_t latched_state_;
};
class Snes {
public:
Snes() {
cpu_.callbacks().read_byte = [this](uint32_t adr) { return CpuRead(adr); };
cpu_.callbacks().write_byte = [this](uint32_t adr, uint8_t val) { CpuWrite(adr, val); };
cpu_.callbacks().idle = [this](bool waiting) { CpuIdle(waiting); };
}
~Snes() = default;
void Init(std::vector<uint8_t>& rom_data);
void Reset(bool hard = false);
void RunFrame();
void CatchUpApu();
void HandleInput();
void RunCycle();
void RunCycles(int cycles);
void SyncCycles(bool start, int sync_cycles);
uint8_t ReadBBus(uint8_t adr);
uint8_t ReadReg(uint16_t adr);
uint8_t Rread(uint32_t adr);
uint8_t Read(uint32_t adr);
void WriteBBus(uint8_t adr, uint8_t val);
void WriteReg(uint16_t adr, uint8_t val);
void Write(uint32_t adr, uint8_t val);
int GetAccessTime(uint32_t adr);
uint8_t CpuRead(uint32_t adr);
void CpuWrite(uint32_t adr, uint8_t val);
void CpuIdle(bool waiting);
void InitAccessTime(bool recalc);
std::vector<uint8_t> access_time;
void SetSamples(int16_t* sample_data, int wanted_samples);
void SetPixels(uint8_t* pixel_data);
void SetButtonState(int player, int button, bool pressed);
void loadState(const std::string& path);
void saveState(const std::string& path);
bool running() const { return running_; }
auto cpu() -> Cpu& { return cpu_; }
auto ppu() -> Ppu& { return ppu_; }
auto apu() -> Apu& { return apu_; }
auto memory() -> MemoryImpl& { return memory_; }
auto get_ram() -> uint8_t* { return ram; }
auto mutable_cycles() -> uint64_t& { return cycles_; }
// Audio debugging
auto apu_handshake_tracker() -> debug::ApuHandshakeTracker& { return apu_handshake_tracker_; }
bool fast_mem_ = false;
private:
MemoryImpl memory_;
Cpu cpu_{memory_};
Ppu ppu_{memory_};
Apu apu_{memory_};
std::vector<uint8_t> rom_data;
bool running_ = false;
// ram
uint8_t ram[0x20000];
uint32_t ram_adr_;
// Frame timing
uint32_t frames_ = 0;
uint64_t cycles_ = 0;
uint64_t sync_cycle_ = 0;
double apu_catchup_cycles_;
uint32_t next_horiz_event;
// Nmi / Irq
bool h_irq_enabled_ = false;
bool v_irq_enabled_ = false;
bool nmi_enabled_ = false;
uint16_t h_timer_ = 0;
uint16_t v_timer_ = 0;
bool in_nmi_ = false;
bool irq_condition_ = false;
bool in_irq_ = false;
bool in_vblank_;
// Multiplication / Division
uint8_t multiply_a_;
uint16_t multiply_result_;
uint16_t divide_a_;
uint16_t divide_result_;
// Joypad State
Input input1;
Input input2;
uint16_t port_auto_read_[4]; // as read by auto-joypad read
bool auto_joy_read_ = false;
uint16_t auto_joy_timer_ = 0;
bool ppu_latch_;
// Audio debugging
debug::ApuHandshakeTracker apu_handshake_tracker_;
};
} // namespace emu
} // namespace yaze
#endif // YAZE_APP_EMU_SNES_H