Make Owl sprite impervious to projectiles

This commit is contained in:
scawful
2024-10-12 10:44:35 -04:00
parent 8acffea515
commit 3e6cf6ad85

View File

@@ -3,7 +3,7 @@
!SPRID = Sprite_EonOwl
!NbrTiles = 03 ; Number of tiles used in a frame
!Harmless = 00 ; 00 = Sprite is Harmful, 01 = Sprite is Harmless
!Harmless = 01 ; 00 = Sprite is Harmful, 01 = Sprite is Harmless
!HVelocity = 00 ; Is your sprite going super fast? put 01 if it is
!Health = 00 ; Number of Health the sprite have
!Damage = 00 ; (08 is a whole heart), 04 is half heart
@@ -24,9 +24,9 @@
!Sound = 00 ; 01 = Play different sound when taking damage
!Interaction = 00 ; ?? No documentation
!Statue = 00 ; 01 = Sprite is statue
!DeflectProjectiles = 00 ; 01 = Sprite will deflect ALL projectiles
!ImperviousArrow = 00 ; 01 = Impervious to arrows
!ImpervSwordHammer = 00 ; 01 = Impervious to sword and hammer attacks
!DeflectProjectiles = 01 ; 01 = Sprite will deflect ALL projectiles
!ImperviousArrow = 01 ; 01 = Impervious to arrows
!ImpervSwordHammer = 01 ; 01 = Impervious to sword and hammer attacks
!Boss = 00 ; 00 = normal sprite, 01 = sprite is a boss
%Set_Sprite_Properties(Sprite_EonOwl_Prep, Sprite_EonOwl_Long)
@@ -172,8 +172,6 @@ Sprite_EonOwl_Main:
.not_ready
RTS
}
}
; =========================================================
@@ -315,8 +313,6 @@ Sprite_KaeporaGaebora_Draw:
RTS
; =========================================================
.start_index
db $00
.nbr_of_tiles