make Octorock_ShootEmUp use rand for 4way or single
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@@ -189,27 +189,14 @@ Sprite_Octorok_Move:
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}
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; TODO: Make this randomized behavior to free up Sprite 0A
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Octorock_ShootEmUp:
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{
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LDA.w SprType,X : SEC : SBC.b #$08
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REP #$30
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AND.w #$00FF
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ASL A
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TAY
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LDA.w .vectors, Y : DEC A : PHA
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SEP #$30
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JSL GetRandomInt : AND.b #$01 : BEQ .single_shot
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JSR Octorok_Shoot4Ways
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RTS
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.single_shot
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JSR Octorok_ShootSingle
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RTS
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.vectors
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dw Octorok_ShootSingle ; Sprite 08
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dw $0000
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dw Octorok_Shoot4Ways ; Sprite 0A
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}
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; =========================================================
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