update helmet chuchu health

This commit is contained in:
scawful
2024-06-15 15:43:32 -04:00
parent 102ec125a1
commit 27d267f93e

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@@ -6,7 +6,7 @@
!NbrTiles = 05 ; Number of tiles used in a frame
!Harmless = 00 ; 00 = Sprite is Harmful, 01 = Sprite is Harmless
!HVelocity = 00 ; Is your sprite going super fast? put 01 if it is
!Health = $20 ; Number of Health the sprite have
!Health = $10 ; Number of Health the sprite have
!Damage = 04 ; (08 is a whole heart), 04 is half heart
!DeathAnimation = 00 ; 00 = normal death, 01 = no death animation
!ImperviousAll = 00 ; 00 = Can be attack, 01 = attack will clink on it
@@ -59,7 +59,7 @@ Sprite_HelmetChuchu_Prep:
{
PHB : PHK : PLB
LDA.b #$80 : STA.w SprHealth, X
LDA.b #$20 : STA.w SprHealth, X
JSL GetRandomInt : AND.b #$02 : STA SprAction, X
STZ.w SprMiscB, X