- Introduced a new audio backend system with SDL2 support, allowing for flexible audio management and improved performance.
- Added APU handshake tracking capabilities to monitor CPU-APU communication during audio program uploads, enhancing debugging and transfer diagnostics.
- Updated the Emulator class to integrate the new audio backend, ensuring compatibility with existing audio handling.
- Implemented an APU Debugger UI for real-time monitoring of handshake status, port activity, and transfer progress, improving user experience for debugging audio issues.
- Refactored audio-related code to streamline audio sample queuing and management, enhancing overall emulator performance.
- Added command-line flags for ROM loading, GUI toggling, state loading, and dumping, improving emulator flexibility.
- Implemented state management in the Snes class with loadState and saveState methods for saving and restoring emulator state.
- Updated the main emulator loop to handle frame counting and logging, providing better insights during execution.
- Refactored CMake configuration to streamline build options for the emulator application.
- Updated Snes constructor to initialize CPU callbacks directly, improving readability and maintainability.
- Removed unnecessary CpuCallbacks parameter from Cpu constructor, streamlining the class design.
- Added new methods in Apu for retrieving cycles, status, control, and handling DMA transfers, enhancing audio processing capabilities.
- Introduced unit tests for Apu to validate initialization, sample generation, and handshake timing, ensuring robust audio functionality.
- Updated Emulator class to remove inheritance from SharedRom and streamline ROM handling.
- Refactored memory access methods in Emulator and Snes classes to use consistent naming conventions.
- Enhanced DungeonObjectRenderer to utilize the updated Snes class for CPU and memory operations, improving clarity and maintainability.
- Cleaned up unnecessary comments and improved code formatting for better readability.