fix LoadTransAuxGFX dungeon bug, add labels to ZS OW V2
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@@ -1028,6 +1028,7 @@ warnpc $02856A ; $01056A
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; ==============================================================================
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; Changes a function that loads animated tiles under certain conditions.
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; Credits_LoadScene_Overworld_PrepGFX
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org $028632 ; $010632
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Func028632:
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{
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@@ -1087,6 +1088,7 @@ warnpc $028697
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; Changes part of a function that changes the sub mask color when leaving
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; dungeons.
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; Spotlight_ConfigureTableAndControl_dont_restore_y_coord
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org $029AA6 ; $011AA6
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Func029AA6:
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{
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@@ -1704,6 +1706,7 @@ warnpc $02A52D ; $01252D
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; Main Mosaic Hook. Changes it to use a table instead of hardcoded to the woods
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; areas.
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; OverworldHandleTransitions.shift
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org $02AADB ; $012ADB
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JML MosaicAreaCheck
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@@ -1742,11 +1745,12 @@ pushpc
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; ==============================================================================
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; Repairs an old ZS call.
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; Module09_LoadAuxGFX
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org $02ABB8 ; $012BB8
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db $A9, $09, $80, $02
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; Module09_TriggerTilemapUpdate
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org $02ABBE ; $012BBE
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JSL NewOverworld_FinishTransGfx
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NOP : NOP : NOP
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@@ -2180,7 +2184,7 @@ pushpc
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; ==============================================================================
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; WorldMap_ExitMap
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org $0ABC5A ; $053C5A
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JSL CheckForChangeGraphicsNormalLoad
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@@ -2215,6 +2219,7 @@ pushpc
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; Loads different animated tiles when returning from bird travel.
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; FluteMenu_LoadSelectedScreen
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org $0AB8F5 ; $0538F5
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Func0AB8F5:
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{
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@@ -2619,7 +2624,9 @@ NewLoadTransAuxGFX:
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{
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PHB : PHK : PLB
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LDA $1B : BNE .normal_load
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LDA.w Pool_EnableTransitionGFXGroupLoad : BNE .notNormalLoad
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.normal_load
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; Replaced code:
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LDA.b #$60 : STA.b $01
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