Make Owl sprite impervious to projectiles
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@@ -3,7 +3,7 @@
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!SPRID = Sprite_EonOwl
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!SPRID = Sprite_EonOwl
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!NbrTiles = 03 ; Number of tiles used in a frame
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!NbrTiles = 03 ; Number of tiles used in a frame
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!Harmless = 00 ; 00 = Sprite is Harmful, 01 = Sprite is Harmless
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!Harmless = 01 ; 00 = Sprite is Harmful, 01 = Sprite is Harmless
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!HVelocity = 00 ; Is your sprite going super fast? put 01 if it is
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!HVelocity = 00 ; Is your sprite going super fast? put 01 if it is
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!Health = 00 ; Number of Health the sprite have
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!Health = 00 ; Number of Health the sprite have
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!Damage = 00 ; (08 is a whole heart), 04 is half heart
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!Damage = 00 ; (08 is a whole heart), 04 is half heart
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@@ -24,9 +24,9 @@
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!Sound = 00 ; 01 = Play different sound when taking damage
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!Sound = 00 ; 01 = Play different sound when taking damage
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!Interaction = 00 ; ?? No documentation
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!Interaction = 00 ; ?? No documentation
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!Statue = 00 ; 01 = Sprite is statue
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!Statue = 00 ; 01 = Sprite is statue
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!DeflectProjectiles = 00 ; 01 = Sprite will deflect ALL projectiles
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!DeflectProjectiles = 01 ; 01 = Sprite will deflect ALL projectiles
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!ImperviousArrow = 00 ; 01 = Impervious to arrows
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!ImperviousArrow = 01 ; 01 = Impervious to arrows
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!ImpervSwordHammer = 00 ; 01 = Impervious to sword and hammer attacks
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!ImpervSwordHammer = 01 ; 01 = Impervious to sword and hammer attacks
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!Boss = 00 ; 00 = normal sprite, 01 = sprite is a boss
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!Boss = 00 ; 00 = normal sprite, 01 = sprite is a boss
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%Set_Sprite_Properties(Sprite_EonOwl_Prep, Sprite_EonOwl_Long)
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%Set_Sprite_Properties(Sprite_EonOwl_Prep, Sprite_EonOwl_Long)
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@@ -172,8 +172,6 @@ Sprite_EonOwl_Main:
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.not_ready
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.not_ready
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RTS
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RTS
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}
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}
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}
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}
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; =========================================================
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; =========================================================
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@@ -315,8 +313,6 @@ Sprite_KaeporaGaebora_Draw:
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RTS
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RTS
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; =========================================================
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.start_index
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.start_index
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db $00
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db $00
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.nbr_of_tiles
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.nbr_of_tiles
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