Add structs.asm with Sprite struct
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63
Core/structs.asm
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63
Core/structs.asm
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@@ -0,0 +1,63 @@
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struct Sprite $7E0BA0
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{
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.BulletProof: skip 16
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.AncillaId: skip 16
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.Slot: skip 16
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.OwDeath: skip 32
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.Prize: skip 16
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; 7E0BF0
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; 7E0C9A
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.OwScreen: skip 16
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.Deflect: skip 16
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.ForceDrop: skip 16
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.OverlordRoom: skip 8
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.BumpDamage: skip 16
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.CurrDamage: skip 16
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; 0CF2
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; 0CFF
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.yl: skip 16
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.xl: skip 16
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.yh: skip 16
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.xh: skip 16
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.vy: skip 16
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.vx: skip 16
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.sub_vy: skip 16
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.sub_vx: skip 16
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.action: skip 16
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.frame: skip 16
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.misc_a: skip 16
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.misc_b: skip 16
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.gfx: skip 16
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.state: skip 16
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.misc_c: skip 16
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.TimerA: skip 16
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.TimerB: skip 16
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.TimerC: skip 16
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.type: skip 16
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.subtype: skip 16
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.nbr_oam: skip 16
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.hp: skip 16
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.props: skip 16
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.collide: skip 16
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.delay: skip 16
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.misc_d: skip 16
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.recoil: skip 16
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.misc_e: skip 16
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.misc_f: skip 16
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.misc_g: skip 16
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.timer_d: skip 16
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.death_timer: skip 16
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.pause: skip 16
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.timer_e: skip 16
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.floor: skip 16
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.recoil_y: skip 16
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.recoil_x: skip 16
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.oam_prop: skip 16
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.collision_prop: skip 16
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.z: skip 16
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.vz: skip 16
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.sub_vz: skip 16
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}
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endstruct
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