bit of cleanup

This commit is contained in:
Jared_Brian_
2024-03-19 18:51:11 -06:00
parent c8c062ee89
commit 3a80bd774b

View File

@@ -61,7 +61,6 @@ DrawMenuItem:
RTS
}
; =========================================================
; Quest Icons Tilemap Draw Routine
@@ -91,7 +90,6 @@ Menu_DrawQuestIcons:
RTS
}
; =========================================================
Menu_DrawTriforceIcons:
@@ -184,20 +182,21 @@ Menu_DrawHeartPieces:
LDA.l $7EF36B
AND.w #$00FF
CMP.w #3 : BEQ .top_right
CMP.w #1 : BEQ .top_left
BCS .bottom_left
RTS
CMP.w #1 : BEQ .top_left
BCS .bottom_left
RTS
.top_right
.top_right
LDX.w #$64AD : STX.w $14A0
.bottom_left
.bottom_left
LDX.w #$24AE : STX.w $14DE
.top_left
.top_left
LDX.w #$24AD : STX.w $149E
RTS
}
; =========================================================
Menu_DrawMusicNotes:
@@ -245,24 +244,25 @@ DrawYItems:
JSR DrawMenuItem
LDA.l $7EF342 : AND.w #$00FF : CMP.w #$0000 : BEQ .no_hookshot
LDA.w GoldstarOrHookshot : BNE .spoof_hookshot
LDA #$0001 ; No goldstar, but hookshot
.spoof_hookshot
STA.w MenuItemValueSpoof : LDA.w #MenuItemValueSpoof
LDX.w #menu_offset(7,9)
LDY.w #HookGFX
JSR DrawMenuItem
.no_hookshot
LDA.w GoldstarOrHookshot : BNE .spoof_hookshot
LDA #$0001 ; No goldstar, but hookshot
.spoof_hookshot
STA.w MenuItemValueSpoof : LDA.w #MenuItemValueSpoof
LDX.w #menu_offset(7,9)
LDY.w #HookGFX
JSR DrawMenuItem
.no_hookshot
LDA.l $7EF343
AND.w #$00FF : CMP.w #$00 : BEQ .no_bomb
LDA.w #$0001
STA.w MenuItemValueSpoof
LDA.w #MenuItemValueSpoof
LDX.w #menu_offset(7,13)
LDY.w #BombsGFX
JSR DrawMenuItem
.no_bomb
LDA.w #$0001
STA.w MenuItemValueSpoof
LDA.w #MenuItemValueSpoof
LDX.w #menu_offset(7,13)
LDY.w #BombsGFX
JSR DrawMenuItem
.no_bomb
LDA.w #$7EF344
LDX.w #menu_offset(7,16)
@@ -309,32 +309,33 @@ DrawYItems:
; Row 3 -------------------------------------------------
LDA.l $7EF34C : AND.w #$00FF : CMP.w #$0000 : BEQ .no_ocarina
LDA.w $030F : BNE .spoof_ocarina
LDA #$0001 ; Multi-songs not unlocked yet
.spoof_ocarina
STA.w ShortSpoof : LDA.w #ShortSpoof
LDX.w #menu_offset(13,3)
LDY.w #OcarinaGFX
JSR DrawMenuItem
.no_ocarina
LDA.w $030F : BNE .spoof_ocarina
LDA #$0001 ; Multi-songs not unlocked yet
.spoof_ocarina
STA.w ShortSpoof : LDA.w #ShortSpoof
LDX.w #menu_offset(13,3)
LDY.w #OcarinaGFX
JSR DrawMenuItem
.no_ocarina
LDA.l $7EF34E : AND.w #$00FF : CMP.w #$00 : BEQ .no_book
LDA.w #$01 : STA.w ShortSpoof : LDA.w #ShortSpoof
LDX.w #menu_offset(13,6)
LDY.w #BookGFX
JSR DrawMenuItem
.no_book
LDA.w #$01 : STA.w ShortSpoof : LDA.w #ShortSpoof
LDX.w #menu_offset(13,6)
LDY.w #BookGFX
JSR DrawMenuItem
.no_book
; LDA.l $7EF350 : CMP.w #$00 : BEQ .no_somaria
; LDA.w SomariaOrByrna : BNE .spoof_somaria
; .spoof_somaria
; LDA.w #$01 : STA.w ShortSpoof : LDA.w #ShortSpoof
LDA.w #$7EF350
LDX.w #menu_offset(13,9)
LDY.w #SomariaGFX
JSR DrawMenuItem
.no_somaria
; LDA.w SomariaOrByrna : BNE .spoof_somaria
; .spoof_somaria
; LDA.w #$01 : STA.w ShortSpoof : LDA.w #ShortSpoof
LDA.w #$7EF350
LDX.w #menu_offset(13,9)
LDY.w #SomariaGFX
JSR DrawMenuItem
.no_somaria
LDA.w #$7EF351
LDX.w #menu_offset(13,13)
@@ -441,74 +442,69 @@ Menu_DrawQuestItems:
Menu_DrawBigKey:
{
LDA $040C : AND.w #$00FF : CMP.w #$00FF : BEQ .notInPalace
LSR A : TAX
; Check if we have the big key in this palace
LDA $7EF366
LSR A : TAX
; Check if we have the big key in this palace
LDA $7EF366
.locateBigKeyFlag
.locateBigKeyFlag
ASL A : DEX : BPL .locateBigKeyFlag : BCC .dontHaveBigKey
JSR CheckPalaceItemPossession : LDA $02 : BEQ .noTreasureYet
SEP #$30
LDA.b #$7E : STA.b $0A
REP #$30
ASL A : DEX : BPL .locateBigKeyFlag : BCC .dontHaveBigKey
JSR CheckPalaceItemPossession : LDA $02 : BEQ .noTreasureYet
SEP #$30
LDA.b #$7E : STA.b $0A
REP #$30
LDA.w #$01
STA.w ShortSpoof
LDA.w #ShortSpoof
LDX.w #menu_offset(11,8)
LDY.w #TreasureChestGFX
JSR DrawMenuItem
LDA.w #$01
STA.w ShortSpoof
LDA.w #ShortSpoof
LDX.w #menu_offset(11,8)
LDY.w #TreasureChestGFX
JSR DrawMenuItem
.noTreasureYet
.noTreasureYet
SEP #$30
LDA.b #$7E : STA.b $0A
REP #$30
SEP #$30
LDA.b #$7E : STA.b $0A
REP #$30
LDA.w #$01
STA.w ShortSpoof
LDA.w #ShortSpoof
; Draw the big key (or big key with chest if we've gotten the treasure) icon
LDX.w #menu_offset(11,2)
LDY.w #BigKeyGFX
JSR DrawMenuItem
LDA.w #$01
STA.w ShortSpoof
LDA.w #ShortSpoof
; Draw the big key (or big key with chest if we've gotten the treasure) icon
LDX.w #menu_offset(11,2)
LDY.w #BigKeyGFX
JSR DrawMenuItem
.dontHaveBigKey
.notInPalace
.dontHaveBigKey
.notInPalace
LDA $040C : AND.w #$00FF : CMP.w #$00FF : BEQ .notInPalaceAgain
LSR A : TAX
; Check if we have the map in this dungeon
LDA $7EF368
LSR A : TAX
; Check if we have the map in this dungeon
LDA $7EF368
.locateMapFlag
.locateMapFlag
ASL A : DEX : BPL .locateMapFlag : BCC .dontHaveMap
LDA.w #$01
STA.w ShortSpoof
LDA.w #ShortSpoof
; Draw the big key (or big key with chest if we've gotten the treasure) icon
LDX.w #menu_offset(11,11)
LDY.w #MapGFX
JSR DrawMenuItem
ASL A : DEX : BPL .locateMapFlag : BCC .dontHaveMap
LDA.w #$01
STA.w ShortSpoof
LDA.w #ShortSpoof
; Draw the big key (or big key with chest if we've gotten the treasure) icon
LDX.w #menu_offset(11,11)
LDY.w #MapGFX
JSR DrawMenuItem
.dontHaveMap
.notInPalaceAgain
.dontHaveMap
.notInPalaceAgain
RTS
}
; =========================================================
; *$6EEB6-$6EEDB LOCAL
; $06EEB6-$06EEDB LOCAL
CheckPalaceItemPossession:
{
SEP #$30
@@ -538,63 +534,62 @@ CheckPalaceItemPossession:
; *$6EEDC-$6EEE0 JUMP LOCATION
.pool_CheckPalaceItemPossession:
{
.failure
.failure
STZ $02
STZ $03
RTS
.bow
.bow
LDA $7EF340
.no_item
.compare
.no_item
.compare
BEQ .failure
.success
.success
LDA.b #$01 : STA $02
STZ $03
RTS
.power_glove
.power_glove
LDA $7EF354 : BRA .compare
.hookshot
.hookshot
LDA $7EF342 : BRA .compare
.hammer
.hammer
LDA $7EF34B : BRA .compare
.cane_of_somaria
.cane_of_somaria
LDA $7EF350 : BRA .compare
.fire_rod
.fire_rod
LDA $7EF345 : BRA .compare
.blue_mail
.blue_mail
LDA $7EF35B : BRA .compare
.moon_pearl
.moon_pearl
LDA $7EF357 : BRA .compare
.titans_mitt
.titans_mitt
LDA $7EF354 : DEC A : BRA .compare
.mirror_shield
.mirror_shield
LDA $7EF35A : CMP.b #$03 : BEQ .success
@@ -603,7 +598,7 @@ CheckPalaceItemPossession:
RTS
.red_mail
.red_mail
LDA $7EF35B : CMP.b #$02 : BEQ .success
@@ -617,29 +612,29 @@ CheckPalaceItemPossession:
Menu_DrawBigChestKey:
{
LDA $040C : AND.w #$00FF : CMP.w #$00FF : BEQ .notInPalace
LSR A : TAX
LDA $7EF364
.locateCompassFlag
LSR A : TAX
LDA $7EF364
.locateCompassFlag
ASL A : DEX : BPL .locateCompassFlag
BCC .dontHaveCompass
SEP #$30
LDA.b #$7E : STA.b $0A
REP #$30
ASL A : DEX : BPL .locateCompassFlag
BCC .dontHaveCompass
SEP #$30
LDA.b #$7E : STA.b $0A
REP #$30
LDA.w #$01
STA.w ShortSpoof
LDA.w #ShortSpoof
LDX.w #menu_offset(11, 5)
LDY.w #BigChestKeyGFX
JSR DrawMenuItem
.dontHaveCompass
.notInPalace
LDA.w #$01
STA.w ShortSpoof
LDA.w #ShortSpoof
LDX.w #menu_offset(11, 5)
LDY.w #BigChestKeyGFX
JSR DrawMenuItem
.dontHaveCompass
.notInPalace
RTS
}
; =========================================================