Add enemy damage overrides
This commit is contained in:
34
Dungeons/enemy_damage.asm
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34
Dungeons/enemy_damage.asm
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@@ -0,0 +1,34 @@
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; Change Enemy Damage
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; tzpd bbbb
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; t - TODO
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; z - High priority target for bees to give hints
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; p - Powder interaction (0: normal | 1: ignore)
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; d - Behavior when a boss spawns (0: die | 1: live)
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; b - bump damage class
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; Bump damage classes are read from a table at $06F42D
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; Each table entry has 3 values, for green, blue, and red mails
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; class g b r
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; 0x00 2 1 1
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; 0x01 4 4 4
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; 0x02 0 0 0
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; 0x03 8 4 2
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; 0x04 8 8 8
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; 0x05 16 8 4
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; 0x06 32 16 8
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; 0x07 32 24 16
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; 0x08 24 16 8
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; 0x09 64 48 24
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; Moblin
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org $0DB266+$12
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db $01
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; Hopping Bulb Plant
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org $0DB266+$22
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db $04
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; Stalfos Knight
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org $0DB266+$91
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db $04
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