update helmet chuchu health
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@@ -6,7 +6,7 @@
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!NbrTiles = 05 ; Number of tiles used in a frame
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!NbrTiles = 05 ; Number of tiles used in a frame
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!Harmless = 00 ; 00 = Sprite is Harmful, 01 = Sprite is Harmless
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!Harmless = 00 ; 00 = Sprite is Harmful, 01 = Sprite is Harmless
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!HVelocity = 00 ; Is your sprite going super fast? put 01 if it is
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!HVelocity = 00 ; Is your sprite going super fast? put 01 if it is
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!Health = $20 ; Number of Health the sprite have
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!Health = $10 ; Number of Health the sprite have
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!Damage = 04 ; (08 is a whole heart), 04 is half heart
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!Damage = 04 ; (08 is a whole heart), 04 is half heart
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!DeathAnimation = 00 ; 00 = normal death, 01 = no death animation
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!DeathAnimation = 00 ; 00 = normal death, 01 = no death animation
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!ImperviousAll = 00 ; 00 = Can be attack, 01 = attack will clink on it
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!ImperviousAll = 00 ; 00 = Can be attack, 01 = attack will clink on it
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@@ -59,7 +59,7 @@ Sprite_HelmetChuchu_Prep:
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{
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{
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PHB : PHK : PLB
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PHB : PHK : PLB
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LDA.b #$80 : STA.w SprHealth, X
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LDA.b #$20 : STA.w SprHealth, X
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JSL GetRandomInt : AND.b #$02 : STA SprAction, X
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JSL GetRandomInt : AND.b #$02 : STA SprAction, X
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STZ.w SprMiscB, X
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STZ.w SprMiscB, X
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